ActionScript 2.0 :: Accessing Class Functions/variables In OnLoadInit?
Jan 27, 2008class fial
{
public var num = 5;
[code].....
class fial
{
public var num = 5;
[code].....
I'm trying to create a JW player plugin, a part of the source code is shown below:
public function initPlugin(player:IPlayer, config:PluginConfig):void {
api = player;
var streamUrl:String = 'xxx';
[code].....
how to access variables that are declared in a movie clip from a function declared in that same movie clip.
i.e.
****************************
var int1 = 1
var int2 = 2
[Code]....
I'm trying to do this in the main movie clip of a movie that I plan on importing dynamically in another movie. I've tried to use this.int1++, but I think that flash was looking for a variable that belongs to "myfunction" when I did that. I could just use _root.int1++ but like I said, I plan on dynamically loading this into another movie, in which case it would be pointing to the wrong movie.
I'm trying to make a button that gets it's getURL address from an external text file. So, I load the text file and assign it to a variable:
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I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
Which of the following is better in terms of performance/effectiveness?
public var a:int = 0;
public function Addition():void {
a += 5;
[code].....
I am having a situation with my actionscript/flex front end.
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I am expecting to have 3 Alert windows containing A, B and C. But the actual result is 3 alert windows all showing C
How would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?
View 1 Replieshow can i call public functions or vars of a sprite class from another class (or frame script)? i keep getting 1061: Call to a possibly undefined method getSide through a reference with static type flash.display:Sprite.
//Framescript
var a:Sprite = new customRect();
addChild(a);
[Code]....
I've made two custom classes ("banana" and "box"). As I start my application I create two new objects from these classes - first I create a banana object and then a box object. The banana class/object has a property/variable ("weight") that I set with information from an external XML file, thus it takes a while for it to receive a value.
My problem is that my box object needs to access the "weight" property of the banana project, just after the box object has been created. The problem is that the banana object hasn't finished initialising when I make the request from the box object...
Is there a way of either check the status of another class (initialisation status that is), or is there another way of preventing the box object to either be created before the banana object is initialised?
Short description of my project:I'm making a "flash-car-damage-registration-program" where a user can click on a part of a car, make two choices (from two comboboxes) that describes the damage, and then save it in a datagrid withing flash.I have split up the code in different class files:I have a damage.as class file that describes the damage and its properties.I have a carPart.as class file that extends the Movieclip class. This sets all the propertiesof each carpart and where the roll-over/out eventlisteners are, pluss som escriptive text to each carpart. This works the way I want it to. This is just to quickly give you an idea of what I'm working on.So to the real question or problem: I have a LoadMyXmlData.as class file where I load some xml data, this works fine. A function in this class takes a combobox and a xmllist as parameters.
I want to populate the mentioned comboboxes from the xml data. Both comboboxes are on the stage within another movieclip, but I can seem to access them. (yes, they have instancenames etc) I get error 1120: 'Access of undefined property'. I have tried ways like: containingMc.comboboxMc' and so forth but no luck. I have been searching the web for days for a solution to my problem, but nothing so far.
I have a .as file with a load of functions that i include using : include "myFunctions.as".They can be accessed alright.I have a custom class that extends movieclip, and i want to use a function inside that class that is located in my "myFunctions.as" file.How do i do that? Seems like the class loads before the myFunctions.as file so the functions are unavailable at this time. I get that error message :
View 7 RepliesI was wondering if they found a better way of allowing the use of variables outside of an on function. For example in the script below I can use the variable bounds inside the target.onEnterFrame function because it's declared inside the constructor. However I can't use m_Bounds even though it's declared in the class.[code]...
View 7 RepliesFirst off I don't understand classes, how to "call" or "initiate" them. I'm class ignorant.
I have two .fla files. One of my .fla files consist of 15+ .as files; we'll call this one XML editor. The other .fla file consists of 10+ .as files; we'll call it the interface.
The xmleditor.swf loads the interface.swf. Within the xmleditor.swf, a login screen appears and the enduser logs in as either a "user" or an "admin". The "user" or "admin" is stored in a public variable called "userType". The userType variable is created in one of the many xmleditor.fla .as files called Login.as.
Once logged in, xmleditor loads the interface.swf. interface.fla uses 10+ .as files. one is called nodeNames.as I need an if statement in nodeNames.as that is something like this:
if (Login.userType == "user"){
trace("do something");
}
I have the following FlashVars.as file but I have no idea what the steps are to make it work.
package extras.utils {
import flash.display.Sprite;
import flash.display.LoaderInfo;
[code]....
Should I use this FlashVars? and if so, how?
Or is there an easier way to access the variable?
Say I define a variable in a class file:
public var container:sprite;
I add the sprite to the stage and define it's x and y in the class file. How would I go about changing the x and y of the container within my fla file?
I'm writing a little application to run a course, and the engine creates the navigation menu putting labels in the button etc...
So, as far as I change things like a dynamic text that's on the stage with something like
mybutton.itemText.text = my_xml.childNodes[0].childNodes[index-1].attributes["Label"];
this works, but what If I want to change a variable declared in the button?
I would like to retrieve from an XML the movie I want to load pressing this particular button, but seems like the scope of the "designed" objects and the programmed object is a little different, since with
[Code]....
I've included a simplified version of the interface, the classes and the code is not 100% functional...
Say I have a class called Ball (movieclip) and I create a number of instances of it. There is a static variable, say, ballArray and need to access that from a different class, say, Bat. How do I go through with it? Can I access that using the class name itself (Ball.ballArray like in Java)?
View 1 Replieshaving trouble accessing variables from the main timeline from within my class...this is a function within my class...(not the constructor function)
Code:
public function createPanorama():void {
var url:String = "../../../panorama/panoramaImg/fenway.jpg";
[code]......
i'm trying to assign a parent's variable from the parent's child
//Parent
public class Main extends Sprite
{
public var selectedSquare:Sprite;
[Code]....
i'm receiving this error, but i'm casting parent from displayObjectContainer to a Sprite so i have no idea why it's not working.
1119: Access of possibly undefined property selectedSquare through a reference with static type flash.display:Sprite.
I am hoping someone can explain about subclasses accessing variables from the super class. I found that the subclass can only access variables which are set in the constructor of the super class. Is there any way around this?
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Currently I have two classes which are "bullet" and "enemy".There are two instances of the enemy class.Code from an ENTER_FRAME event in the Bullet Class:
ActionScript Code:
try
{
for(var k:int=0; k<getEnemys.length; k++)
[code]....
The Enemy Class has a private variable called "hits".What do I have to do in order to reduce the hits of the instance of the enemy that was hit by the bullet?
I was wondering if there is a simple way to access variables from a class object, where the variables are not actually a part of that class. So if you had an array defined on the first frame of the stage, and added some elements to it, you could use the methods of the custom class to manipulate the array's data.
Stage Frame 1
Code:
var myArray:Array = new Array( "apple", "banana", "pear" );
var myClass:someFunctions = new someFunctions();
myClass.addValue( "orange" );
myClass.sortValues();
[Code] .....
It might not seem logical as to why you would ever want to do that, but it's a very simple example, and it's the means I'm after, not the result. I'm creating a list of functions available to execute by a user via an input field. To keep things simple I made them the methods of a class. The issue, however, is that these methods need to manipulate objects which are on the stage, added and removed by a separate controller class. Passing the objects by reference to the class as a parameter would not be viable with what I'm trying to do either.
Here's my actionscript (compiled with mxmlc, embedded into html, and the functions are called with js):
[Code]...
I'm trying access a static variable located of a super class through an instance of one of it's subclasses and I'm receiving an access of undefined property error (example of which below). Creating another static variable in the subclass and assigning the value from the super class will allow me to dot operate to it.
[Code]....
In a nutshell, here is the deal... I have a class that deals with image galleries and such, and in the constructor of my class
Code:
function ImageGallery()
{
[code].....
I would like to ask on how do you access a child's function in AS3 I have tried "ChildMovieClip.childfunction();" so far it does not work.
View 3 RepliesI'm working on a flash video player and I'm trying to figure out how to access something inside the constructor that I know is set but it keeps telling me its not.
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now in the metadata function its giving me the error, "Access of undefined property video" Now, am I just completely not understanding how classes work or is this a common problem?
I have a file which loads a series of SWFs. It loads one, allows it to play to completion, then stops. Right now, it will just wait for the user to press a button and select the next one. However, I need it to play them sequentially. Is there any way for the SWFs which get loaded to access the functions which control the SWF loading?
View 4 RepliesI've been working my way towards better OOP design lately and I've come across a problem with accessing functions in other classes from my Main class. Here is the code:
Main.as
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN, fireBullet);
They are listening for functions that are within the Player.as class, these functions control the dynamics/movement of the player itelf. But for some reason I'm getting a 1120 error(access of undefined property). Basically how do you listen/access for functions within a different class?
I'm sorry if this has been answered 1,000 times, but I am so confused with everything!! In the main timeline of my movie, I have a container movieclip called "content". I want to load an external swf into content, and then access the functions in that swf. I can load it no problem, but I can't for the life of me figure out how to access the functions, I can't seem to find it anywhere!
View 3 Replies