ActionScript 3.0 :: Flash Dynamic Text To Play Movie Clip?
Feb 7, 2011
I'm working on a little project where I would like to use Dynamic text input to play corresponding movie files! Basicly what needs to happen is you type a VERB onto the Dynamic field i.e. JUMP and then a little character underneath would jump probably from an .swf file of the character jumping!
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I've made a flash movie which will load four movie clips at runtime. Actually, the number of movie clips will depend upon number of "NODE" in XML file. Keeping XML file thing aside, I've tried hardcoded values; 4. Let me describe you the structure very well:
There is a main empty movie clip, instance name "mc_scroll" which will be only item on stage. In this movie clip, another movie clip whose identifier name is "blueMovie" will be loaded dynamically. Inside this "blueMovie" MC, there is a button instance name is "blueButton" and inside this button there is a "Dynamic Text" field instance name is "btn_text".
Phewww.. so long chain... inshort: mc_scroll->blueMovie->blueButton->btn_text
Now, I can load 4 or any number of "blueMovie" inside "mc_scroll". But I also want to set the button text for each button inside each MC!! I'm sure you guys are getting what I want to do. But its not working. Below is the code:
Code: //INSIDE THE MAIN TIME LINE for(i=0; i<4; i++) {
[code]....
how to assign the text dynamically which is inside a button and this button inside a MC which is created dynamically inside a main MC!
i have a dynamic text which loads data from external file what i want is that based on what i click in the dynamic text the corresponding image should be displayed from the folder in the movie clip loader. e.g say dynamic text file has ball,bat,bird,sun these should be listed in the dynamic text area and when say i click ball, the movie clip loader should display the the image of ball from the folder.
so i have a this movie clip, inside the movie clip i am dynamically loading images into little movie clips and i wanna dynamically load text into text fields in the clip as well.currently i am using this code to load the text into the fields, but it's not working.
loadText = new LoadVars(); loadText.load("../images/news.txt"); loadText.onLoad = function() {
I'm fetching data from XML to dynamic text in mc symbol done through using button. I want a click of button, dynamic text in mc will change when it load up scene 2.I used this code on button to change my dynamic text in mc on single scene, and it works fine.
Code:
on (release) { var english2 = new XML(); english2.ignoreWhite = true;
[code]....
But this don't work when i have a dynamic text mc symbol on other scene.
Basically when loading dynamic text... the .txt will have a simple yes or no inside of it... nothing more nothing less.I've been trying all morning to get a movie clip to begin playing if the value is "yes", and to NOT play if the value is "no"
Basically i have a movie clip on the main time line named WHM. and im loading a dynamic text file into a dynamic text field named player1whm.
I want to be able to change the text file to yes or no on a whim, and if the value is equal to yes... i want the movie clip to begin playing as soon as it loads that value into the box. If it says no then i want that movie clip to continue doing nothing.I have already been successful at getting yes or no to load into the dynamic text box... i just cant seem to get it to control the movie clip.
I've made a little file with some signpost movie clips that do a little animation on mouseover and mouseout. I then wanted to set the text on each of them via actionscript i.e. sign1.sign_text.text = "Checklist: Before you arrive"; etc. This code puts all the right text on the signs when it loads, however as soon as you mouseover it, the text reverts back to the original placeholder text in the movieclip (when it gets to the second keyframe). How can I keep the reference to the text it has at the beginning of the movie clip?
I have been going round and round with the problem of needing to put scrolling dynamic text into a movie clip. I have read many tutorials and forums, but just can't seem to find the right fix for my particular situation...have tried embedding fonts, using various paths, work arounds, etc.
I am editing some action script I did several years ago. I would like to use a wipe-in (mask) affect so that the text scrolls in when called, but I cannot get anything to work without the dynamic text being on the main stage...because of this, the text shows up all at once. Am creating this in a separate file to import into a holder in the main movie. I'm pretty sure this is a path issue.
Dynamic Text = aboutContent Movie Clip = about_mc
Here is the code I am working with:
//Create variable for Scroll Direction var scrollDirection:String; //Create LoadVars for About content
[Code]....
If you have time, I also need to find out how to set up elements in my Main Movie to load in sequence, rather than all at the same time.
I am trying to animate a movie clip that has a dynamic text box in it using the tween class but I can't get it to work. I thought that if yr text box was inside a movieclip then tweening was possible. I've attached the fla so you can have a look.
timer = int(80-(getTimer()-/:starttime)/1000); if (Number(timer) == 0) { with (_root) { gotoAndPlay(70); } timer = 0; }
Above is my code on a frame in a movie clip. The movie clip contains a dynamic text box that counts down. The variable name and the name of the clip is timer. when the timer reaches 0 it is supposed to go frame 70 which says sorry you did not make it, instead it goes to the frame that says congratulations... What am I doing wrong?
Having a problem displaying a dynamic text field inside a movieclip - when I test / publish the movie, the images from my html file display in the textArea, but the text itself (also from the same html file) does not display.. I don't know why this would be happening.I'm using AS2 in Flash CS3 (Newbie).my movie clip has the instance name: contentMain.The dynamic text field (Inside the movie clip) has the instance name: myText.The text field reads a html file, which contains text and images..(I should add that I know my html file works, because I can test the dynamic text field scene in flash and see the content, but not when I test the entire movie)[code]
How do you get dynamic text to show up within a specific movie clip instead of simply on the stage?
I've created a dynamic text field and given it an instance name (banner_txt). I'd like to use a variable to hold the .text info for this field, that way the banner's label can change when people go to a new section of my website.
I am using Flash MX and am a complete novice to Actionscript. I created a movie clip with a dynamic text box that works fine when I test the movieClip scene. I brought that onto the main movie time line and when I go to test the movie, the dynamic text no longer works. I have tried different actionsript options on the main time line and on the movie timeline but cannot figure out where I am going wrong. Could someone give me a very basic walkthrough as to what I need to do to get this to work?
I can drag a movieclip with static text inside it, but when I change the text to dynamic, I get a Property Startdrag not found on Flash.text.textfield and there is no default value.
I'm making a site in Flash MX, and I have dynamic text boxes so that the data can be easily changed. For navigation I'm using rollover buttons.
My rollover buttons are actually movie clips. I don't like to use buttons for rollover animations because when you roll off of them, they jump back to their normal state without a smooth transition. This doesn't look too good.
When a user navigates the site and clicks, I want the rollover buttons to load up dynamic text in 2 different boxes (header and content) from a .txt file on the server.
I did this successfully with regular buttons, but for some reason, the exact same actionscript doesn't work with the movieclips. How come? I did this from a tutorial on this site. Heres my code for the movie clips:
Code: on (rollOver) { this.gotoAndPlay("roll_on"); }
I have a dynamic text box and a movie clip with a button in it in the same frame. What I want to happen is when you click the button, it will add 1 to the text box. (when I say 'Add one' I mean if the text box says 5, after pushing the button, it will equal 6). I hope people understand what I mean, if not, ill try to explain it better.
Having a problem displaying a dynamic text field inside a movie clip - when I test / publish the movie, the text field is empty my movie clip has the instance name: Main In main Movie Clip there is another movie clip instant name is : login The dynamic text field (Inside the movie clip login) has the instance name: myText How can I chang the dynamic text inside the login movie clip using AS3 ?
I'm making a site in Flash MX, and I have dynamic text boxes so that the data can be easily changed. For navigation I'm using rollover buttons.
My rollover buttons are actually movie clips. I don't like to use buttons for rollover animations because when you roll off of them, they jump back to their normal state without a smooth transition. This doesn't look too good.
When a user navigates the site and clicks, I want the rollover buttons to load up dynamic text in 2 different boxes (header and content) from a .txt file on the server.
I did this successfully with regular buttons, but for some reason, the exact same actionscript doesn't work with the movieclips. How come? I did this from a tutorial on this site. Heres my code for the movie clips:
Code: on (rollOver) { this.gotoAndPlay("roll_on"); }
I'm updating a game in a Flash, using Actionscript 2 (what it was originally built in). It's a quiz game with different categories. At the end of each test is a results page showing their score for each of all the categories; each score being saved and displayed each time it's brought up. I need to have a print button added to this page, which I was able to do with
And labeling the frame of what I want to print #p. This works, but the drawback is, I can do that on each results page frame for each category; the error that results from multiple frames labeled the same thing, 'causes the dynamic text fields displaying the score to go blank when the print button is clicked. Even if it didn't, it would still print all of the frames with that label, printing multiple copies of the same results screen. Initially I planned to tie all the quizzes to a single results page; one results page, one results frame, only one frame with the #p label, and is the only thing printed.
The problem there is, I need to be able to have a back button that goes back to a point in the category the user just finished; so they can take the test again if they want, or take another part of the test in that category. So my idea was to put all of the dynamic text fields and the print button, inside a movie clip. All the text boxes have maintained their names and have embedding enabled. All of the actionscript, on any level of that frame, has been placed accordingly into the movie clip - and yet the dynamic text boxes will not populate with the score like they do outside the movie clip.
Worst still, the print button wont work at all inside the movie clip. Clearly I'm missing something, but I can't be that far off base in thinking this would work, am I? If I can make the movie clip show the results and work the print button, then I can use instances of the movie clip in as many frames as I need, but the only place the script or label for the print button will exist, is inside the movie clip. This is the script for the button putting the data into the text fields.
It changes the text in 'i_lotteryball1' text field aswell as 'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2' to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
Here is what i want to do contextually. I am making an interactive skeletal diagram of a back, each vertebrae is an independent button. As each button is rolled over, i want a box next to the button to show with the name of the vertebrae inside it.
How I am trying to do it:Each button is independent, as inside it is a bitmap picture of the skeletal section. All of the boxes are instances of a single movie clip located on the same timeline level as the buttons.. instances named BBox1, BBox2... through BBox26. Inside each movie clip i have a symbol that is the box named 'sbox' which is the graphic box that pops up and in the layer above a dynamic text box, named 'ttext' which is populated at runtime with the proper text to reference the button.
I am easily able to reference each sbox symbol individually from outside the movie clip... i.e._root.skel.BBox1.sbox._alpha = 0;.
I am not having the same luck with the ttext dynamic text. I am wanting to set the text inside each instance of BBox progmatically, but the text will not show unless i set it to static and type it manually before compile(in which case the text for all 26 boxes is the same). I have tried all methods of reference, even prepopulating the dynamic text box with text before compiling and it still shows nothing. This does not seem like a coding issue but a use of dynamic text inside a replicated movie clip with unique instance names.
I have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I'm using a tweening engine and I need to be able to base the _yscale % of a movie clip off the height of a dynamic text field that is slightly smaller contained within the movie clip. 52 pixels smaller to be exact.I'm very poor at math but I'm guessing so far that some variable needs to be declared to factor the percentage based off the height of the dynamic text field. And I just can't think of how to do that.What I know so far:movie clip height at 100% _yscale = 396 the 'buffer' space above and below the dynamic field = 52.So if my dynamic text field height = 0, my movie clip would be 52 pixels in height. And that percentage in _yscale is 13.1%.I just can't figure out the math for this and how to translate it into ActionScript.
Basically I am trying to do a Flash (AS 2.0) application that connects a FMS server. That isn't the problem, though. The problem is that when I click a button (myBtnEn) it changes a Bool variable to true, and if I click another button (myBtnDis) it changes the same Bool variable to false. The problem is:I want to display that variable's state in a Dynamic Text Box that is inside 1 Movie Clip and it doesn't change/display a thing else than when is loaded.[code]as you can imagine the code for myBtnDis is the same but "false" in the place of "true".myBoolStatus : name of the VARIABLE in the Dynamic Text Box.I have tried to name the Dynamic Text Box (for example "myBoolStatusP") and then add the ".text = " code but still the same.