I'm making a multiple choice game and I have a dynamic text bok which says "correct" or "incorrect" accordingly. also want to make it automatically "gotoAndPlay" the next scene but I can't figure out how to tell it to both change the text in te text box and move to the next scene after they have answered the question. The "gotoAndPlay" always seems to overwride anything elseso I have the following so far:
ans3.addEventListener(MouseEvent.CLICK, checkquestion1c);
function checkquestion1c(event:MouseEvent):void{ ans1.removeEventListener(MouseEvent.CLICK,checkquestion1a);
I want to add a function as a property something similar to this is what i'm looking for (only that this generates an error).
ActionScript Code: function getPosition():Point { return new Point(this.x, this.y); }
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And i know i can create a class in an external file. But this is supposing i want to keep it in the same file. And i know that is not a good idea either, but just assume that i have a valid reason.
i were trying to add onRollOver to a movieclip that i loaded with loadMovie(). But i were unable to give the MC functions. How would i add functions to a external MC? I did like this (Wrote from top of my head, sry for syntax error)
ActionScript Code: container.loadMovie("dummy.swf"); container.onRollOver = function (){
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The onRollOver function do not work,but the movie gets loaded, how to work around it?
Code: var some_xml:XML = new XML(); some_xml.onLoad = function(success) { if (success) {
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This works fine if I use a number, but as soon as I try to use "n" within the function it throws an error. Would eval do this for me? I haven't used eval before.
i am learning to work with sharedobjects in flash mx, and i am trying now do to a little application, and in this application i will use a listbox to do some things, i have a message board that will keep the messages in the sharedobject named "visitas", i add data with a function, ,here it is:
function salvaMensagens(){ var num = Number(_root.entradas.text); visitas.data.mensagens[num] = _root.mensagem.text;[code]....
it had to add the name digited in the input text field name, and the same with the email, respectivelly , label and data, but my listbox is still empty after several tryes..
I have what I think is a scoping issue with a listener. I have a movie clip which contains several picture management functions. I want to add a listener to it so that the next image loads before it is processed. Where do I put the listener - In the MC or in the root? At the moment, I have it in the MC but it does not run the function. I created a test function in the root which runs the listener no problem.
Say I have 3 fla files, each with it's own document class. I want to define some unique variables in each of those 3 files.Now once the variables (unique to each fla) are set, I want to call the same function - setting up the files. I want this function in a separate as file so i only have to make changes in one spot.How do I link the 1 .as file to each of the 3 doc class files and have it's function called in the constructor of each on
I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:
I have an mc with a button nested inside and on this button I have AS for the rollOver and rollOut to play certain frames of the mc. The problem is when I use this mc (called 'mybutton_mc') in a menu system and I want to add AS to it to navigate to different areas, ie adding onPress to this mc, it kill's the AS on the rollOver and rollOut functions of the button within.
fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler); private function uploadCompleteHandler(event:Event):void {}
Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :
private function uploadCompleteHandler():void {}
Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
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So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code: item.onRelease = function() { myButton.onRelease = function() { getURL("http://google.com", "_blank"); } talk = this.txt; } the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code: public function doSquareFunction(thisFunction:Function):void{ square1.thisFunction();
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
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Would there be a way to use listeners to do this or the AsBroadcaster?
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..
I've stumbled across a very interesting tutorialBut, I've noticed a little detail. When you click on the big image of the finished example on the first page of tutorial, it acts like a link. When I have downloaded finished .fla source, links are nicely written in the images.xml file, but the links in the .fla file don't work.
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
I'm loading XML into a file, and then I want to replace the onscreen text with different snippits of text from the XML based upon button clicks.
However, I keep getting an undefined property error every time I try to use the xml in another function other than the load function, because the variable doesn't exist until the load function runs. I get that part.
First, I couldn't pass it to the function that parses the XML and puts the content on the screen (adds the text to the text box and inserts line breaks). So, I added an XML property, so that works finally. However, now I'm passing to a button event. I can't require an XML property there. To get around that, I've tried to encapsualte the XML into every variable type I can think of, and it doesn't work, because it's coersion. It's like a regressive issue now. So I'm screwed? I hope not![code]...