ActionScript 2.0 :: Button Triggering A Count Down?

Mar 18, 2007

I've been hunting around for a countdown script but none of them seem to cover what I want.

I have a button, and when the button is pressed I want it to start a 3 second count down, once the 3 seconds are up I want several of my movie clips on that page to swap from their first frame, to their 2nd frame.

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ActionScript 2.0 :: Triggering Javascript From Flash Button?

Aug 13, 2005

how can i make a flash button perform this action

HTML Code:
<a href="javascript: void(0);" id="_ctl0_PageContent__ctl0_UserContactLinks1_MessageFriendLink" onclick="javascript: up_launchIC( '1459674', '876700', '', 0 ); return false;">

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Javascript :: Triggering A Flash Button With An Image Overlay?

Dec 23, 2011

I am using Google's Audio player to play an MP3 on a webpage. My issue is that I am overlaying an image on top of the the play/pause button. Yet when the image is clicked nothing happens. Here is the code:

<div class="center" style="width: 400px; z-index:1; visibility:hidden;">
<embed wmode="transparent" width="400" height="27"
type="application/x-shockwave-flash" flashvars="audioUrl=/sourcefile.mp3"

[Code]....

That did not work. One thing I noticed is if I have visibility:hidden; the flash player will not respoind to any clicks regardless of what is over it. With that said I attempted to overlay the image using <input> without the visibility:hidden; and it still did not work.

I need to get this fixed if at all possible. I am willing to use another flash player that is similar as long as it works correctly and will use an mp3 like above.

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IDE :: Triggering An Action Off Of An Input Text Field Without Using A Button?

Jul 18, 2009

I have an input text field set to Password and set to a max of 8 characters. When the 8 characters have been typed in to the input field this needs to trigger (without any sort of button action involved) the playhead moving to frame 20 of the timeline.

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ActionScript 3.0 :: Flash CLICK Event Not Triggering After Hitting Back Button In Browser

Jul 21, 2011

Our testing department found that my flash menu sometimes doesnt work after going back to a page by clicking Back button in browser (Firefox).

It happens rarely and randomly, yet still it happens.

i cant see any pattern in its behavior and any reason in it.

[URL]

i've tested this in every way i could think of,

it gets ROLL_OVER event, but not CLICK event.

ive also tested it with hasEventListener and it always has. its just not triggering function.

BUT clicking anywhere on page outside flash makes it work again.

Question: whose fault is this? Flash? Drupal? Firefox? God?

UPDATE: it looks like its caused by <param name="wmode" value="transparent"/>.
Firefox seem to have problem with that.

[URL]

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ActionScript 3.0 :: Flash Var Count = 1 | Count++ && Count?

Jan 19, 2011

I'm trying to make a volume button for my site and it looks something like this:

- ||||| +

i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...

Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){

[code]....

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ActionScript 3.0 :: How To Count Button Presses

Sep 21, 2009

Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).

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ActionScript 2.0 :: Count Number How Many Times Button Has Been Click

Jul 5, 2004

how to count how many times the btn have been click. After counted the number of btn been click , according to the number , load the sound that match with the number of the btn been click. i upload the fla zip file to here.anyone who know how to do it,

[Code]...

b'cos of the file is too big i can't attach here,so i post the code here.With using these code, the sound come out when i click the btn is firstSound01.wav,the second time i click the btn the sound come out still firstSound01.wav.How to make it come out secondSound02.wav when i click the btn after first sound finish.

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ActionScript 2.0 :: Switch Simple Count Up To Count Down?

Mar 10, 2007

I've found a simple count up script over on Actionscript.org

var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);

[code]....

This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.

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ActionScript 3.0 :: Count The Time When Button Is Pressed To Let Char Jump?

Jul 5, 2011

I have to make a game. in that game there are some notes on the wall. The character (here emma) can be moved by the player with the left and right arrow key. If you press the up key, there should be a function so that you have to keep it pressed for a while, to let her jump, thus making her jump to the notes, so she can get them.
 
here's the code:

//notes on the wall
var teller:Number=1;
for (var i:uint = 1; i<=4; i++) {

[Code]....

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ActionScript 3.0 :: Make A Reset Button That Re-generates Stars For User To Count Again

Aug 3, 2009

I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...

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ActionScript 2.0 :: Shinning & Replay - Count Of The Times Of Button Have Been Clicked Start

Jul 12, 2004

wat should i write for the as to recount the number of btn have been clicked? cos this is used in a replay btn. i have btn for user to click n count how many time the btn have been clicked n show out the match image, so now another btn (replay)to let the user to see again the image so what should i write in the replay btn's as to let the count of the times of btn have been clicked start. cos what i done now it can't start to count again it just plus the number i have clicked for the btn.

Let's say if the image just only have 3 so tat when i finish clicked 3 times all the image ady showed n now i click the replay btn but wat i get is wrong cos in the output box it still counting the number i have been click for the btn so it show 4,5,. it can't start count again.

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ActionScript 2.0 :: Count Down Timer Changes In Count Up?

May 18, 2004

Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?

I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.

If not, do somebody know a count up timer (.fla) that I can use ?

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ActionScript 3.0 :: Button Not Working - Error #1063: Argument Count Mismatch On MoveBabs_fla::MainTimeline/moveBabs()

Feb 6, 2010

I did was make a movie clip (graphic, not moving), called babs_mc and made a simple function to change the x,y and rotation of it and call it and it was working fine. Then I made a button called babs_mc, and tried to get the funtion to work when it was clicked, but I keep getting an error...see below my code...

[Code]...

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ActionScript 3.0 :: Triggering Events To SWF?

Feb 21, 2009

A made a class to make thumbs from loaded images. I add a listener to every thumb to trigger a event in the main swf. Already found 'dispatchEvent' But I can't seen to find a way to see what thumb called the event.

I need this info to apply some tween's to the thumb triggering the event

Here you have the code from the class

Code:
package classlibrary{
import flash.events.Event;
import flash.events.MouseEvent;

[Code].....

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Actionscript 3.0 :: DispatchEvent Is Not Triggering?

Jun 5, 2010

why my dispatchEvent is not triggering. All I'm trying to accomplish is passing a variable from the document class to a sub class.

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ActionScript 3.0 :: Enter Key Triggering My Buttons?

Oct 16, 2009

what i've done is made an application where when you click on a "Proceed" button i've placed on stage said button is removed using removeChild() and more input fields are made available.a new button named "nextbutton" is also created at the same time to run a function which, when clicked, will check the input for validity and then advance the movie to the next frame if it all checks out.assuming the data does check out then the last command of the function (of the newly created "nextbutton" button) is to gotoAndStop(2); to advance the movie to the next frame.

i'm using the mouse_down mouseevent listener on both buttons to run my functions ie:

proceedbutton.addEventListener(MouseEvent.Mouse_Do wn, proceedbuttonCLICK);
nextbutton.addEventListener(MouseEvent.Mouse_Down, nextbuttonCLICK);

the problem i'm having is that if i tab thru my input textfields to enter data (and who doesn't) i end up tabbing to my "Proceed" button and then hitting the enter key. but if i hit enter on the button istead of clicking it then none of my if/else statements written into the nextbuttonCLICK function execute. even worse somehow the gotoAndStop(2); command somehow DOES execute (at least i think it does) because the movie advances to the next frame in my timeline. so now i'm at the next frame but my variables have not even been calculated ....what i don't get is the gotoAndStop(2); statement is written into the function for the "nextbuttonCLICK" so how the heck can hitting enter on a highlighted "Proceed" button have the effect it does? is it something built into the button class itself? i did choose to make my buttons "buttons" and not movie clips so the user would see the little hand cursor when mousing over them.

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ActionScript 3.0 :: Triggering Clip To Stop?

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I have an intersctive flash file I'm creating that has a skinned clip inserted. There are buttons in the file that direct to different frames in the timeline.

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How can I stop the clip without pressing the stop buttob on the clip skin?

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Professional :: Triggering Event When A Textfield Changes?

Apr 24, 2010

how to do this, but I was wondering if there is a way to do the following without setting up an event listener for each textfield...
  
I have a bunch of input textfields on the stage (50+).
 
I want flash to gotoAndStop at frame 5 whenever ANY of the text fields have something typed in them.
 
Possible to do without setting up 50 event listeners?  Is it possible to just set up one event listener that is trigerred when any input field on the stage is changed?

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Professional :: Triggering A Function At The End Of A Timeline?

May 4, 2010

I have an embedded movie playing in a timeline. At the last frame I want it to play a function-

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Php :: Triggering A FLASH Event Function?

Mar 16, 2011

I am trying to build a simple application. The first phase is selecting to upload a file from the user desktop or from the site's gallery.

The question is if the user chose to upload from the gallery, say, go to an PHP page gallery, choose a photo and then redirected to the Flash app. How would you trigger the Flash up to know there was an image chosen and it should load it?

Does PHP send a variable or create an XML based on a choice and pass it via Flash variable, or does it need JavaScript to tell Flash that if the Flash var is not empty run this function?

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I created a Paddle class that doesn't do anything yet. However, I don't think it is working.[code]...

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I am working on a full screen background with multiple images fading into each other. I already have something working with images that are loaded from inside the library. you can see it here: linkNow I am working on a script to dynamically load the images via FlashVars.I have the folowing function, witch gets called the moment I want to load the second image and replace it with the first. The idea is to start the putImage function the moment the image is loaded, but i cant get the loader.onLoadInit to triger.

ActionScript Code:
// load second image
switchImage = function() {

[code]....

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ActionScript 3.0 :: Nested MC Not Triggering MouseEvent?

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How can I trigger a MouseEvent from a nested MC?Basically I have a Sprite that contains a Shape. I'd like that Shape to trigger the listener I've attached to it however, Flash just thinks the container Sprite is being clicked every time.

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ActionScript 3.0 :: Triggering The HTML Form?

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Given an .swf that has some clickable objects/regions. One of these controls is labeled with the word 'pants'. When I click on 'pants' I want an HTML FORM named 'pantsForm' to be submitted. By doing it this way I can send all my hidden variables and HTML objects on to the next page in the POST array.My thought is that I should be able to write a piece of javascript like this:

function pageAction (inVar) {
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case 'pants':

[code]....

And then from within the actionscript the following call:

ExternalInterface.call("pageAction", "pants"));

could _somehow_ be linked to the onClick action for the 'pants' object in the FLASH movie.

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I have a 3 scene movie in Flash MX. Each scene basically loads then stops so user can view the scene and its contents, there is buttons to navigate to the other scenes, but what I want to know is if there is a way I can get it to play the end transition of the scene before it goes to the scene he has clicked to go to?

Something like play rest of the scene you are on then go to scene user clicked.

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ActionScript 3.0 :: Event.COMPLETE Triggering Twice?

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This code works fine in my IDE but when I test it in a browser, the Event.COMPLETE function appears to trigger twice. I put a throw error command in to make it show up in Flash debug Player and the error gets thrown twice. I've even done a string search through the code to see if I've added more than one listener but no luck.

ActionScript Code:
private function downloadCompleteHandler(event:Event):void {
_s.removeEventListener(Event.COMPLETE, downloadCompleteHandler); // Clean up
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[Code]...

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ActionScript 3.0 :: Triggering GotoAndPlay From Within MovieClip?

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How do I trigger gotoAndPlay(1, "Scene 2") from within a MovieClip?

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ActionScript 3.0 :: Timer Event Keeps Triggering?

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My code is contained in a movie clip that plays an animation on roll over and reverses the animation on roll off. The reverse uses a timer that backs up a frame on the each time event. It works for the most part.

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Code:
var watchTimer:Timer = new Timer(30);
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