ActionScript 2.0 :: Attaching And Managing Multiple Movieclips?

Jun 14, 2011

way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).

Code:
onClipEvent (load) {
for (i = 1; i <= 5; i++) {
_root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());

[Code]....

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Attaching And Managing Multiple Movieclips?

Nov 9, 2011

I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):

Code:
for (i = 1; i <= 6; i++) {
_root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]});
_root["test_mc" + i]._width = 26.1;
}

but I am struggling to get the same effect with AS3. here is what I have so far...

Code:
var mcWheel:MovieClip = new wheel();
function attachImages():void {

[code]....

View 0 Replies

ActionScript 3.0 :: Managing The Multiple Key-presses?

Sep 19, 2011

ActionScript Code:

package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code]....

View 3 Replies

ActionScript 2.0 :: Managing Multiple External .swf Loads?

Jul 18, 2006

Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?

View 3 Replies

ActionScript 3.0 :: Adding Multiple Movie Clips And Managing Them?

Dec 4, 2009

What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).

View 5 Replies

ActionScript 3.0 :: Managing Multiple External Jpgs For Use In Virtual Tour?

Apr 29, 2010

I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
 
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.

View 4 Replies

Media Server :: Difference Between NetGroups And Managing Multiple DIRECT_CONNECTIONS?

Jan 8, 2011

Aside from the API differences (including the QoS info you can get when using a NetGroup),what are the main differences between using a NetGoup and manually managing a group of peers using NetStream.DIRECT_CONNECTIONS?  Are there performance differences?

View 1 Replies

ActionScript 3.0 :: Managing Multiple Collision Detection Between Objects (not Necessarily Circles)

Jun 20, 2011

a way, to manage a multiple collision detection with pixel level detection, for objects, not necessarily circles, irregular objects.

View 5 Replies

ActionScript 3.0 :: Managing Multiple Instances - Assign The Bullet Speed And Check For The Collisions With Enemies?

Sep 17, 2011

I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.

1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .

[Code]...

So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.

View 1 Replies

ActionScript 2.0 :: Attaching Movieclips With XML?

Feb 22, 2010

Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Can anyone tell me what I am doing wrong?!Here is my script:

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;

[code]....

View 1 Replies

ActionScript 3.0 :: Attaching Movieclips With XML?

Feb 22, 2010

Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file.Here is my script:

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
myXML.load("map.xml");[code]....

View 1 Replies

ActionScript 3.0 :: Attaching Movieclips From The Library?

Jul 29, 2009

I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.

View 4 Replies

ActionScript 3.0 :: 'Attaching' Movieclips In A Cycle?

Jul 5, 2010

Let's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?

View 5 Replies

Actionscript 3.0 :: Attaching Movieclips Using For Loop?

Jul 21, 2009

I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:

Code: Select allvar pic1:MovieClip = new Pic1();
pic1.x = 10;
pic1.y = 15;

[code].....

View 1 Replies

ActionScript 2.0 :: Attaching To MovieClips In Library

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

View 1 Replies

ActionScript 2.0 :: Attaching To MovieClips In The Library?

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

View 1 Replies

ActionScript 1/2 :: Attaching Movieclips Inside Other Framed Mcs?

Oct 14, 2009

This is a program I wrote to attach a movie clip to a target:[code]How do I target the "child" of a movieclip in order to attach a file to it?

View 7 Replies

Actionscript 3 :: Attaching Movieclips Along A Path With Rotation?

Feb 21, 2012

How would be a class, for attaching a movieclip along a path, with rotation?Like:In a mall map (top view)How to make the movie clip 'foot steps', appear along a line (path) ?A line that should start at a point in the map (entry) and end at another (store).

View 1 Replies

ActionScript 2.0 :: Attaching To Movieclips Created Using DuplicateMovieClip

Jul 31, 2006

I'm trying to create a photogallery. I read both of the tutorials on the site, but couldn't find the answer to my problem. First, I will outline my methodology.

There is a directory called images, and therein are stored (surprise surprise) the images for the gallery. There is also a textfile that contains the number of images in the gallery.

Flash runs a loop that uses duplicateMovieClip to create instances of each image and set them up into rows and columns.

That's as far as I've gotten.

I want to be able to click these new movie clips, and have the image that was clicked appear in full size at the top of the screen. Basically, I just need to know how to assign actions to these newly created clips. Is it possible to do this when they are being created? Here's my code, thus far. I was trying to work from scratch, and my knowledge of actionscript is limited.

Code:
var beam:LoadVars = new LoadVars();
beam.load("/images/imagecount.txt");
row = 1;

[Code].....

View 1 Replies

ActionScript 3.0 :: Attaching Movieclips Through Code With Different Names?

Mar 21, 2009

Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function

in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)

[code].....

View 3 Replies

ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage

May 28, 2009

Recently launched this site : [URL]

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[Code]....

also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.

View 1 Replies

ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage?

Sep 30, 2011

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[code]....

View 5 Replies

ActionScript 2.0 :: Attaching Movieclips Randomly In A Topbanner On Website

Sep 22, 2009

I want to randomly load 3 animations in a topbanner on my website. The 3 animations are placed inside their own movieclip and loaded to the stage by using "attachMovie". This works fine. But when a movieclip is loaded to the stage and the animation inside of it is finished playing how do i attach or load another movieclip randomly to the stage?

[Code]...

View 3 Replies

ActionScript 3.0 :: Attaching Data To Dynamically Created MovieClips?

Jul 20, 2010

How do I attach data to a movie clip that is generated dynamically?

In my code below I create 3 green boxes. I want it to trace the sequence number of each box after it's clicked on, but I can't figure out how to make that happen.

Code:
for (var i:Number=0; i<3; i++) {
var nubox:MovieClip=new MovieClip();
nubox.graphics.beginFill(0x0FF000);

[Code].....

View 4 Replies

ActionScript 3.0 :: Attaching Buttons / Movieclips From Library That Contain Other Items Already?

Mar 15, 2007

So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).

So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).

View 2 Replies

ActionScript 2.0 :: Photo Gallery - Attaching MovieClips To Thumbnails

Mar 6, 2008

I'm trying to make a photo gallery using AS2 and XML, my thumbnails work fine, a reflect added via the Reflect class works too but I'd like to attach a movieClip to my thumbnails so that when you roll over it, this movieClip starts to play. I've tried the attachMovie method after the loading of the thumbnails (onLoadInit then) but it's still not working !! The same attachMovie to the scene works but not when I try to attach it to my thumbnails, I think I've got some trouble with the targeting of my thumbnails or with the place in the script where I try to do the trick

Code:
var monTableauSrc:Array = new Array();
var monLoader:MovieClipLoader = new MovieClipLoader();
var monListener:Object = new Object();
var monXml = new XML();
monXml.load("galeries.xml");
[Code] .....

View 1 Replies

ActionScript 2.0 :: Graphic Preloader - Attaching MovieClips To Thumbnails?

Mar 10, 2008

I'm making a gallery using MovieClipLoader&loadClip. I follwed a tutorial and everything works fine, although the preloader is just plain text. I want a graphic preloader instead, so I imported in the library a gif, turned into a movieClip, and linked it for actionscript, but I can't find a way to attach it to the thumbnails.

This is my thumbnails function:
Code:
function callThumbs() {
_root.createEmptyMovieClip("container_mc",_root.getNextHighestDepth());
container_mc._x = _root.gallery_x;
container_mc._y = _root.gallery_y;
var clipLoader = new MovieClipLoader();
[Code] .....

I've tried creating an empty movieClip and using attachMovie inside onLoadStart & Progress, but nothing shows up. Here's a link so you can see exactly how the actual preloader is [URL]. So basically instead of the percentages as text for each thumbnail I would like to place in a MovieClip with my own loading animation.

View 5 Replies

ActionScript 3.0 :: Managing Actionscript On Multiple Frames/sections?

Sep 5, 2010

First-time poster, I've done mostly basic animation work in Flash (for banner ads), but now I'm on to my first full-Flash web site. Quite a learning experience it has been. The project started fairly simple - navigation bar that jumps to various frames for different sections.

Then the site owner proposed doing a "full frame" layout (elements fill the browser window and resize as needed). I figured out how to do this on a dummy site, but I'm having trouble making it work on the production site. I keep generating compiler errors because certain instances only exist in a particular frame (due to there being different sections/pages).

I'm hoping someone can provide some conceptual guidance on how to do this. I know I can scrap together something that will be acceptable, but I'd like to get some opinions on what is best practice, especially as I will probably end up doing similar stuff in the future.

Things I've tried/considered:
- unique stage resize listeners on each keyframe
- all elements in a single frame with lots of confusing .visible switching

View 1 Replies

ActionScript 2.0 :: Flash MX : Attaching & Moving Multiple Mc's

Dec 7, 2004

Making a random motion "node Nav" where the square nodes attach by a line to another square. I have the first one made and working good so now i need to add the others and I would like to do this without 'onEnter'

[Code]...

but I am stuck 'cause I cant access the movieclips ._x and ._y positions in the same manner (makes me think the method for attaching the movie is not the best route)

[Code]...

View 2 Replies

Flash :: IDE - Attaching Multiple Url Links To Project

Apr 26, 2009

I have a very simple flash project that I need to be completed tommorow or my head is in the block! I am new to Flash and Actionscript but work well with PHP so do have some idea of what I am doing but, this has left me stumped and in trouble if I don't get it done! Basically my movie is very simple. I have a background and after a short break my first scene flys on with one link then leaves - then the second with a different link, then the third.

I converted all links to buttons and gave them instance names 'button1_btn', button2_btn' and 'button3_btn' and then added my new layer for the action script. Below is the actionscript I used to make the buttons work:

[Code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved