ActionScript 3.0 :: Nested MC Not Triggering MouseEvent?
Jul 17, 2009
How can I trigger a MouseEvent from a nested MC?Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.
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Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
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Jul 17, 2009
How can I trigger a MouseEvent from a nested MC?
Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.
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Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
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Jul 9, 2009
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
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Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Apr 7, 2009
What is the difference between MouseEvent.MOUSE_UP and MouseEvent.CLICK? Why should I use one of these over the other?
Code:myButton_btn.addEventListener(MouseEvent.MOUSE_UP, fNavigate, false, 0, true);
myButton_btn.addEventListener(MouseEvent.CLICK, fNavigate, false, 0, true);
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Aug 11, 2011
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
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Jul 24, 2009
I have the following:
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver);
function audioOver(e:MouseEvent):void
{
var thisClip:MovieClip = e.relatedObject;
thisClip.alpha = 0;
}
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
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Jul 28, 2011
What's difference between "$event:MouseEvent" and "e:MouseEvent". What do they do?
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Feb 21, 2009
A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.
I need this info to apply some tween's to the thumb triggering the event
Here you have the code from the class
Code:
package classlibrary{
import flash.events.Event;
import flash.events.MouseEvent;
[Code].....
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Jun 5, 2010
why my dispatchEvent is not triggering. All I'm trying to accomplish is passing a variable from the document class to a sub class.
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Oct 16, 2009
what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.
i'm using the mouse_down mouseevent listener on both buttons to run my functions ie:
proceedbutton.addEventListener(MouseEvent.Mouse_Do wn, proceedbuttonCLICK);
nextbutton.addEventListener(MouseEvent.Mouse_Down, nextbuttonCLICK);
the problem i'm having is that if i tab thru my input textfields to enter data (and who doesn't) i end up tabbing to my "Proceed" button and then hitting the enter key. but if i hit enter on the button istead of clicking it then none of my if/else statements written into the nextbuttonCLICK function execute. even worse somehow the gotoAndStop(2); command somehow DOES execute (at least i think it does) because the movie advances to the next frame in my timeline. so now i'm at the next frame but my variables have not even been calculated ....what i don't get is the gotoAndStop(2); statement is written into the function for the "nextbuttonCLICK" so how the heck can hitting enter on a highlighted "Proceed" button have the effect it does? is it something built into the button class itself? i did choose to make my buttons "buttons" and not movie clips so the user would see the little hand cursor when mousing over them.
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Oct 7, 2008
I have an intersctive flash file I'm creating that has a skinned clip inserted. There are buttons in the file that direct to different frames in the timeline.
I want the the buttons to stop the clip when they are triggered. Creating event listeners with functions does not seem to work.
How can I stop the clip without pressing the stop buttob on the clip skin?
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Apr 24, 2010
how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
I have a bunch of input textfields on the stage (50+).
I want flash to gotoAndStop at frame 5 whenever ANY of the text fields have something typed in them.
Possible to do without setting up 50 event listeners? Is it possible to just set up one event listener that is trigerred when any input field on the stage is changed?
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May 4, 2010
I have an embedded movie playing in a timeline. At the last frame I want it to play a function-
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Mar 16, 2011
I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.
The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?
Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?
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Jul 8, 2011
I created a Paddle class that doesn't do anything yet. However, I don't think it is working.[code]...
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Jun 22, 2009
I am working on a full screen background with multiple images fading into each other. I already have something working with images that are loaded from inside the library. you can see it here: linkNow I am working on a script to dynamically load the images via FlashVars.I have the folowing function, witch gets called the moment I want to load the second image and replace it with the first. The idea is to start the putImage function the moment the image is loaded, but i cant get the loader.onLoadInit to triger.
ActionScript Code:
// load second image
switchImage = function() {
[code]....
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Jul 29, 2009
Given an .swf that has some clickable objects/regions. One of these controls is labeled with the word 'pants'. When I click on 'pants' I want an HTML FORM named 'pantsForm' to be submitted. By doing it this way I can send all my hidden variables and HTML objects on to the next page in the POST array.My thought is that I should be able to write a piece of javascript like this:
function pageAction (inVar) {
switch(inVar) {
case 'pants':
[code]....
And then from within the actionscript the following call:
ExternalInterface.call("pageAction", "pants"));
could _somehow_ be linked to the onClick action for the 'pants' object in the FLASH movie.
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Sep 9, 2009
I have a 3 scene movie in Flash MX. Each scene basically loads then stops so user can view the scene and its contents, there is buttons to navigate to the other scenes, but what I want to know is if there is a way I can get it to play the end transition of the scene before it goes to the scene he has clicked to go to?
Something like play rest of the scene you are on then go to scene user clicked.
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Nov 17, 2009
This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.
ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
_s.removeEventListener(ProgressEvent.PROGRESS, preloaderBar); // Clean up
[Code]...
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Mar 19, 2012
i have a flash file (not web, just player) with 30-40 scenes and i want to control them through telnet socket server , for example: by send something like "setscene 1" to the server and the flash will execute GotoAndPlay command with scene 1...my server act as a "chat" server- it means it send every message that come from the single user, to all the users on it.
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Mar 18, 2007
I've been hunting around for a countdown script but none of them seem to cover what I want.
I have a button, and when the button is pressed I want it to start a 3 second count down, once the 3 seconds are up I want several of my movie clips on that page to swap from their first frame, to their 2nd frame.
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Apr 2, 2008
How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?
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Nov 9, 2009
My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.
Problem: I tried to use watchTimer.stop(); to end the timer. But the eventListener that tracks timer events keeps triggering which I don't want.
Code:
var watchTimer:Timer = new Timer(30);
this.addEventListener(MouseEvent.MOUSE_OVER, foldUp);
this.addEventListener(MouseEvent.MOUSE_OUT, foldDown);[code]....
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Dec 9, 2009
I'm trying to create a flash drum machine. I have a template created in illustrator with 16 "pads" and I have 16 exported sounds. At this point all I want is when a apecific keyboard key is pressed it plays a sound.
For example button "Q" relates to "pad 5" which plays "sample5.mp3".
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Mar 13, 2012
I'm attempting to make a point and click game for a University assignment and I wondered if anyone could advise the best/easiest way to trigger events in a particular order. For instance, before the user can continue from one side of the screen to the other he has to click to flick a switch, lower a platform and lower a bridge...
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Jun 24, 2005
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but
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