ActionScript 2.0 :: Managing Multiple External .swf Loads?

Jul 18, 2006

Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Managing Multiple External Jpgs For Use In Virtual Tour?

Apr 29, 2010

I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
 
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.

View 4 Replies

ActionScript 3.0 :: Managing The Multiple Key-presses?

Sep 19, 2011

ActionScript Code:

package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code]....

View 3 Replies

ActionScript 2.0 :: Attaching And Managing Multiple Movieclips?

Jun 14, 2011

way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).

Code:
onClipEvent (load) {
for (i = 1; i <= 5; i++) {
_root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());

[Code]....

View 2 Replies

ActionScript 3.0 :: Attaching And Managing Multiple Movieclips?

Nov 9, 2011

I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):

Code:
for (i = 1; i <= 6; i++) {
_root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]});
_root["test_mc" + i]._width = 26.1;
}

but I am struggling to get the same effect with AS3. here is what I have so far...

Code:
var mcWheel:MovieClip = new wheel();
function attachImages():void {

[code]....

View 0 Replies

ActionScript 3.0 :: Adding Multiple Movie Clips And Managing Them?

Dec 4, 2009

What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).

View 5 Replies

Media Server :: Difference Between NetGroups And Managing Multiple DIRECT_CONNECTIONS?

Jan 8, 2011

Aside from the API differences (including the QoS info you can get when using a NetGroup),what are the main differences between using a NetGoup and manually managing a group of peers using NetStream.DIRECT_CONNECTIONS?  Are there performance differences?

View 1 Replies

ActionScript 3.0 :: Managing Multiple Collision Detection Between Objects (not Necessarily Circles)

Jun 20, 2011

a way, to manage a multiple collision detection with pixel level detection, for objects, not necessarily circles, irregular objects.

View 5 Replies

Actionscript 3 :: Managing Singletons In External Swfs?

Mar 22, 2011

I'm dealing with the scenario whereby my code might be included in other Flash content either included via import .as commands and then referenced as a Singleton, e.g.

import com.as3.Singleton;
Singleton.birth();
Singleton.getInstance().test();

[code].....

View 2 Replies

ActionScript 3.0 :: Unable To MAnaging External SWFs?

Aug 13, 2009

Well the problem of my project is that I am trying to load the external content like this:
First I load on index.fla:

Code:
import gs.TweenLite; // we will import TweenLite from "gs" folder
import gs.*;

[code].....

View 1 Replies

ActionScript 2.0 :: Loads An External Swf That Loads 2 External Swf Files

Nov 21, 2005

the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.

View 2 Replies

ActionScript 3.0 :: Managing Multiple Instances - Assign The Bullet Speed And Check For The Collisions With Enemies?

Sep 17, 2011

I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.

1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .

[Code]...

So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.

View 1 Replies

ActionScript 3.0 :: Managing Actionscript On Multiple Frames/sections?

Sep 5, 2010

First-time poster, I've done mostly basic animation work in Flash (for banner ads), but now I'm on to my first full-Flash web site. Quite a learning experience it has been. The project started fairly simple - navigation bar that jumps to various frames for different sections.

Then the site owner proposed doing a "full frame" layout (elements fill the browser window and resize as needed). I figured out how to do this on a dummy site, but I'm having trouble making it work on the production site. I keep generating compiler errors because certain instances only exist in a particular frame (due to there being different sections/pages).

I'm hoping someone can provide some conceptual guidance on how to do this. I know I can scrap together something that will be acceptable, but I'd like to get some opinions on what is best practice, especially as I will probably end up doing similar stuff in the future.

Things I've tried/considered:
- unique stage resize listeners on each keyframe
- all elements in a single frame with lots of confusing .visible switching

View 1 Replies

ActionScript 3.0 :: Loading External Swf That Loads Other External Files?

Apr 24, 2010

Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?

View 2 Replies

IDE :: Loading External Swf That Loads Other External Files?

Apr 24, 2010

I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?

View 3 Replies

ActionScript 3.0 :: One Preloader For Multiple Loads?

Jan 29, 2010

I have the following code that loads multiple images from an xml file. How do I create a preloader that accounts for all the images together and represented by a single progress bar? In other words, if I have four images, I want them to preload with a single progress bar representing the total of all four, and then start the movie after all four have finished loading.

ActionScript Code:
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, processXML);

[code].....

View 3 Replies

IDE :: SWF Loads Twice On Page Of Multiple SWFs

Mar 6, 2009

I have a page that can be seen here: [URL]

As you should be able to see, it seems as though the Flash file on the left is causing the one on the right to reload upon final loading. The one on the right will reload itself once the one on the left finishes loading.

I have tested the flash files by themselves and both load only once when loaded by themselves. It seems as though one is causing the other to re-load which is just mind boggling to me.

View 2 Replies

ActionScript 2.0 :: IE Loads Same Image Multiple Times, FF OK?

Dec 4, 2009

I'm creating a movie where I need to have several copies of the same external image.It seems that when viewing the movie in Firefox the external image is downloaded only once regardless of the number of copies I make, which seems correct.In IE the external image is downloaded once each time I copy it within the movie.And that just doesn't seem right.(I've upgraded both IE and FF to Flash Player 10.)For testing purposes I've written the following code

Code:
var pages = new Array();
pages[0] = "images/Page_01.jpg";

[code].....

View 1 Replies

ActionScript 2.0 :: Create A Preloader That Loads Multiple SWFs

Apr 21, 2010

I need to create a preloader that loads multiple swfs that will be used in my project.

Attached is my file, which is the main swf of my project. All external swfs will be played in this:

[URL]

The files I need preloaded are:

intro.swf (2.92 MB)
pp_01_candidate.swf (0.75 MB)
pp_02_options.swf (8.49 MB)
pp_03_insurance.swf (1.21 MB)
pp_04_quiz.swf (0.11 MB)

View 9 Replies

ActionScript 3.0 :: Single Event COMPLETE For Multiple Loads

Sep 24, 2009

I am loading multiple image files, but they all finish loading at different times and pop up on the screen at random. if theres a way to make an event COMPLETE for multiple files that would wait for all to load before triggering a function?

[Code].....

View 3 Replies

ActionScript 3.0 :: External Swf Loads On Top?

Jan 13, 2009

i have a button called LUNCH, when pressed it plays an external swfif i keep clicking the button, the swf keeps loading on top of one anotherall i want it to do is for me to press the button ONCE, Load the SWF, and Not load again even if i do press the button over and over...perhaps restart the movie from beginning would be ideal..iv tried to place .removeEventListener but its not workingwhat am i doing wrong(code below does not contain the removeEventLis...)

Code:
var lunch:lunch1 = new lunch1();
lunch.x = 106

[code]......

View 2 Replies

ActionScript 2.0 :: MovieClip Loads Multiple XML Files That Populates A Serie Of Buttons?

Jan 17, 2010

movieClip loads multiple XML files that populates a serie of buttons (names of the players). What I need to do is, sort the buttons by the names of the players.

I added the .fla and one of the .xml files.

I've read that I should put my xml data into an Array but I could'nt.

View 2 Replies

ActionScript 2.0 :: External SWF Loads Before The Preloader?

Apr 2, 2011

the external swf loads before the preloader finishes completely. i've attached the code below.

Movie clip loader

var mcLoader:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
mcLoader.addListener(myListener);

[code]....

View 1 Replies

ActionScript 3.0 :: External SWF Loads Over Buttons?

Jul 26, 2010

I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons..how I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work...
 
Here's my code:
 
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];var index:int = 0;

[Code].....

View 3 Replies

Actionscript 3 :: Preloader Which Loads Itself Not An External Swf

Feb 5, 2010

How can I create a preloader which does this? I have seen many examples of code to load an external swf, but never something that loads itself.

View 2 Replies

Actionscript 3.0 :: Button Only Loads External SWF Once?

Sep 17, 2010

I've created transitions betweens two external swfs, which both get loaded when their button is clicked. The problem is the buttons only load the swf once, then they stop working when I click either of them again.Here's the code:

import fl.transitions.*;
import fl.transitions.easing.*;
// tween the main menu into place upon opening

[code]....

View 3 Replies

ActionScript 2.0 :: External Swf Loads But Don't Works

Jul 20, 2006

my friends i have a main swf where the extenal swf can be called on button click. loadMovie("reseller_locations1.swf",this); the external swf works perfectly outside. but when it is loaded to main swf , it plays only upto first frame. no button press or others works. i am really STUCK on this problem.

View 1 Replies

ActionScript 3.0 :: External SWF Loads Over Buttons

Jul 26, 2010

I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons. How I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work.

This is my code:
// Array of external clips to use. Variable index refers to next clip to be displayed.
var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];
var index:int = 0;
// Stuff to load swf files
var thisLoader:Loader = new Loader();
[Code] .....

View 4 Replies

Stop Cursor Moving When External Swf Loads?

May 22, 2009

I am using a magnifying glass as part of my portfolio but when I click on another section and this loads an external swf above the main movie, because you can still see the main movie below, you can see the magify glass still moving as you move the cursor above?any ideas how I can stop the magnify glass moving while i am on the external swf above?

View 29 Replies

ActionScript 3.0 :: Loading An External Swf That Loads An Object From Url?

Dec 30, 2009

i am trying to load an external swf that in turn automatically loads an object. i want the external swf to only be loaded once the object is loaded in it. right now it loads the external swf first and then the external swf loads the object specified at a url...

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved