Media Server :: Difference Between NetGroups And Managing Multiple DIRECT_CONNECTIONS?
Jan 8, 2011
Aside from the API differences (including the QoS info you can get when using a NetGroup),what are the main differences between using a NetGoup and manually managing a group of peers using NetStream.DIRECT_CONNECTIONS? Are there performance differences?
I was wondering what the difference is between connecting to 1935 and 80. Does one port have an advantage over the other? I know by default 1935 is blocked and it appears to be the perferred port to use, but does port 80 HTTP slow down the stream?
I want to create a simple video chat application using rtmfp the new p2p feature. It's available in flash media server 4 and using stratus, I've only been able to find tutorials on stratus. So my question is if I want to use the p2p feature in flash media server 4 do I have to signup for stratus and use its api or does fms 4 have its own api?
Is it possible to have multiple FMS installation running on 1 linux server?This mean that each fmsadmin, fmsmaster, fmsedge, fmscore will run under a specific user. (not vhosts of a single FMS install)How will this impact the performance of the other FMS instances in case there are more of them running on the same server?
way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).
Code: onClipEvent (load) { for (i = 1; i <= 5; i++) { _root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):
Code: for (i = 1; i <= 6; i++) { _root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]}); _root["test_mc" + i]._width = 26.1; }
but I am struggling to get the same effect with AS3. here is what I have so far...
Code: var mcWheel:MovieClip = new wheel(); function attachImages():void {
Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?
What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).
I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.
I am running into some streaming bugs and am wondering if anyone else has come across them. Very grateful in advance for any help as I've been banging my head against this for a week now.
First of all, I'm finding that no matter what value I set for a NetStream's bufferTime property, the NetStream will not begin actually playing until the bufferLength property is over 2 seconds. This is not what Flash documentation says (that the default value of bufferLength is .1 seconds). Could this issue a function of the FMS configuration with my RTMP hosting account? Is it something I can resolve with my asc file?
Also: In my Actionscript 3 app, I need to pre-buffer a number of video streams so that any one of them can be triggered immediately later in the program. I do this by building an array of NetStreams (within a single NetConnection), then playing each of the streams I need to pre-buffer and immediately pausing each too. This is successfully causing them to buffer in the background, so that they're ready for immediate play when I need them. When I do this with just one NetStream, it works fine. But with more, the streams are behaving unpredictably. They are successfully buffering, but when I need to actually play them and I go to unpause them (Netstream.resume), the NetStreams are generally NOT playing back correctly. Their behavior is not consistent, and they mostly play with no video, or no audio OR video. The one exception is the FIRST NetStream that I started pre-buffering, which is the only one that's consistently playing back fine with its audio and video. Again, if I unpause any of the other NetStreams, they play back with just audio, or not at all.
Another question re setting up FMS to do multiple vid conferences:I have 3 or 4 video feeds being generated from different locations, and those 3 or 4 video feeds are going to be consumed by others. Can I do that through the same NetConnection/FMS application? Or do I need to create multiple FMS applications (i.e. one for each feed)? I currently have one feed on a NetConnection, but I'm looking to expand it.
I want to create folders inside of VOD that I can use to store FLV in and them stream them to webpage.When I do this the webpage displays a white screen.It doesn't seem to find the FLV.
I am trying to create a Flex application with a shared viewing experience for users watching video. Specifically, there are a group of users in a virtual room, and one of them is the remote holder. One approach is to have everyone have a video player, and then use our own protocol sent among the different Flash player instances to make sure people are in sync (we have our chat routed over XMPP for the people in the room).
However, we were wondering if there was a simpler way to do it using Flash Media Server. Is it possible to create a synchronized viewing experience in FMS where everyone is always at the same point in the video? And is it possible for 1 person to then have control over that stream (e.g. pause, play, seek, etc.) for everyone connected to that stream?
I have an FMIS 3.5 app where I am attempting to publish multiple streams to an edge server.I have found that if I loop through my list of streams and attempt to publish to the edge server (i.e. as fast as possible), the publishing will fail They succeed if I have some delay between the publish calls.
I was told by my FMS host that even though FMEL can create multiple streams at different bit rates I could not send them. I need to use a different entry point for every stream which meant a different encoding machine for each rate.
Can Flash Media Server 3.5 do the following?. Can it take multiple live streams?. Is it possible to control the ip streams - by using API's in to the Media Servers?.
Is it common to have issues when there are more than one Recording SWF on an html page?I have 4 SWFs on a page, each with the capability to record, They all use the same FMS application but record and playback different FLV files.Could there be an issue with the NC being shared and then causing grief?
I'm struggling setting up 4 live audio sources with fms 3.5. I have 4 streams input from our studios into 1 encoder server. From here I need to pass it to the internet via 4 FMS 3.5 servers. I do not want to have 4 * 4 encoding sessions on the encoder in order to service the 4 FMS servers. Is there any way to pull the streams from the encoders? I have also tried configuring explicit connections using 1 server as an origin server and 3 as edge servers but being a live stream the load and connections seem to get passed to the origin server which will eventually not handle the load. I've looked through the application.xml server settings but cannot seem to see any noticeable settings?
I am developing an application where I need musicians to play together and I want to have an audience listen to it. I have created my publisher clients and they can create the streams, but now I want to take those multiple streams and combine them so that you can hear the guitar, singer, etc. all together.
Can Flash Media Encoder handle several video sources and live srteam them all at the same time? We want to stream a few over the air broadcast sources using Flash Media Server v3.0. Is it possible to install several TV tuner cards into a PC and have Media Encoder live steam each of them at the same time? If not, can several copies of the software run on the same machine (each with it's own video source live streaming)?
I trying to make a application for multiple videoconferencing, in which more than one peaple can join. During my analysis I have got one issue: Suppose four users are making a conference meeting and all of them are publishing their respective videos. All the video are displayed on on each screen. But due to limited connection and bandwidth I am making connection or viewing each publisher one at a time in every 15 sec, which make still image. but I want to clear the video of the respective person who has either logged out or stop publishing. I have tried the netstream event i.e netstream.unPublishNotify but it works only when I have made connection for viewing. But sometimes it happens that I have no connection for viewing for that perticular person as per the timer. so I want to know who is publishing video at the time of making connection for that perticular view. How could it be possible to know whether the live stream is coming or not at the time of view.
I'm having a problem with Flash Media Interactive Server 3.5. I have a simple application setup. I would like to simply to be allow the user to record multiple flvs. This is just because we want them to record, preview and either publish or try again.
[Code]...
to start and stop recording. The problem I'm having is that while the first record seems to go ok, the second gets garbled. The video starts about 70% through, and then just plays a small portion. I've tried meta injection to fix it up, but it's just not working. I'm thinking maybe I have to reset the stream or something before starting a record again, but I don't know how.
I have developed a Player where I am using FMS to play MP3 files, it works great in normal scenario but when user keep on clicking new songs from Song List (List Component) then the player stated playing all songs. Which It should not do. Is there a way that we can unload previous song before loading new song.