ActionScript 3.0 :: Managing Actionscript On Multiple Frames/sections?
Sep 5, 2010
First-time poster, I've done mostly basic animation work in Flash (for banner ads), but now I'm on to my first full-Flash web site. Quite a learning experience it has been. The project started fairly simple - navigation bar that jumps to various frames for different sections.
Then the site owner proposed doing a "full frame" layout (elements fill the browser window and resize as needed). I figured out how to do this on a dummy site, but I'm having trouble making it work on the production site. I keep generating compiler errors because certain instances only exist in a particular frame (due to there being different sections/pages).
I'm hoping someone can provide some conceptual guidance on how to do this. I know I can scrap together something that will be acceptable, but I'd like to get some opinions on what is best practice, especially as I will probably end up doing similar stuff in the future.
Things I've tried/considered:
- unique stage resize listeners on each keyframe
- all elements in a single frame with lots of confusing .visible switching
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Sep 19, 2011
ActionScript Code:
package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]....
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Jun 14, 2011
way to attach multiple movieclips from the library to the stage is and name them in an appropriate way, then refer to them as if they were an array: fielder[i]. I have tried a few approaches but the closest I have got is this: (this is attached to a movieclip already on the stage).
Code:
onClipEvent (load) {
for (i = 1; i <= 5; i++) {
_root.attachMovie("fielder","fielder" + [i],this.getNextHighestDepth());
[Code]....
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Nov 9, 2011
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2):
Code:
for (i = 1; i <= 6; i++) {
_root.attachMovie("test_mc","test_mc" + i,(300 + i),{_x:fx[i], _y:fy[i]});
_root["test_mc" + i]._width = 26.1;
}
but I am struggling to get the same effect with AS3. here is what I have so far...
Code:
var mcWheel:MovieClip = new wheel();
function attachImages():void {
[code]....
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Jul 18, 2006
Let's say I have 5 .swfs that I am loading into one movie. Am I better off having each .swf load one after the other? Let's say once the first one is 50% complete, the second one starts etc. This will help bring the individual .swfs on faster but it will probably cause the overall load to take longer. Is this a correct assumption?
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Dec 4, 2009
What I am looking to do is add a fire button (added) which for the entire duriation it is held down it fires bullets (functions added), i'm stuck with what codes to use for the bullets.I want to create the bullets at certain points on the x, y axis and use a function to move ALL of the bullets accross the screen at the same speed at the same time.I'm fairly sure I need a Array of the bullets but I do not know how to do this.Also I do not know how to use AS to add clips to the page.I also do not know how to remove the clips from the stage and array once they hit the 'destructor' bar out of the screen area. (I know how to use the hittest in AS3).
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Aug 28, 2005
I'm trying to split my gallery into multiple sections. I'm using kirupa's tutorial of XML gallery. Should i use attributes in xml? like:
[Code]...
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Apr 29, 2010
I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.
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Jan 8, 2011
Aside from the API differences (including the QoS info you can get when using a NetGroup),what are the main differences between using a NetGoup and manually managing a group of peers using NetStream.DIRECT_CONNECTIONS? Are there performance differences?
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Jun 6, 2002
heres another one for ya, how do I make multiple preloaders for different sections of the site? Im using the ifFrameLoaded script, but it loads every frame because scene2 (with the content) is just 1 frame with many movie clips.
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Jun 20, 2011
a way, to manage a multiple collision detection with pixel level detection, for objects, not necessarily circles, irregular objects.
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Feb 17, 2011
I need to show multiple sections in single progress bar where each component is of different color.
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Sep 17, 2011
I have been reading these forums for like 2 months, thus i never felt like being able to post something as a valuable answer to someone's problem, since i've been AS3ing for like 3 months now. I have a small problem here on a game that i am trying to create. I am trying to make a shooter game . Like the ones u kill enemies and then the the level advances ( imagine the pseydomovement depth feel of the background giving the player the taste of further movement of the field , yes like old airplane games ). Ok to the point.
1) created a main .as where all the code is running. The movement of the player is written there also. no problem with that. 2) created a bullet class where i assign the bullet speed and i check for the collisions with enemies. the problem occurs somewhere here i have created a statement where every some time ( like 0,5 secs ) an enemy appears and takes a random road till the stageHeight . here is the code .
[Code]...
So when all 5 mikros are out i start firing them . BUT only the last child of mikros seems to follow the hittestobject procedure of my code. Which means that if all of the 5 mikros are on stage the one with the smallest .y value will disappear when hit by "sfera". I know it is huge but this pains my head for like 1 week and i cannot think anything . Tried some staff. but i do not know if this is proper thinking or if my programming is proper for this and i must redo all.
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May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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Aug 22, 2011
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
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Aug 24, 2009
I'm using CS4, and I'm attempting to align animations in flash. To make it easy, lets say I have two animations which start in a standing position, facing east. One of these animations (in a movie clip) is on fame 2 and the other is frame 11. The only way I can find to do it - without flicking between frame 2 and 11 constantly - is onion skin. The problem is that when i turn it on, it shows every frame - I can change the start to frame two, but the end will not go back past whichever frame I have selected - 11 in this case, and so it it too messy by far to see what I'm doing. Is there a way to allow me to see only frame 2 in that ghost style, while I edit frame 11? Even if its not onion skin, it doesn't matter.
Second to this - I cannot seem to work out how to edit multiple frames. By that, I mean that frame 11 through to 19 need to be aligned by the same amount, and yet even when I select all those frames, only one is affected.
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Jun 12, 2010
I'm new to Flash and just started working on an animated short. In one of the sequences, I realized too late that an object was too far left in the frame and needed to be moved back. Is there a way to do that in all of the keyframes at once rather than doing it one at a time? The thing that needs to be moved is a .png file, not a symbol.
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Feb 19, 2009
I must be missing something, but how on earth do I make it sothat I can set TextFormats for the whole movie and not just theframe the actionscript is on.My movie is basically a video with cuepoints that triggerdifferent keyframes that display text appropriate to what theperson featured in the video is talking about. In other words it'slike a powerpoint presentation that's run by an FLV file. Almostall of the blocks of text I'll be displaying are bulleted lists andsince, for some odd reason, bulleted lists aren't available usingthe standard Flash GUI text formating tools I need to apply themvia ActionScript. All the ActionScript is in its own keyframe atthe beginning of the movie timeline. I've setup my text formatingcode like this:
var bulletlist:TextFormat = new TextFormat();
bulletlist.bullet = true;
bulletlist_field.setTextFormat(bulletlist);
While I have successfully applied this to a box of text onthe first frame of the movie, I haven't be able to apply it to texton any other keyframe. So from what I can tell, I have to referencethe above TextFormat actionscript for every frame I need to use iton, and since I can't have duplicate TextFormat values, that meansI'd have to create a new instance with a new name for each frame.This seems rather inefficient and frankly ridiculous consider thatthe other ActionScript that I wrote seems to apply to the wholemovie. And what's the point of using ActionScript to format text ifyou have to redo it for every *******' keyframe? Is there somefunction that I'm missing somewhere to allow me to use one set ofTextFormat code on multiple frames or is this simply a dysfunctionof Flash and/or ActionScript 3.
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Apr 28, 2009
Can you make flash check for multiple frames loaded?Something like
ifFrameLoaded ("intro") ("home") {
gotoAndPlay ("intro")
}
[code]....
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Nov 24, 2009
I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.
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Apr 12, 2010
AS3 I'm trying to load content from an XML Document into a Flash Presentation. My AS is in the top layer. This layer spand the entire document. Layer two is set up with keyframes every 10 frames. Each keyframe has a text box on it. I am trying to load the xml into each of these frames. Here is what I have in the AS Layer.
[Code]....
The content shows in the first text box on the first frame, When the playhead hits the second keyframe at frame 10 the xml isn't loaded in that text box. The text box instance names reflect what is in the code. When I put both text boxes on frame 1, the content shows..! What do I need to do to get the content to load in each text box?
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Nov 30, 2011
(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:
[Code]...
This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...
I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.
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Feb 1, 2010
embarrassed to ask becasue i know its gonna be something simple i over looked. This is what im trying to do i have a movie clip that i want to use as a home button and i want this clip to be on every frame of the movie. well i created a function that whenever this clip is clicked it returns you to the second frame of the movie. now i declared the function on frame 2 when i try and call it from frame three it gives me a 1084 error. Is it even possible to call a function like that from a different frame? This is the actionscript i have in frame 2
stop();
home_btn.addEventListener(MouseEvent.CLICK,homeClick);
about_btn.addEventListener(MouseEvent.CLICK,aboutClick);
[code]........
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May 23, 2010
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
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Jul 30, 2010
I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.
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Jul 25, 2011
I have a button that I want to work on multiple frames. Currently, I have a scene that automatically starts to play when the playhead enters the first frame (no stop command). I have an event listener in the first frame that listens for a click. After the click the user is supposed to go to another scene.
The problem is that the button is not working. I am assuming that the code in the first frame only applies to the first frame and I need to add additional code that applies as the playhead is playing across the multiple frames.
[Code]....
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Nov 9, 2009
I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.
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Mar 16, 2010
I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600. Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.
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Nov 12, 2010
I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
first question :
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?
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