ActionScript 3.0 :: Navigation With Movieclips In Library?
Jan 21, 2010Here is my challenge
Introduction:
I have an interactive timeline consisting of 10 dates.
-1900, 1910, 1920, ... 2000 (for example).
[code].....
Here is my challenge
Introduction:
I have an interactive timeline consisting of 10 dates.
-1900, 1910, 1920, ... 2000 (for example).
[code].....
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
My favorite error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()
What I am trying to do is basically get my navigation working correctly. I had it working by altering the alphas of movieClips, but they just end up overlapping each other even if they are invisible so that's not working out. I have 5 navigation pages. And thus, 5 nav buttons, and 5 movieClips (content for each page -- Home, Location, Tenants, Design, Contact). I want to simply show the home movieclip when on the home page and remove the movieclips from the stage for the other 4 pages.
Then, logically, I want to click the Tenants page, which removes the home page, location, design, and contact movieclips. Very straightforward show only one and remove the rest from the stage, but every combination of add/removeChild and parent and stage etc. is giving me that error above. What's confusing me the most is that the add and removeChild works for the location page, but none of the others. The location movieClip is no different than the others, and I made the code the same but it's the only one that works.
//START Initial page load settings
homestuff.alpha = 0;
TweenLite.to(homestuff, 1, {alpha:1});
removeChild(locationstuff);
//removeChild(tenantsstuff);
[Code] .....
I need to create a navigation scheme with a dynamic list of movieclips that cycles, the user being able to cycle through the list left or right seamlessly.For example, say there are 12 items in the list, and at any given time three of them are to be displayed, with the center one being the focus/selected item. If the user clicks on the center/focus item, it takes them to a page, no trouble. If they click on the one to the left of the focus item, the list slides right, with the clicked one becoming the new center, focus item.
So, now say that the three visible items are 10, 11, and 12 in our array. If the user clicks on number 12, the list will slide left, with number 12 becoming the focus, and the goal would be to have item number 1 become the new, right-most item in the display - thus, the visible three would be 11, 12, 1. If the user then clicked on one, the cycle would continue, making number 1 the focus and the visible items would be 12, 1, 2. This should work seamlessly at both extremes of the list.
So in one instance, I have created a single movieclip that contains all of the items in the list, plus four extra at the end, to allow the appearance of seamlessness; when the user got to the end, the entire clip jumped to the start. This works, more or less, but it's clunky and I need to find a better way.
i used this code with linkage to load a movieclip from library using flash action script 3
btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}
i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.
since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.
I'll do my best to keep this question as short as possible:
I've made 5 'fruit' movieclips and they're in my library.
And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).
I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.
Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >
[Code].....
I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...
For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.
What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.
I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();
[Code]...
I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....
View 4 RepliesI'm still new to AS3, so firstly, is there a place to read up on the structure of AS3?
2ndly, I'm trying to place a movieclip from the library into a class that extends movieclip like so:
the library movieclip is named "player" for example.
[Code]...
I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.
View 4 RepliesI try to clear how i can show movieclip from library on the stage using as3. And how i can show some movieclips.On library i have some movieClips like box1, box2 ..boxn.How i can show all this box on stage using array?
View 2 RepliesIs it possible to preload movieclips from the library? All the examples I've seen involve .swf's, but I need the end-user to select one of 30 movieclips and interact with it's nested contents. The movie clip is about 200kb. Preloading the whole project is out of the question, as that would be needlessely large.
View 6 Repliesi am trying to load movieclips from the library using an array. I have manage to load a single movieclip using
var myArray:Array=[];
myArray[1]=imagex1;
var mc:MovieClip = new myArray[1];
addChild(mc);
but now I've tried using a loop by doing
var myArray:Array=[];
for(var i:uint = 0; i < 8; i++){
myArray[i]="imagex"+i;
var mc:MovieClip = new myArray[i];
addChild(mc);
}
and i get the error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at usethis4_fla::MainTimeline/frame1()
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
View 1 Repliesi have an array of movieclips that are only in the libray:
/////////////////////////////////////////////////
var aeropuertosInfo:Array=new Array (iacapulco,iaguascalientes,icampeche,icancun,idf,i carmen,ijuarez,iobregon,ivictoria,
ichetumal,ichihuahua,icozumel,iculiacan,idurango,i guadalajara,iguanajuato,iguaymas,
ihermosillo,ihuatulco,iixtapa,ilapaz,iloreto,imoch is,imanzanillo,imatamoros,imazatlan,
[code].....
when i try to place them in the scene, for example: addChild (aeropuertosInfo[2]) , an error pops up telling me that it can't convert icampeche$ in flash.display.DisplayObject.
I have made a couple of small animations in flash, that have sounds in them (attached to frames to play at the right time in the animation via the frames properties) and I want to add these into a different flash project to be used. The sounds play perfectly when I run the .swf's by themselves.
So I have added them into the library of the other project, and exported them for use in first frame, but when I add them using addChild and play them the sounds do not play at all?
i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using [code]I new at this so i don't really understand what that means, can someone help with this?
View 4 RepliesIt seems like we have hit a limit in how many assets (movieclips/sounds etc) that we can have in our library. We can export at the moment, but if we put in another cutscene or sound flash wont export. It shows the progress bar but when its done the .swf dosent show up and cannot be found in the project folder.
Some file info:
Swf - 9mb
Fla - 128mb
In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?
View 1 RepliesI'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
View 3 RepliesI drew up some graphic symbols in Illustrator and imported and defined them as MovieClips in the Flash library. That way I could just place them where I want to visually on the stage. As I have been solidifying the visual design, I have been implementing it in Actionscript to access the flexibility the code provides.
In order to port a symbol to actionscript I did the following:
[Code]...
i got buttons but i want to link it to the movieclips which are in the library. i cannot bring the movieclip on the stage due to the carousel is moving around on top of it.. is there anyway i can link the buttons to the movieclip?
View 9 Repliesi am having problem to load multile swf one by one . the details of swf file name will be in a xml file . it should load one by one . and one more thing how we can know the details of that loaded swf like wheteher that contains Background movieclip aur Games Character's Movieclip
View 5 RepliesI was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another.I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
View 2 RepliesI have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place
View 3 Repliesso I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.
Here is the code to call a single movieclp, which I was able to create myself :
Code:
var i:Number=0;
function createMusic() {
origin.attachMovie('music', "music"+i, i);
[Code]...
Is there a way to link duplicated movieclips to the library? Because I need to attach these duplicated mc's to an other mc.
So my problem is that I don't have a linkage identifier?