I'm dealing with the scenario whereby my code might be included in other Flash content either included via import .as commands and then referenced as a Singleton, e.g.
[URL]regarding this tutorial I started my site [URL] to get some trasition effects but im getting somewhat different since the external SWFs take time to load. isn't it better to create "intro and outro" on the same time line instead of loading external SWFs bcos once the movie loaded as a whole will lead to smooth and contineous transitions.
Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?
I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.
I recently created a site using the "Transitions between External SWFs" tutorial for Flash MX 2004. I use this to load the sections of my site into the main movie file. Each section is an External SWF file. When a viewer clicks on a navigation button, the specific external swf move will load and play. Currently, a viewer would need to click on another navigation option to close the current external swf file. I would like to add a close button to each of the external swfs so that a view has the option to close the window without clicking on a naviagtion link.
I have a main fla file which loads an external swf into an empty movieclip on the main timeline which works fine but I want a button in the external swf to load another external swf into another empty movie clip on the main timeline.eg. start.swf loads UKEIAMap.swf into (empty movie clip within start.swf) MapLoader_mc then a button havant_b within UKEIAMap.swf needs to load HavantProjectSheet.swf into (empty movie clip within start.swf) ProjectSheetLoader_mc without unloading UKEIAMap.swf
I am loading eight external swfs by way of eight buttons with actionscript to remove the swfs and sound after a new button is clicked. This works fine except that as soon as you get to the frame where the actionscript is all the swfs load at one time on top of each other. I don't want any to load until the button is clicked for the right one. MouseEvent listener works but only after all the swfs have loaded. How do I get the swfs to load only when the buttons are clicked. I can't figure out what I am doing wrong.
have a flash 'menu' swf that on the click of a button loads into a loader a flash 'controller' swf. This swf in turn loads into a loader a 'captivate 5' swf. All published to fp10.exit the captivate movie the user can click on the menu button (which resides on an area of the 'menu' swf below it), and I have coded to UnloadAndStop and StopAllSounds of the 'controller' swf loader.his works, everything goes, the loader 'unloads' and it does stop the sound of the current captivate slide, but then audio from the captivate movie will fire up again from the next slide and continue to play over the menu
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
Specifically, I am building a flash page that loads external swf files and inside some of the external swf files, I would like to add audio and flash video (flv) streaming from the Flaash Media Server. In some of the external swf files, (using a FLVPlayback component) when you press a button on the main timeline to unload the current playing swf the audio/video continues to play after loading the new external swf file.So I believe that my approach is all wrong and I should be working to dynamically load the .mp3 and.flvs in the external swf ... my questiion is how to unload those assets when loading the new external swf
I have a "about.swf" file that loads a CSS file and formats some dynamic HTML text. On its own, it works fine...but when it gets loaded into my "Main.swf", it doesn't work. What am I doing wrong? Is there a bug that doesn't let you load CSS with external .swf's?My style sheet and index file holding the "Main.swf" are all on the root level of my site. The "Main.swf" has a "holder_mc" clip that I load the "about.swf" into which has the CSS formatting. When loaded into "Main.swf", it doesn't work.
I have a movie clip with a background image and also I have another movie clip that load the first movie clip with a Loader, but in the second movie clip, do not see the image of the first movie clip.
im trying to load an external swf into my project the code is simply this:
var loader:Loader = new Loader; loader.load(new URLRequest("gallery.swf");
I get an error that says the following when i debug it.
TypeError: Error #1009: Cannot access a property or method of a null object reference.. at gallery_fla::MainTimeline/frame1()Cannot display source code at this location
I have done this same thing before but never gotten this error message, i even tried to load an old swf file and it worked fine.
The issue is that the progress reaches 100% but the other file never shows. I also know the progress check is redundant and that the complete event should do the same, but that was one of my attempts at debugging.
The code I gave is a chop-up of the hours-load of tutorials I have been reading, and is just meant to be a test file for me to work with loading external flash files.
I do know how to make preloaders but I was curious on how to load an external swf. Do you load them making a preloader for the swf which is being loaded, or from the main movie _root level make a preloader for the external swf. My question is basically where to make the preloader.
i'm learning AS3.0 just 2 days. i create a XML menu in AS3.0 /with tutorial/. my problem is loading external SWFs in AS 3.0, SWFs layered each other? i mean first one remove the previous one and load other one? and here is my code.
Code: var xmlPath:String = "xml/mXML.xml"; var settingsXML:XML;
I read the tutorial about transitions between external swfs and started implementing it! So as a good and ordonate guy that I am, I put the index.html in the root, created a style folder for the style and a folder for the swfs. I was struggling about one hour to find out why it wouldn't work, to find out that if I move the html inside with the swfs, being in the same directory, it worked fine!
I'm using AS2 and Flash CS4. I'm having problems loading an external swf correctly. I get it loaded and displayed ok, but not in the correct spot. The movie clip is the same size as swf, and the registration point is in the top left corner. However, each time it loads it ends up in the bottom right corner of the screen.
The script below works when I test the index.swf file in Flash as well as testing the index.html file in Dreamweaver. When I upload the HTML and SWF file to my webhost (Just Host), however, it doesn't load the images!!! Is there another line(s) of code that needs to be added or is there something wrog with the webhost? to reduce the size of my website which is my ultimate goal.
var my_loader:Loader = new Loader();my_loader.load(new URLRequest("http://www.awoodruffsart.com/img/ab2.jpg"));container1.addChild(my_loader);
I am trying to write a small flash app which will load and display images provided as a query. My flash app works fine when I provide the image path directly in the browser address bar, but it is not working when I do the same using html. Here is the direct link to the flash app: [URL]
Here is the link to the html with which I am trying to invoke the app. [URL]
I know my app is getting invoked and it appears to work fine when I hardcode the image url into the flash app. But the query method just does not seem to be working!
I have an image gallery consisting of thumbnail buttons, which load the external fade in/out files. When the buttons are on the main timeline everything works perfectly, but I wanted them to be scrollable so I placed them within a MC, still on the main timeline, and now the externals wont load the scrolling and button actions are fine.
I am near completing a basic website in AS3.0. I Have a portfolio section which loads in external swf's which contain a video with the FLV Playback Component. This is how I add the swf after it preloads:
Code: function craDone(e:Event):void { trace("LOAD"); TweenLite.to (portfolioBucket_mc, 0.5, {x:-831, alpha:0, ease:Back.easeIn}); var undergroundLoaded = emptyMovieClip_mc.addChild(loadUnderground); back_btn.visible = true; [Code] .....
The Problem here is the movie still keeps playing and nothing I have tried has been able to stop it. I was hoping to be able to continually addSWF's and removeSWF's out of my emptyMovieClip_mc. I read about the new .unloadAndStop function for Flash Player 10. Tried it and it still nothing. I wrote it like this, maybe it's wrong?
I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.
I know this is a very basic question and one that I know the anwser to, but it's been a while since I've used Flash and the solution is escaping me right now. I'm loading external swfs into my main swf and they should just be playing automatically. When I test in Flash, the system works. Upon loading the swf into an HTML page, the system seems to shut down. It seems liike the exteranl swfs aren't even loading. This is what I've got so far.
I am using this thumbnail gallery attached but instead of loading images through the xml I want to load external SWF'S. I also want to be able to control each SWF loaded in individually apparently in order to do that I need to give the container different instance names..however I don't know how to extend the code inorder to achieve this..
Does anyone know of some good Tutorials on creating a preloader for external swfs. something like, having a container swf that all my external swfs will load in and out of, including the preloader swf.
I have a menu files that loads all the swf clips I have in another folder.I did it in an array so that it calls to the clip and then plays it in the movieclip I have in the menu flash file.And yes, I use Actionscript 2.0.My question is, how can I make a player control that will skip to the previous swf that has been played.I have a rewind button already, but it doesn't rewind through the previously-played swfs.I'm trying to think of a code that will load the previous swf file played in the array when a button is clicked.Similarly, I would like to do that with a forward button and simply have it move to the next swf in the array line up.I'll just tweak a little bit of the code I'd have for the previous swf button.I just don't know where to begin.It seems like I almost have it figured out, but I'm just missing a key element.
I've found this bit of code and it works for preloading my single 'Q1.swf' in an old AS2 project I did a while back. How do I adapt it to preload 5 swf's? Can I load them all to the same target mc or do I have to load them on separate levels or to different targets.I don't want to change the project to AS3 as the budget doesn't allow. Also will this work when the project is viewed from a CD as well as online?[code]