ActionScript 3.0 :: Accessing Functions From One Custom Class To Another?
Sep 9, 2009
I've made two custom classes ("banana" and "box"). As I start my application I create two new objects from these classes - first I create a banana object and then a box object. The banana class/object has a property/variable ("weight") that I set with information from an external XML file, thus it takes a while for it to receive a value.
My problem is that my box object needs to access the "weight" property of the banana project, just after the box object has been created. The problem is that the banana object hasn't finished initialising when I make the request from the box object...
Is there a way of either check the status of another class (initialisation status that is), or is there another way of preventing the box object to either be created before the banana object is initialised?
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Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
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May 29, 2010
how can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method getSide through a reference with static type flash.display:Sprite.
//Framescript
var a:Sprite = new customRect();
addChild(a);
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Dec 14, 2004
Short description of my project:I'm making a "flash-car-damage-registration-program" where a user can click on a part of a car, make two choices (from two comboboxes) that describes the damage, and then save it in a datagrid withing flash.I have split up the code in different class files:I have a damage.as class file that describes the damage and its properties.I have a carPart.as class file that extends the Movieclip class. This sets all the propertiesof each carpart and where the roll-over/out eventlisteners are, pluss som escriptive text to each carpart. This works the way I want it to. This is just to quickly give you an idea of what I'm working on.So to the real question or problem: I have a LoadMyXmlData.as class file where I load some xml data, this works fine. A function in this class takes a combobox and a xmllist as parameters.
I want to populate the mentioned comboboxes from the xml data. Both comboboxes are on the stage within another movieclip, but I can seem to access them. (yes, they have instancenames etc) I get error 1120: 'Access of undefined property'. I have tried ways like: containingMc.comboboxMc' and so forth but no luck. I have been searching the web for days for a solution to my problem, but nothing so far.
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Jan 27, 2008
class fial
{
public var num = 5;
[code].....
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Apr 16, 2010
I have a .as file with a load of functions that i include using : include "myFunctions.as".They can be accessed alright.I have a custom class that extends movieclip, and i want to use a function inside that class that is located in my "myFunctions.as" file.How do i do that? Seems like the class loads before the myFunctions.as file so the functions are unavailable at this time. I get that error message :
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Dec 26, 2009
I want to be able to make my own math-functions, so that I don't have to write the same trivial functions in all my classes. I would like to import a class called something like MathExtended, and then use functions like this:
MathExtended.sign(x)
I have made an example that tries to import a custom class like that:
Code:
/*
This is the main script which my fla. runs.
*/
[Code].....
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Aug 17, 2007
what I want to do is let a lister triggered function create a new timer, but somehow it doesn�t work.
Code:
class classesUI.GamePage extends MovieClip
{
private var timeKeeper:TimerExtended;//Special class
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[code]...
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Jun 22, 2011
I have created some (TextInput, ComboBox, CheckBox) Component instances (created as a public objects) in a Document class and added them to the stage.
Now I have created a custom class for a movieclip in library and instantiated it in the document class (also a public instance).
I need to access the component instances in the custom class. How to do this ?
Also, Is it a good practice to use ENTER_FRAME event frequently ? because if I can't access the above components instances in the custom class then I will be left with no choice but to use ENTER_FRAME event in the document class every time I need to change some value in the components...
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Oct 1, 2009
After resolving one issue, another error has surfaced in my custom class. This class displays a dialogBox and the dialogBox has some interactive MovieClips like btnOK_mc Button.On creating an object of the said class, it reports errors like "Access of undefined property btnOK_mc".[code]I understand that it is an issue of the Scope of these controls; but don't know, how to define these MCs; so that they look like Public. I may be just out of track on the issue.
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Jun 15, 2010
I've made a custom sound class:
ActionScript Code:
package {
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
[Code] .....
What I would like that class do is to trace a variable that is on Main.as which is Document Class, after a sound completed playing.
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Jul 26, 2009
I'm trying to make my own picture browser for my webpage, and have run into a problem I can't solve. My guess is that this is kinda a newbie-problem, but anyway here I go...
I have made a class (as an extention to MovieClip) in a seperate file where I can load a picture and later resize it into a thumbnail. I have no problem showing them, but when I tried to make a MouseEvent for clicking onto the shown thumbnail and then tries to access the instance the event sends me, I get :
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@22c30791 to ThumbNail.
at PicBrowser_fla::MainTimeline/clickedOnThumbNail()
I don't understand why it complains on 'Loader'!?And what is the best way to access the instance of the 'ThumbNail' in the MouseEvent?
The .as file looks something like this :
Code:
package
{
import flash.display.*;
import flash.events.*;
[code]....
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May 10, 2010
Im am trying to access my event listners in my "menuButn" class from my doc class.
In my main document class i have the following:
Main.as
public function xmlLoaded(event:Event):void {
var menuButn:Class=getDefinitionByName("com.btn.menuBu tn") as Class;
[Code]......
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Aug 30, 2006
I began with a class for a movie clip rollover function FigureRollOver. It works marvellously. Three things happen:
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3) so long as the array is finished building, rolling over a movie clip attaches a new movie clip with the rollover text in it.But I don't want all those functions in one because I need it to be more dynamic, starting with being able to load any old xml file instead of just "mod1_fig1.xml", plus it seems lik overbuilding to have all of that in one class, so I've separated out the loading of the XML and building of the array into its own class, FigureXMLLoader. FigureRollOver is then left to just attach the rollover with text in it, extracted from the array built by the new class.
Problem is, though the array builds inside FigureXMLLoader, I can't figure out how to make it available outside the class. I know that I'm constructing things in the wrong order, and that the array needs to be somehow built inside the class function to be available, but I can't figure out how to do that. A cruddy work-around is to put a function call at the end of the building of the array, which calls yet ANOTHER function on the main timeline of my .swf to put the array I've just built into a new variable.This works, but it's messy. It seems like I should be able to have one line of script in the .swf that generates an array on the main timeline (or just a public array) which I can then access from my FigureRollOver class:
var myRollOvers:Array = new FigureXMLLoader("mod1_fig1.xml");
Here is FigureXMLLoader (see comments in the code for more details) which obviously does not return an array as it is, because of all the working around I've had to do. Note the "testing" variable, which can be traced from the main timeline of the .swf, but I will get "not what I want" because of course the array hasn't been built yet, and never will be, inside of the declaration as it is. How do I get it in there so I can return an array?
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Jan 27, 2011
i am making a few object of action script..,what special about this object is that in the contructor function of this object is that i make it to send a sprite parameter which will act as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?
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Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
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[Code]...
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Jan 23, 2010
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
[Code].....
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Jun 16, 2011
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
[code].....
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Sep 14, 2010
I would like to ask on how do you access a child's function in AS3 I have tried "ChildMovieClip.childfunction();" so far it does not work.
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Jul 14, 2010
I'm trying to create a JW player plugin, a part of the source code is shown below:
public function initPlugin(player:IPlayer, config:PluginConfig):void {
api = player;
var streamUrl:String = 'xxx';
[code].....
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Jan 15, 2009
I'm working on a flash video player and I'm trying to figure out how to access something inside the constructor that I know is set but it keeps telling me its not.
[Code]....
now in the metadata function its giving me the error, "Access of undefined property video" Now, am I just completely not understanding how classes work or is this a common problem?
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Jun 30, 2010
I have a file which loads a series of SWFs. It loads one, allows it to play to completion, then stops. Right now, it will just wait for the user to press a button and select the next one. However, I need it to play them sequentially. Is there any way for the SWFs which get loaded to access the functions which control the SWF loading?
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Sep 8, 2011
I've been working my way towards better OOP design lately and I've come across a problem with accessing functions in other classes from my Main class. Here is the code:
Main.as
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);
They are listening for functions that are within the Player.as class, these functions control the dynamics/movement of the player itelf. But for some reason I'm getting a 1120 error(access of undefined property). Basically how do you listen/access for functions within a different class?
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Sep 8, 2008
I'm sorry if this has been answered 1,000 times, but I am so confused with everything!! In the main timeline of my movie, I have a container movieclip called "content". I want to load an external swf into content, and then access the functions in that swf. I can load it no problem, but I can't for the life of me figure out how to access the functions, I can't seem to find it anywhere!
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Sep 22, 2009
How can i access a function that is in a movieclip from the root?
i've tried these :
mcName.functionName();
MoviClip(mcName).functionName();
but all of them didn't work at all.
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Nov 21, 2005
I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here I am.Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.
Right now, in the working version of my soundboard, I'm not using functions to instantiate my linkable objects, create the array, or populate the array to hold the linkable objects. I would like to use functions to make my code less obtuse. I looked around for a while trying to figure out how to pass an array of objects into a function but i haven't had much success. I'm not quite sure if it's even possible to do. These are the errors I get:
1120: Access of undefined property playArraySound001.
1061: Call to a possibly undefined method play through a reference with static type Class.
1120: Access of undefined property playArraySound001.
1120: Access of undefined property GordonSoundArray.
1136: Incorrect number of arguments. Expected 1.
The first code is what works, the next code is the stuff that doesn't work.This is the working version
Code:
//////////// CODE FOR PLAYING SOUNDS
//// This is creating an instance of the Linkable object
var playArraySound001:Link_10_minutes = new Link_10_minutes();
var playArraySound002:Link_3_eggs = new Link_3_eggs();
[code]....
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Aug 1, 2004
how to access variables that are declared in a movie clip from a function declared in that same movie clip.
i.e.
****************************
var int1 = 1
var int2 = 2
[Code]....
I'm trying to do this in the main movie clip of a movie that I plan on importing dynamically in another movie. I've tried to use this.int1++, but I think that flash was looking for a variable that belongs to "myfunction" when I did that. I could just use _root.int1++ but like I said, I plan on dynamically loading this into another movie, in which case it would be pointing to the wrong movie.
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Dec 2, 2011
This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
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Aug 29, 2010
I use the following jQuery code to access functions in my SWF (FP 10.1 SWF embedded via SWFObject): $('#FlashApp')[0].someFunc(); This works fine in every browser.. except for Internet Explorer (surprise!). Surely, the point of jQuery is to make this code work across all browsers? I'd really rather not write extra code to check for IE. How can I talk to my SWF in a browser independent way?
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Oct 24, 2009
I'm creating a soundboard, and and I've been using Flash for about 2 weeks and Actionscript for about a week, so you'll have to excuse my ignorance. I've used google to look for specific things to no avail so here Okay, so, I have a soundboard that, when pressing a button, it will hide or show certain buttons on the page, to give the feeling of multiple pages. All my visibility stuff works like a champ.
Right now, in the working version of my soundboard, I'm not using functions to instantiate my linkable objects, create the array, or populate the array to hold the linkable objects. I would like to use functions to make my code less obtuse. I looked around for a while trying to figure out how to pass an array of objects into a function but i haven't had much success. I'm not quite sure if it's even possible to do.
[Code]...
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