ActionScript 2.0 :: Triggering End Transitions Before Goto?
Sep 9, 2009
I have a 3 scene movie in Flash MX. Each scene basically loads then stops so user can view the scene and its contents, there is buttons to navigate to the other scenes, but what I want to know is if there is a way I can get it to play the end transition of the scene before it goes to the scene he has clicked to go to?
Something like play rest of the scene you are on then go to scene user clicked.
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I need this info to apply some tween's to the thumb triggering the event
Here you have the code from the class
Code:
package classlibrary{
import flash.events.Event;
import flash.events.MouseEvent;
[Code].....
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Jun 5, 2010
why my dispatchEvent is not triggering. All I'm trying to accomplish is passing a variable from the document class to a sub class.
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what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.
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Apr 24, 2010
how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
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[code]....
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function pageAction (inVar) {
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ActionScript Code:
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var watchTimer:Timer = new Timer(30);
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Actionscript Code:
exterior_btn.addEventListener(MouseEvent.CLICK, Click);exterior_btn.addEventListener(MouseEvent.ROLL_OVER, Rollover);exterior_btn.addEventListener(MouseEvent.ROLL_OUT, Rollout);exterior_btn.mouseChildren = false;exterior_btn.buttonMode =
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[Code]...
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Code:
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import flash.utils.Timer;
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[code]......
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ActionScript Code:
//SENDER.SWF
var sender_txt = new LocalConnection();
[code].....
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ActionScript Code:
for (var i:int = 0; i < testArray.length; i++) {
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[code]........
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