ActionScript 1/2 :: Progress Bar For Movieclip Animations?

Jun 11, 2009

I have to create a presentation with audio and animation synced - it's about 5 minutes.  It has 5 buttons at the bottom that the user can use to navigate to a particular subject of the presentation.  But I was asked if there could be a progress bar for each subject so that the user could see how far they've gone.  I'm thinking I could have something check to see how far along the audio is and have a bar move along as the audio moves along.

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Using MovieClip Inside Each Other For Different Animations

Jan 14, 2010

I'm making a game, and I made a class for the player character, as it is a platformer the character has different animations for different actions (jump, walk, etc...), I create a movieclip for each animation put them all inside a movieclip and tryed to use an array to set the visibility of each movieclip true or false. The problem is I can't reach the moviclips inside the each other.

The code I tried was these
Code: Select allprivate var charClips:Array = new Array();
charClips.push(char.walk, char.jump, char.down, char.stand);
private function setVisible(clip:MovieClip){
for (var i:int=0; i<charClips.length;i++){
if(clip = charClips[i]){
clip.visible = true;
}else{
clip.visible = false;
}}}
And for each action I call setVisible(char.walk).

View 3 Replies

ActionScript 3.0 :: MovieClip With Several Labeled Animations On Timeline

Apr 22, 2008

I have a MovieClip with several labeled animations on it's timeline. When I made the MovieClip I leaved extra frames between each labeled animation, to see things better and to better read the labels. Everything worked just fine, but then I needed to dispatch an event when each labeled section of the animation was done, so I trimmed out the extra frames (which were completely empty... no code, no drawings, nothing) and placed a dispatchEvent(); and a stop(); function on the last frame of each labeled section of the animation...

And this is when my problem occurred: the animation stops at a specific frame within each animation each time I play it. There is no code on that frame, the symbol doesn't run out of frames, or whatnot. I have cancelled all the code that I could to simplify things, and it still doesn't work. I tried adding back the extra frames, cutting out the action frames(so sort of undoing manually to the point that it last worked), but it still stops in the middle of each animation... If I could roll back to before this happened I would try not cutting out the extra frames and just placing the action frame where the animation ends, but I can't...

View 7 Replies

ActionScript 2.0 :: MovieClip - Playing All Animations At Right Time

Jul 11, 2008

I am trying to make this movie clip (presenter1) to play all is animations at the right times, when it starts the movie clip should be on the frame label rock which is frame 1 then on rollover it should go to frame label gesture which is frame 2 onRelease it should go to frame label walk which is frame 3 then if its already on the walk frame then go to walkback which is frame 4.

Code:
Select allpresenter1.onRollOver = function () {
if (frame = "walk") {
stop(); }
else if (frame = "rock") {
this.gotoAndPlay(2);
}}
presenter1.onRollOut = function () {
[Code] .....

View 7 Replies

ActionScript 3.0 :: MovieClip - Controlling The MOUSE_OVER And MOUSE_OUT Animations

Feb 26, 2009

What I would like to do is have various MC's act as buttons so I can have animations in their various states. I have no problem controlling the MOUSE_OVER and MOUSE_OUT animations, but I want another animation to happen with the MOUSE_DOWN action, and at the same time I want to disable the button controls. When I call a myClip.mouseEnabled=false;, myClip plays on, instead of remaining at the frame it is at, like it did with AS2. One solution I found was to create a second mc and have it cover myClip, but the animation I'm using makes it unusable.

View 1 Replies

ActionScript 1/2 :: Multiple Animations For A Single MovieClip Sprite

Jun 23, 2010

how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.

[Code]...

View 1 Replies

ActionScript 3.0 :: Assigning Actions / Animations To MovieClip Buttons?

Mar 18, 2011

I am following along this tutorial: [URL]. And I get to the part where I need to add code to get my buttons to work, and I copy and paste the code and then change the frame labels to match mine, but then I get a syntax error:
"About_Project_mc, Layer 'hit area', Frame 1, Line 1
1086: Syntax error: expecting semicolon before leftbrace."

View 4 Replies

Actionscript 3 - Flash Movieclip With Sub-animations Eating The Memory?

Nov 22, 2011

I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).

View 2 Replies

ActionScript 3.0 :: Difficulties Playing Animations In MovieClip Timeline?

Oct 5, 2009

I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.

checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]

What I want to be able to do is close the "paper" by using the following script (within the movieclip)

Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{

[Code].....

View 0 Replies

ActionScript 3.0 :: Animations Not Working Correctly When Movieclip Is Shifted  To Next Keyframe

Feb 3, 2012

By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame.[code]

View 5 Replies

Flash :: Animations Not Working Correctly When Movieclip Is Shifted To Next Keyframe?

Feb 3, 2012

By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:

[Code]...

View 2 Replies

ActionScript 3.0 :: Stop All The Movieclip Animations And Removed All The Event Listeners?

May 30, 2011

how can i pause and resume my hole game? i wanted to try it with some vars can give the var and tell me how to use it?

btwi have tryd to stop all the movieclip animations and removed all the event listeners

View 2 Replies

Create A Progress Bar (248px Wide) With A Slider That Moves According To The Movie Progress

Jun 4, 2010

I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.

I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?

View 2 Replies

ActionScript 2.0 :: LoadClip And Preloader - Progress Bar Doesn't Seem To Be Monitoring The FOB Movieclip

Jul 9, 2009

I have the following:

[Code]...

Everything runs fine except the progress bar doesn't seem to be monitoring the FOB movieclip.

View 9 Replies

Flex :: User GetRepeaterItem To Set The Progress Of A Progress Bar?

Mar 2, 2011

I have a progress bar inside a repeater and therefore I will need to use getRepeaterItem to set it's progress as suggested in this question.

How can I do that such that the value of progress may be taken from repMonitor.currentItem.threatLevel?

<mx:Accordion id="monAccordian" includeIn="Monitoring" x="10" y="10" width="554" height="242" change="monAccordianChange()" >
<mx:Repeater id="repMonitor" dataProvider="{monitoringArray}">

[Code]....

View 1 Replies

Flash :: MovieClip Progress Bar Width Is Too Small Relative To Parent Container?

Feb 17, 2010

On the stage I have a movieclip (Container, originally 200px width) and inside it with a progressbar movieclip (originally 700px width), scaled with Free Transform Tool to fit the parent container. The width of the container changes run-time while resizing the scene.

In ActionScript I have a function which should set the progress bar width according to a calculated percentage value:

private function updateProgress(event:TimerEvent):void
{
var barWidth:int = _container.width;
var progress:Number = _stream.time / _stream.duration * barWidth;
_progressBar.width = progress;
}

My problem is that the progressBar even at full time (100%) is only at 1/4 of the parent container. I assume that it comes from the symbols original size.

Can I correct this programatically, or I must redesign it with the "designer"?

View 2 Replies

Calling Certain Animations In Other Animations

Apr 8, 2009

anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..

so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..

View 3 Replies

Put Animations Into Buttons?

Jan 1, 2011

I'm not talking about taking the button and fiddling with the way it is. I have an animated glowing effect in both movie clip and graphic and all I want to do is have it play, overlapping the button's over frame. However, everytime I enable simple buttons, neither work. Is a code needed?

Also I need to know how to have my glowing effect to repeat in a specific way. The animation has an intro and a loop. I want it to end by going back to where the loop is to continue looping rather than going back to the intro where it would spantaneously pop up (should I use a generic gotoAndPlay (framenumber); code?)

View 1 Replies

My Animations Not Playing

Sep 12, 2011

I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.

View 3 Replies

CS3 :: Text And Animations Become Blurred

Mar 16, 2009

I've recently began using Flash, and came across an error which I'm afraid I've yet to resolve.While animating some text with the use of masks, it becomes blurred, like this: URL..As you can see, the first text - videos - has no problems, while the second text appears blurred. In the animation, the same happens.

View 1 Replies

ActionScript 2.0 :: Way To Smooth My Animations

Jan 23, 2010

I have a simple one today. How do i smooth out my animations. They seem to be a little choppy. Here is an animation to show you what i mean [url]...w

View 3 Replies

ActionScript 3.0 :: Getting One MC To React To The Animations Of Another?

Jun 3, 2009

I'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out  Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur.  So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?

View 1 Replies

Starting Off With Flash Animations?

Sep 11, 2009

I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?

View 5 Replies

Professional :: Combined Different Animations?

Apr 5, 2010

If I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?

View 4 Replies

Best Way To Make Long Animations?

Nov 2, 2010

Would it be better to make long(5+ minutes) animations all in one file on the same timeline, or to make sections and assemble them later?

View 2 Replies

Professional :: Flash Animations Don't Appear

Mar 28, 2011

I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site

View 3 Replies

Professional :: Animations Are Not Animating?

Apr 13, 2011

My Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.

View 1 Replies

Creating Flash Animations With C#

Jul 27, 2009

i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.

View 3 Replies

IDE :: Unable To Combine 2 Animations

Jul 27, 2009

I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.

If I replace the one works right but the first doesnt. If I dont replace the first one works but everythings all messed up in the other one. Is there a way to combine the 2 animations together?

View 3 Replies

ActionScript 3.0 :: Add Different Animations For Actions In It?

Aug 15, 2009

I am attempting to make a very simple Final-Fantasy-style fighting game and I am just having a little trouble getting the player (MovieClip) to play different animations while he is doing different things I have the concept down the player has a layer that splits up the different sections of animation, but in my code in an ENTER_FRAME looping function when I say[code]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved