ActionScript 3.0 :: Button Not Working - Error #1063: Argument Count Mismatch On MoveBabs_fla::MainTimeline/moveBabs()
Feb 6, 2010
I did was make a movie clip (graphic, not moving), called babs_mc and made a simple function to change the x,y and rotation of it and call it and it was working fine. Then I made a button called babs_mc, and tried to get the funtion to work when it was clicked, but I keep getting an error...see below my code...
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Apr 18, 2010
I'm trying to load a swf onto my stage and I'm having some problems with the event handler. I'm getting an error: when I comment out the event handler, it returns no errors, I've tried the function both with and without void, but it doesn't fix the error. I know this should be an easy fix, but it's got me stumped.
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Jan 14, 2008
The very first attempt to write something in AS3.0 stumbled me. Code: play_btn.addEventListener( MouseEvent.CLICK, play ); results in runtime error "ArgumentError: Error #1063: Argument count mismatch on flash.display::MovieClip/play(). Expected 0, got 1". On one hand, everything is clear: the listener is expected to accept one argument and the play() function accepts none. One the other hand, everything starts to work fine after wrapping the call to the play() function in a trival closure, also accepting no arguments:
Code: play_btn.addEventListener( MouseEvent.CLICK, function(){ play(); } ); And as if that's not enough, the Adobe's "Programming ActionScript 3.0" document says on page 131 that "ActionScript 3.0 allows function calls to include more parameters than those defined in the function definition", which kind of implies that the initial code with the direct play() invocation is perfectly legetimate and should not lead to any error.
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Feb 2, 2010
I have a button within a mc, the button calls a function that tweens a toolingtip_mc to fade on. This toolingtip_mc is on the main timeline Error I am getting is below
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ArgumentError: Error #1063: Argument count mismatch on quiz_fla::MainTimeline/toolingtipover(). Expected 0, got 1.
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Feb 15, 2010
I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.
ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1.
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at fl.transitions::Tween/set time()
at fl.transitions::Tween/nextFrame()
at fl.transitions::Tween/onEnterFrame()
I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.
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Feb 11, 2011
I'm getting the following strange error:
ArgumentError: Error #1063: Argument count mismatch on Away3DLiteSprite(). Expected 4, got 0.
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Mar 21, 2011
ArgumentError: Error #1063: Argument count mismatch on scripts::GamePlay(). Expected 1, got 0.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
[code].....
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Jul 6, 2009
I'm trying to call a TweenEvent function which is placed in another class from my Document Class.
ActionScript Code:
ball[i].tweenX();
However, the following error message is appearing...
ActionScript Code:
Error #1063: Argument count mismatch on Ball/tweenX(). Expected 1, got 0.
I'm guessing I need to include something in the parentheses when I call .tweenx();, but I'm not too sure what?Here's the Tween Event function in the Ball class as well if it helps.
ActionScript Code:
public function tweenX(event:TweenEvent):void
{
var randomXBoundary = (xBoundary[int(Math.random() * xBoundary.length)]);
[code]....
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Jun 19, 2010
I'm working on adding a difficulty setting to my platofrm-type game but I got an error and cant figure out what's actually wrong. I'm trying to click anywhere on the stage to take you to the next scene.The error says:
ArgumentError: Error #1063: Argument count mismatch on LevelKey(). Expected 3, got 0.
at flash.display::MovieClip/gotoAndPlay()
at Engine/NormHandler()[Engine::frame3:55]
ArgumentError: Error #1063: Argument count mismatch on Engine/startGame(). Expected 0, got 1.
And my entire code for the scene is:
Code:
stop();
stage.addEventListener(MouseEvent.CLICK, startGame)
function startGame ():void {
[code]....
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Feb 16, 2009
I'm getting the following output: "ArgumentError: Error #1063: Argument count mismatch on AccordionMenu(). Expected 2, got 0." While I'm a noob, I understand what it's telling me, but can't figure out for the life of me why it thinks it is getting 0 arguments.
I'm trying to get an accordion menu to load on a mouse click with info loaded from an XML file. The menu I'm using can be found here: [URl]..It's a cool menu, but it's set up with multiple classes. He's got a custom class for the accordion menu, a custom class for an XML loader, and finally custom class (that he's using as the document class) to load in the other classes. (He also using TweenLite).
Anyway, I've nixed the latter two and am just trying to use the accordion menu as my document class and handle everything else via the ActionScript panel in the timeline. That's where the code below is in my fla file.
A couple of things, the document that I'm pulling my XML from is called "map.xml." So "map.XML.button.country.club" is part of the dot-syntax of my XML file.The original accordion menu was set up to take 3 arguments (a title, an image, and an action). I edited the custom class of the AccordionMenu file to get rid of the action, so it's just looking for 2 arguments now.
The problem is, it thinks it's getting 0. There's a line in the code right below the //comment: "load the menu content...." where I bring in the accordion class, and from what I can figure, I've given it two arguments:
1) "loader.content"
2) "mapXML.button[i].country.club[p].@name"
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Jul 28, 2009
Code:
var stageRef:Stage;
var keyHolder:KeyHolder;
var lowRandKey:Number;
var lowKeyArray:Array = [ //items in here];
public function generateKey(){
The code runs just fine and everything is operational except it always throws this error:
"ArgumentError: Error #1063: Argument count mismatch on KeyHolder$iinit(). Expected 5, got 0." I don't understand how it can say it got 0 when the game wouldn't function without the 5 variables being successfully passed!
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Nov 6, 2010
I have some supposedly simple code to control a component on the main timeline from a button within a movieclip on the timeline, which is resulting in: "Error #1063: Argument count mismatch on net.slideshowpro.slideshowpro::SlideShowPro/loadAlbum(). Expected 2, got 1.at csp_main_fla::nav_bmc_1/loadAlbumWildlife()"I have no idea what the problem is and it's holding me up! Very frustrating! Here is the code on the movieclip's timeline...
stop();
wildlife_btn.buttonMode = true;
function loadAlbumWildlife(event:Event):void {
[code]......
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Jan 28, 2009
I get the following error:
Error #1063: Argument count mismatch on IPod(). Expected 1, got 0.
here it is the code:
Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
[code].....
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Oct 24, 2011
When I am running a test on my code I am recieving the following error:
Quote:
ArgumentError: Error #1063: Argument count mismatch on Scripts::Player/playermovement(). Expected 0, got 1.
Even though I am recieving this error message, I am still able to move the player around with my keyboard inputs. How do I fix this? I far as I can tell I am not passing any variables to function call
Quote:
players.playerMovement
unless I am passing the
Quote:
Event.ENTER_FRAME
from the addEventListener command?In my Level.as file
Code:
public function Level void():void
{
...
addEventListener(Event.ENTER_FRAME, playerInputs);
[code]...
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Aug 6, 2009
Why is the following wrong?
var closeTimer:Timer = new Timer(timeB4Close, 1);
closeTimer.addEventListener("timer", closeQuiz);
closeTimer.start();
[code].......
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Jan 15, 2011
This is my first attempt with AS3...now I am well aware of OOPs concepts and am comfortable with programming, but I am not able to wrap my head around the whole connecting the classes to the display objects on screen thing [linkages and class names n all]..now I managed to fix most errors in my file, which has cbIntro as the base class [set up successfully]...now cbIntro extends MovieClip as it links to an external fla [cbFlash]...but within cbFLash I am calling the following...
[Code]...
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Dec 16, 2010
I'm working on this website and I'm dispatching an event from the document class to another class that is suppose to bring and handle a form when the user asks for it. The thing is that the event gets dispatched and everything but for some reason if I leave the the form Movieclip on the stage i get this error "ArgumentError: Error #1063: Argument count mismatch on FormClass(). Expected 1, got 0."ime.
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Aug 22, 2009
Following a previous error (#1009) I had when trying to load a swf from a preloader, I now get this error
ArgumentError: Error #1063: Argument count mismatch on SlidingIcons/init(). Expected 0, got 1.
at flash.display::DisplayObjectContainer/addChild()
at preloader_fla::MainTimeline/done()
[code]....
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Mar 8, 2011
I'm trying to send an event between a loaded swf and the swf its loaded into but I'm getting the following error.
ArgumentError: Error #1063: Argument count mismatch on one/eventResponse(). Expected 0, got 1.
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at two/test()
I don't understand where this extra argument is coming from. The code is below:
//one.as
package {
import flash.display.MovieClip;
import flash.net.URLRequest;
[code].....
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May 12, 2010
I'm getting this error because I have an instance of one of my classes on the stage.It expects 5 parameters,but it receives 0.I understand why this is happening, I just want to know if there is some work-around so that instances of a class on the stage are not instantiated without having to take them off the stage. Is this possible? I tried unchecking: "Declare Stage Instances Automatically", but I'm pretty sure that deals with something different (variable name duplication).
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May 7, 2009
I keep getting the ArgumentError: "Error #1063: Argument count mismatch on LoadXML(). Expected 1, got 0." Usually this has to do with events or argumants passed in, but both seem fine to me. Does anyone have any ideas??
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Aug 17, 2010
I've created a static class in Flash which works as the inventory delegate for this game. Flash though keeps giving me this error:
ArgumentError: Error #1063: Argument count mismatch on Inventory(). Expected 1, got 0.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
[Code]....
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Jan 17, 2012
I've been playing around with this script for hours now, and I still can't think of a workaround.I'm trying to implement an IPhone Scroller to my app. But it's throwing up this error:
Code:
ArgumentError: Error #1063: Argument count mismatch on weapons_menu(). Expected 1, got 0.
at com.shinedraw.controls::IPhoneScroll()[D:UsersOisinDocumentsFlashFlashcomshinedrawcontrolsIPhoneScroll.as:58]
at weapons_menu/on_added_to_stage()[D:UsersOisinDocumentsFlashFlashweapons_menu.as:64]
[code]....
As far as I can see, the problem is that new MyClass() isn't sending any arguements, and putting any in doesn't seem to help.
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Sep 28, 2010
ArgumentError: Error #1063: Argument count mismatch on ScreenHandler/makeNewScreen(). Expected 0, got 1.
So above is the error I get. I think its getting the boolean I pass to the switch screen function but I don't know.
[code]...
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Oct 29, 2009
I keep getting an error "Argument count mismatch" when I try to find pass 2 arguments to the constuctor of a class it says expected 2 recieved 0. there is nothing else on my stage and I am passing Numbers as arguments.
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Jul 6, 2009
I do not understand what is happening. This is the error I am getting:
ArgumentError: Error #1063: Argument count mismatch on sixties_fla::60s_1/forward(). Expected 0, got 1.
And this is the actionscript I am using:
pre_btn.visible = false;nex_btn.addEventListener(MouseEvent.CLICK, forward);
pre_btn.addEventListener(MouseEvent.CLICK, backward);
function forward() { nextFrame();
}function backward(){ prevFrame();
}
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Mar 12, 2010
i need to get a number and an Event to a function but I'm failing to add the code to add the number value when i call the function :
my code:
Code:
var loaderBODY:URLLoader = new URLLoader();
[code]...
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Feb 22, 2012
I created a save button and added an eventlistener to run the saveAs() when the button is clicked but I'm getting Error #1063: Argument count mismatch on views::TxtView/saveAs(). Expected 0, got 1.[code]The debugger stops when the Save As button is clicked.
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May 7, 2009
ArgumentError: Error #1063: Argument count mismatch on Cars_fla::MainTimeline/addCar(). Expected 0, got 1. I understand that it expects 0. But I don't understand from where it get's 1 parameter..?
Main timeline code
import Car;
import flash.display.MovieClip;
import flash.events.MouseEvent;
add_btn.addEventListener(MouseEvent.CLICK, addCar);
function addCar() {
[Code] .....
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Aug 18, 2011
I tried to modify the AS2 to AS3, but I messed it up
[Code].....
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