ActionScript 2.0 :: Dragging Several Objects At Once

Mar 20, 2011

The code for dragging an object with the mouse is known:

mc.onPress=function(){this.startDrag(false);};
mc.onMouseUp=stopDrag;

I tried to drag two objects at a time using

mc.onPress=function(){this.startDrag(false);mc2.st artDrag(false);};
mc.onMouseUp=function(){this.stopDrag();mc2.stopDr ag();}

But this seems to drag only the object, corresponding to the last parameter in the function

How shall I drag more than one object at a time?

View 7 Replies


Similar Posts:


Loading Objects And Dragging Objects To Create New Instances?

Sep 22, 2009

I want to create a flash movie which firstly loads a selection of images/objects into a portion of the frame. After this is complete, the user can then drag these objects onto another area and the object will be created where the user has chosen. The user can then drag another instance of the ojects onto the area.

For example, there is a background of a lake in one area. A selection of boat pngs are loaded in an area below the lake. The user can drag these boats and place them on the lake. They can drag a boat multiple times if they wish.

View 4 Replies

IDE :: Dragging Multiple Objects In As3

Feb 15, 2010

I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.

The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")

Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:

[Code]....

View 4 Replies

ActionScript 3.0 :: Stop Both Objects From Dragging?

Jun 11, 2010

I've been searching various sites and forums for a solution to this, but have so far found none, so I was hoping to ask for some advice on the subject.Basically I have a movieclip of a photoframe, and I'd like it so when the user clicks the edge of the frame, they can drag it around, while clicking the photo inside the frame will open a new window and show the photo in full view.Originally I thought I could accomplish this simply by using:(Note: Framemc is the main movieclip, with another mc called "Photo" inside which is the picture)[code]But this leads to an odd problem: When dragging the frame it works fine, but the user can also drag the "photomc" around too (like, the frame stays in place and doesnt move with it), thus removing it from the frame.Is there a way to tell the code to move only certain parts of the mc and not others?

View 1 Replies

ActionScript 3.0 :: Dragging Multiple Objects At Once?

Oct 16, 2010

I just wanted to know if there is a way to startdrag() multiple objects at once. I don't want to use the mousemove/enterframe + x And y offset method of dragging, but just use the built-in startdrag method. Making startdrag function multiple times with different objects didn't work.

View 3 Replies

ActionScript 3.0 :: Dragging Objects In One Direction?

Aug 13, 2011

i want to drag objects using startDrag() method only one direction either X or Y .

View 1 Replies

IDE :: Dragging Objects - Rotating And Easing

Aug 22, 2009

I have two drag-related questions. The first one is how to rotate an object by clicking and holding on it, then moving the mouse round in circles. Think of a clock face, and the user clicking and holding on one of the hands, then spinning it around. The centre point would be the part of the hand that's attached to the middle of the clock face, and the other end of the hand would be able to rotate 360 degrees around the face.

The second one (and not related to the first one, a separate query altogether) is how to drag something horizontally along the screen, but have it stuck at a certain speed. So if the user tries to quickly drag the clip from left to right, it will not reach the right instantly, but instead follow the cursor at a slow speed.

View 1 Replies

ActionScript 2.0 :: Dragging Multiple Objects?

Jul 20, 2011

I have an extremely simple fla, that I wanted to add one thing to, but can't get it to work right. There are 5 layers, each one has 1 key frame and that's it.

1. "Actions" Layer
Code:
startDrag("mask", true);

[code].....

View 3 Replies

ActionScript 2.0 :: Place Objects Without Overlapping By Dragging

May 31, 2010

I have for a long time tried to get rods beeing placed side by side without overlapping after dragging. I don't succeed. This side shows that it can work: [URL]. I want my objects beeing placed side by side or over each other, not overlapping and no space between, just like in thos link.

Code:
var mcArray:Array = new Array();
var lastClicked:MovieClip;
function drag() {
this.startDrag();
lastClicked=this;
} function dragEnd() {
[Code] .....

View 2 Replies

ActionScript 2.0 :: Dragging And Resizing Objects With The Mouse?

Mar 18, 2011

I have several shapes on the screen implemented as movieclips.I need to allow the user to drug the objects with the mouse as well as to resize them (i.e. to change objects' _xscale and _yscale)To do every one of these tasks (drug, blow up and blow down) separately is a trivial task.

View 3 Replies

ActionScript 3.0 :: Drag A Specific Image Without Dragging All The Other Objects?

Feb 7, 2010

how can I drag a specific image without dragging all the other objects. The image to be dragged is exported dynamically from the library and activated on a mouse over. Here is the code:
  
function myImage(event:MouseEvent):void {
var img:BitmapData=new livery(0,0);
var MyImg:Bitmap=new Bitmap(img); 

[Code]....

View 1 Replies

ActionScript 2.0 :: Rotating / Dragging Objects Based On Keypress

Jul 22, 2002

I have a bunch of draggable objects and I want to be able to rotate them. Is it best (possible?) to rotate them based on keypress or how might you go about this. Here is my keypress code so far ( draggin works - rotate doesn't )

[Code]...

View 5 Replies

ActionScript 3.0 :: Custom Cursor And StartDrag For Dragging Objects?

Jan 31, 2009

I've made a working custom cursor, but a separate mc which was a draggable object with the default cursor now ignores the custom cursor.

my code:

stage.addEventListener(MouseEvent.MOUSE_MOVE, newCursor);
Mouse.hide();
rectangle2_mc.addEventListener(MouseEvent.MOUSE_DO WN, dragger);
rectangle2_mc.addEventListener(MouseEvent.MOUSE_UP , dropper);

[code]....

View 1 Replies

ActionScript :: Flash - Continuously Dragging Objects Within Bounds From Off-Stage Mouse Coordinates?

Jul 2, 2010

is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.

View 2 Replies

Flex :: Objects Drawn By Flash Graphics Class Exist As Objects?

Jan 16, 2011

Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?

View 4 Replies

Php - Flex Is Deserializing Generic Objects From Zend AMF Instead Of Strictly Typed Objects

Mar 4, 2012

I'm using Zend AMF to send my remote objects to Flex. I've defined a Constant class and created getASClassName() method. Then I've created Action script class in flex.

Objects are send successfully, but they are deserialized to generic Objects in Flex instead of specific ones. EDIT: On network monitor in Flex I can see that AMF value is set to com.my.project.valueobjects.Constant. Although array from event.result contains Objects.

[Code]...

View 1 Replies

ActionScript 3.0 :: Does Setting An Array Of Objects To Null Erase The Objects From Memory

Apr 27, 2010

I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.

While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".

Are the objects still in memory or are they cleaned up when the array is set to []?

View 3 Replies

ActionScript 3.0 :: Get Name Of Mc Mouse Is Over When Dragging An Other?

Jul 17, 2009

I want to if I can set a variable with the mc's name that the mc I'm dragging around hits.I did this before with eval() in as2 but there is not such a thing anymore. [code]...

View 4 Replies

Professional :: Dragging Stage (several Mc's)?

Feb 15, 2010

I am looking for a way to "drag" several movieclips at a time and thereby create a panning effect on the entire stage. The movieclips are supposed to follow the cursor (a mask) on the X axis.

View 9 Replies

DragStop Won't Stop Dragging

Dec 11, 2009

I have the following code:

Code:

lights1.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
lights1.addEventListener(MouseEvent.MOUSE_UP, dropIt);
lights1.buttonMode = true;

[code]...

I can start dragging the symbol no problem but no amount of clicking will get it to stop. Am I doing something wrong? Using Flash CS4 with ActionScript 3.

View 1 Replies

Dragging Components In Flex?

Apr 3, 2010

so I am trying to drag around some images in a canvas. I am adding eventlisteners to the components and calling startDrag() and stopDrag() to pick them up and stuff:

component.addEventListener(MouseEvent.MOUSE_DOWN, component.startDrag)

The problem is that it is selecting the image at its (0,0) location and not where I initially click on it. So there's a sudden "jump" when I click on the image. It is not smooth.

I noticed that startDrag() has two default parameters, one of them is lockCenter and it is default to false. Maybe do I set it equal to true somehow? (I don't know how to pass arguments to my second parameter in addeventlistener)

Another question: if I want to add more conditions to it, like make a new function that uses component.startDrag(), how do I pass the component to this function while adding event listener to it at the same time? for example: I want to do:

component.addEventListener(MouseEvent.MOUSE_DOWN, some_other_function);

where some_other_function uses component.startDrag();

View 2 Replies

Flash :: Dragging On Different Levels?

Apr 26, 2010

I have a flash project with three non overlapping panels (visual spaces) each of which contains different movie-clips. Each movie-clip in a particular panel is the child of that panel.Now, I want to drag one of the movie-clips from one panel to another (remove it as a child from the first panel and add it to the other) without a jitter and proper drag.What is the appropriate way to handle the drag architecturally

View 1 Replies

ActionScript 3.0 :: Dragging Only X And Y Direction?

Feb 4, 2010

i am developing a flash game where i need to drag movie clips but i have to allow dragging only two direction x and y.

View 1 Replies

ActionScript 3.0 :: Mouse_Up/Down Dragging?

May 12, 2011

I've got a MovieClip that I want to drag around the stage, but only whilst the mouse button is held.

I've got this code:

[Code]...

View 1 Replies

ActionScript 2.0 :: Dragging MC Out Of Scrollpane

Feb 29, 2012

I can't seem to drag a movie clip out of my scrollpane. It works fine inside the pane, but it won't show when I drag it out!

View 2 Replies

ActionScript 2.0 :: Dragging Scroller Bar Up And Down Accordingly

Dec 2, 2002

I'm messing around with a text box scroller. I want to be able to click on the scroller bar and drag it up and down accordingly.

Here is the code I am using:
on (press) {
startDrag ("_root.scroller", false, 578, 35, 578, 163);
} on (release) {
stopDrag ();
}

View 5 Replies

ActionScript 2.0 :: Dragging More Than 1 MovieClip?

Dec 7, 2003

How do I drag more the 1 movieClip using this

on (press) {
startDrag(screen);
}
on (release) {
stopDrag();
}

View 3 Replies

ActionScript 2.0 :: Dragging Up And Down Or Left To Right Only

Apr 6, 2008

I have a movieclip in the centre of a cross and want to make it move only along the lines of that cross. Is this possible with startDrag or do I need more complicated method? To illustrate: If you've moved left or right, you can't move up or down and vice versa.

View 2 Replies

ActionScript 2.0 :: Dragging More Than 1 MovieClips?

Dec 7, 2003

How do I drag more the 1 movieClip using this

on (press) {
startDrag(screen);
}

[Code]....

View 3 Replies

ActionScript 3.0 :: Objects Class Find And Change Another Objects Xy Properties?

Oct 13, 2010

What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
 
To be more precise, I'm making it so that when the player moves in a certain direction, he either moves accross the stage, or he starts moving the Level object around the stage, it'd be in an Event kind of function, now I can easily make the Player move, but I don't know how to make the Level object move which the player is inside of.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved