Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?
I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.
way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).
Code: onClipEvent (load) { for (i = 1; i <= 5; i++) { _root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):
Code: for (i = 1; i <= 6; i++) { _root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]}); _root["test_mc" + i]._width = 26.1; }
but I am struggling to get the same effect with AS3. here is what I have so far...
Code: var mcWheel:MovieClip = new wheel(); function attachImages():void {
What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).
Aside from the API differences (including the QoS info you can get when using a NetGroup),what are the main differences between using a NetGoup and manually managing a group of peers using NetStream.DIRECT_CONNECTIONS? Are there performance differences?
I'm dealing with the scenario whereby my code might be included in other Flash content either included via import .as commands and then referenced as a Singleton, e.g.
the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.
I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.
1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .
[Code]...
So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.
First-time poster, I've done mostly basic animation work in Flash (for banner ads), but now I'm on to my first full-Flash web site. Quite a learning experience it has been. The project started fairly simple - navigation bar that jumps to various frames for different sections.
Then the site owner proposed doing a "full frame" layout (elements fill the browser window and resize as needed). I figured out how to do this on a dummy site, but I'm having trouble making it work on the production site. I keep generating compiler errors because certain instances only exist in a particular frame (due to there being different sections/pages).
I'm hoping someone can provide some conceptual guidance on how to do this. I know I can scrap together something that will be acceptable, but I'd like to get some opinions on what is best practice, especially as I will probably end up doing similar stuff in the future.
Things I've tried/considered: - unique stage resize listeners on each keyframe - all elements in a single frame with lots of confusing .visible switching
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
I have the following code that loads multiple images from an xml file. How do I create a preloader that accounts for all the images together and represented by a single progress bar? In other words, if I have four images, I want them to preload with a single progress bar representing the total of all four, and then start the movie after all four have finished loading.
ActionScript Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, processXML);
As you should be able to see, it seems as though the Flash file on the left is causing the one on the right to reload upon final loading. The one on the right will reload itself once the one on the left finishes loading.
I have tested the flash files by themselves and both load only once when loaded by themselves. It seems as though one is causing the other to re-load which is just mind boggling to me.
I'm creating a movie where I need to have several copies of the same external image.It seems that when viewing the movie in Firefox the external image is downloaded only once regardless of the number of copies I make, which seems correct.In IE the external image is downloaded once each time I copy it within the movie.And that just doesn't seem right.(I've upgraded both IE and FF to Flash Player 10.)For testing purposes I've written the following code
Code: var pages = new Array(); pages[0] = "images/Page_01.jpg";
I am loading multiple image files, but they all finish loading at different times and pop up on the screen at random. if theres a way to make an event COMPLETE for multiple files that would wait for all to load before triggering a function?
i have a button called LUNCH, when pressed it plays an external swfif i keep clicking the button, the swf keeps loading on top of one anotherall i want it to do is for me to press the button ONCE, Load the SWF, and Not load again even if i do press the button over and over...perhaps restart the movie from beginning would be ideal..iv tried to place .removeEventListener but its not workingwhat am i doing wrong(code below does not contain the removeEventLis...)
Code: var lunch:lunch1 = new lunch1(); lunch.x = 106
movieClip loads multiple XML files that populates a serie of buttons (names of the players). What I need to do is, sort the buttons by the names of the players.
I added the .fla and one of the .xml files.
I've read that I should put my xml data into an Array but I could'nt.
I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons..how I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work...
Here's my code:
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["page1.swf", "page2.swf", "page3.swf"];var index:int = 0;
I've created transitions betweens two external swfs, which both get loaded when their button is clicked. The problem is the buttons only load the swf once, then they stop working when I click either of them again.Here's the code:
import fl.transitions.*; import fl.transitions.easing.*; // tween the main menu into place upon opening
my friends i have a main swf where the extenal swf can be called on button click. loadMovie("reseller_locations1.swf",this); the external swf works perfectly outside. but when it is loaded to main swf , it plays only upto first frame. no button press or others works. i am really STUCK on this problem.
I am loading an external SWF file on button click, however, when the external SWF loads, it covers the buttons. How I can keep the buttons on top? I even tried lading the External SWF into a Movie clip and putting the buttons on a layer above it - and it doesn't work.
This is my code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["page1.swf", "page2.swf", "page3.swf"]; var index:int = 0; // Stuff to load swf files var thisLoader:Loader = new Loader(); [Code] .....
I am using a magnifying glass as part of my portfolio but when I click on another section and this loads an external swf above the main movie, because you can still see the main movie below, you can see the magify glass still moving as you move the cursor above?any ideas how I can stop the magnify glass moving while i am on the external swf above?
i am trying to load an external swf that in turn automatically loads an object. i want the external swf to only be loaded once the object is loaded in it. right now it loads the external swf first and then the external swf loads the object specified at a url...