Flex :: Stop A Custom Logger From Logging It's Own Functions?

Aug 5, 2010

I am trying to write a custom logger target by extending TraceTarget and overriding the mx_internal function internalLog. I would like to send the occasional error log to our server for recording. I am doing this using an HTTPService, and sending it each time internalLog() is called.

However, if one does the following,
logTarget = new StandardLogTarget();
logTarget.filters=["*"];

[code]......

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Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

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I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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Flex :: Externally Configure Logging In App?

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I was wondering what people are using for externally configuring logging in a Flex app. Are there any ready baked solutions out there, similar to Log4J's configuration via properties files for instance?

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Flex :: Get Logging-to-trace To Work With FlashBuilder And FlexUnit?

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I am using FlexUnit4 with FlashBuilder4. A lot of the classes that I'm unit testing make use of the Flash Logger.In the main app, we use TraceTarget so that the logging shows up in the trace window, which greatly aids in debugging:[code]I'd like to do the same thing for the unit test runner that FlashBuilder generates (FlexUnitApplication.mxml), but I'm not sure how to go about it. I could, of course, add TraceTarget to FlexUnit Application. mxml, but as the warning at the top of the file says,My question is: how do I get logging-to-trace to work with FlashBuilder and FlexUnit?

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Flex :: Centralized Logging With Flex?

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Actionscript 3 :: Flex 4 Disptaching Custom Event From Custom Component (why Flex Converting Custom Event To Mouseevent)?

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This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component

TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));

Note: The error in my earlier post is giving below error message

Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent

The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.

This is my custome event

package events
{
import flash.events.Event;
import ui.map.MapElement;

[code]...

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ActionScript 3.0 :: When To Use Custom Functions

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Is using custom functions a preference? It's possible to make a game work with everything happening inside event listeners but I want to know how often should I use functions. Like in a game of Tic Tac Toe, if I click on a square it will change color, the turn variable will change, check if there are any winners or anymore moves. For all that I just put all the results in that Mouse_CLICK event listener. I don't know when I should use custom functions.

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ActionScript 3.0 :: Accessing Functions From One Custom Class To Another?

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I've made two custom classes ("banana" and "box"). As I start my application I create two new objects from these classes - first I create a banana object and then a box object. The banana class/object has a property/variable ("weight") that I set with information from an external XML file, thus it takes a while for it to receive a value.

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ActionScript 2.0 :: Calling Functions Inside Custom Class?

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what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.

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class classesUI.GamePage extends MovieClip
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Actionscript 3 :: Logging IN Flex Running Flash Player In Normal Mode (not In Debug Mode)?

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ActionScript 3.0 :: Rename All Variables, Functions, And Custom Classes To Some Random Hash?

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ActionScript 3.0 :: Stop Functions Of Other Buttons In A Different Array?

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I'm still stuck on this! I've tried so many things and still can't get it to work. I've watched Tim Perkins' Lynda.com stuff and I still can't get this to work!

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ActionScript 3.0 :: Static Stop/Play Functions?

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Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

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[Code].....

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So, is there a way to create a function similar to $FUN_FrameStop, but static?

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ActionScript 2.0 :: MX > How To Make Functions Stop Running

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how to move from one frame to another (once clips complete their actions). I had previously posted some questions regarding this matter, but I think the post got too long and confusing (at least to myself).SO I'm starting over from scratch and want to go step by step so I can understand. I have a line clip on stage that I move down the screen and center and expand it at the same time to fit the width of the stage. Now I have this code for that:

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Flex :: Define Custom 'contentGroups' In A Custom Flex 4 Component?

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The spark panel component for example can be written like this

<Panel title="Skinny">
<child components ... />
<controlBarGroup>
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[Code]...

The motivation here is that I can now create a couple different skin files to change the look and layout of those subgroups. Reading source of the spark panel, there are some calls within the mx_internal namespace such as getMXMLContent() which is a method of the spark group component, but which I have no access to.

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Actionscript 3 :: Make Static Stop/Play Functions?

Jan 26, 2012

Let's say I would want to use the frameScript method to add some stop and play methods to some frames.

Normally I would declare the stop function:
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[code].....

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ActionScript 3.0 :: Flash :: Static Stop/Play Functions?

Jan 26, 2012

I would want to use the frameScript method to add some stop and play methods to some frames.Normally I would declare the stop function:

HTML Code:

private function $FUN_FrameStop():void { stop(); return; }
and then use it like this:

Code:

addFrameScript(47, $FUN_FrameStop, 122, $FUN_FrameStop);
My question is, how can I create the same $FUN_FrameStop as a static function?

Static functions do not allow the use of this since static members are bound to a class and are not inherited by that class' instances. So, is there a way to create a function similar to $FUN_FrameStop, but static?

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ActionScript 2.0 :: Can't Stop Movieclip / Call Drawing Api Functions?

Jul 5, 2004

I made a movieclip with 5 frames inside. Well, outside, when i push a button stop, runs the code: this.movieclip_name.stop(); , but, doesn't stop.Inside these frames there is a enterframe function that call drawing api functions.

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ActionScript 3.0 :: Adding Two Functions To One Button (gotoAndPlay - Stop Sound)

Dec 10, 2010

I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:

[Code]...

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Actionscript 3 :: Flex 4.5 Not Listening To Custom Event Dispatched In Custom Class?

Nov 4, 2011

I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:

package main.events
{
import flash.events.Event;[code]..

So to sum it all up:

- The event listener listens to the custom event dispatched by any custom component.

- The event listener does not listen to the custom event duspatched by an AS class.

Those who wonder, the event really gets dispatched, that's why I added a trace call.

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ActionScript 2.0 :: MovieClip - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

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Flex :: Put Custom Code In A Custom Component In Flash Builder?

Dec 11, 2010

In the main file, I would write[code]...

But if I want the component to have that behaviour innately, where do I write it in the mybutton mxml file to have it reference itself?[code]...

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ActionScript 2.0 :: MovieClip Used As A Button - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[Code]...

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

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Flex :: Access A Custom Property In A Custom Class?

Jan 25, 2010

I couldn't work it out yet...

package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;

[Code]....

I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:

1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary

Which translates to:

Type was not found or was not a compile-time constant: Dictionary

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