Best Way To Make Long Animations?
Nov 2, 2010Would it be better to make long(5+ minutes) animations all in one file on the same timeline, or to make sections and assemble them later?
View 2 RepliesWould it be better to make long(5+ minutes) animations all in one file on the same timeline, or to make sections and assemble them later?
View 2 RepliesI'am making a advanced mp3 player arund this tutorial: [URL] and i want the users of the player to see how long they have listen or how long time back of the song. i have the AS i what to use but i cant connect them. becuase the tutorial i used does not make a sound objekt (MUSIC)
[COde]...
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
View 2 RepliesI need to make a 1 minute long animation for today that incorporates these three elements:It must have a title and credits Must have at least one character that uses the bone tool It must have shape tweens (with hints)The quality doesnīt really matter, just so long as itīs not completely shoddy, or super professional, it just has to be done by today.
View 1 RepliesI have a large group of functions.The function to be called depends on the value of a var (which is a int);I could make a long case statement along the lines of this
PHP Code:
var Pos:int = 0;function test1():void{ trace("Test 1");}function test2():void{ trace("Test 2");}function test3():void{ trace("Test
[code]....
I am using the following code in many places, like you can see, there is m1,m2, m50,m51 m100 etc, it means i have 100 movieclips(in example below, there are 10 mcs only). [code]...
View 3 Replies"Instead of laboring many hours tracing a bitmap in Illustrator or Freehand, you can use a little known Flash tool to convert a bitmap into a vector - the Trace Bitmap Tool. There are two reasons you may prefer vector over bitmap in your flash movies. One: to achieve a cool look. Two: to lower your file size."
you put that text in a text field in flash but you will need to have links on the word flash and illustrator and freehand... how do you do the links? do you convert all the text to a graphic and then transform the works that you want in buttons??
I'm using actionscript 2, I've got a preloader working, but now I'm struggling to make an alpha animation play immediately after the preloader. My attempts have ended up with the animation playing during the preloader.
View 2 RepliesI want to get adobe flash to make animations at home, but im not sure what version to get or where to get it. I don't need the best version and i dont want to spend that much. Thank
View 2 Repliesim following some suggestions to cut my flash website into a few sections to make preloading a bit easier.
so all i want is to make a small round ring rotate as long as the file is loading. so i looked and followed a lot tutorials but all the preloaders tutorials are much more compliceted then i need. they all have persentige sowing, and a bar that is filling according to how much the file has loaded, and colors changing etc. so i tried to take from the tutorials wat i need for my simple preloader to work but i get stuck.i built the animation of the rotating ring, but i get stuck with the actions i need to make the animation work as long as the file is working. i called my ring animation "circularloader". here is a image of the page with the ring:
I'm trying to make about a minute long animation of two koi fish.
1. Fish slowly swim in frame
2. Fish swim in circle a couple times
3. 4 food pellets drop into water
4. Fish eat them one at a time
5. Fish slowly swim out of frame
I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.
Is there a way to make state transitions/animations of a fl.control states - button for example ?All I can do now is change the skin design and that's it, I can't animate between states like I can with Flash Builder skins. So is there a way to do that, any technique or I have to create a button component from scratch?
View 3 RepliesI've only used flash for 5 months now. As you expect, i'm a super novice. I've been trying to follow the books, tutorials i fould on web and was able to make some nice animations,buttons and stuff. But i'm not a programmer, i never been one and i just don't think i got the brains for it. I just know a little bit. Like i said, it's only been 5 months so i only know how to change other's script to suit mine, i can't create any complicated from top of my head. My question is...do I HAVE TO be an expert to make websites with Flash? After all, i'm only learning Flash so I can make interactive websites. I'm not looking forward to making games or drawing boards or anything. Just websites. How much knowledge of Actionscript(or XML) would I need to make a flash only website?
View 4 Repliesi've been trying to make a presentation which is build out of several animations located on the main timeline.I wanted to use frame labels to navigate back and forth in the timeline, so I created back/next buttons and used switch/case code on them based on the frame labels.each animation has a label and a stop(); command at the end of it, right before the next animation.the code for the next button looks like this:
next_btn.addEventListener(MouseEvent.CLICK, click_handler);
function click_handler(event_object:MouseEvent)
{
[code]....
problem is at some point it stops working. i've added the "default: play();" code to try and fix it but it only goes so far.
I want to do is a simple transition that allows to me start some function (at the external swf!) to dismount the LOADED content. I'd like to change the external contents with intros and "outros" located on their own timelines.. It's a simple logic, but I dont know how to manage that.. Everytime I try some simple, it never happens.
[URL]
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
I am working on a project wherein a long (40-50min) flv plays inside a flash interface. I have a set of buttons that I would like to use to skip to different parts of the video as it plays, this works fine on my local machine using cue points but of course online I cannot jump to sections that have not yet been buffered, I'd like to be able to do this if possible. I'm looking at a couple of options at the moment...1, Use a content delivery network that offers a flash media server, as I believe this will sidestep this issue, however this will cost money that isn't really available for this project.2, Split the long movie file up into chunks and have my navigation buttons load a new flv onClick.If I go for option 2 is there any way of keeping a cumulative progress bar running as if it was all one video.
View 11 RepliesI have a long timeline based animation, about 23 minutes in full. When I test or publish the movie, the SWF freezes with about one and a half minutes of playback time left. The streaming audio, however, continues to play.I know that the error isn't due to some sort of errant stop action at that point in the animation because I have it broken up into several scenes, and if I test the final scene by itself, it does not freeze and plays back correctly. Also, if I rearrange the scenes, the SWF still freezes about 21 minutes and 20 seconds into the animation, which, after rearranging, corresponds to a different point in the animation.
View 1 RepliesMy flash site works but takes too long to load. Could you tell me if there are any settings I could adjust to somehow compress the file and shorten the loading time?
View 2 RepliesI've been given a complete soundtrack, about 15 minutes long, complete with background music and dialog.I'm animating the whole thing as once scene so that I can keep all the dialog synced up. My question is, what's the best way to organize my animation?The way I've been doing it, I try to keep my objects on their own layers organized into folders, but even so I end up with a very large and confusing amount of stuff in the layers.But should I just be cutting the soundtrack into scenes and animating the movie using scenes instead?I've never actually used scenes.If I cut the soundtrack how would I avoid audio glitches when the whole animation plays back?
View 1 RepliesI Have Flash CS4 and a pretty decent system with Vista and 3 GB of RAM. However, whenever I click on anything in Flash, it takes about 3 or 4 seconds for it to become active. If I click a keyframe, the stage won't come up for 3-4 seconds, if I click the text tool, the cross hairs won't come up for 3-4 seconds, etc. It has been like this since I installed it...I am just finally getting my full of it.
View 3 Replieswhen exporting a long SWF (10,000 frames and higher...of course not over 16,000 cause it won't export) the exported audio in the SWF will slowly start to lag behind the animation until it is completely out of sync by a few seconds at the end of the clip. i have all my sounds set to stream and they are all on the main timeline. this is a straight animation with no actionScript.i run at 24fps and export the audio at mp3/128kbs/best.
Flash CS4
windows Vista 64bit
8gb RAM
I have a scrollbar in which a very long list which I can't make any shorter / smaller.roblem is, the script for the scroller demands that I place the text at 0,0 on the Flash axis, and the lenght of the text makes it run way down to the lower edge of the Flash workingfield.Somehow this makes the text run 'beyond reach' of the scrollbar; the scroller only shows about 2/3 of the list, and does not show the text beyond that point.How can I extent the reach of the scrollbar??? Can I shift the 0,0 point of the Flash axis (maybe place it higher, so the text falls into the more 'reasonable' regions of the workingfield of Flash?)
View 1 RepliesA) I have created a localconnection and connected to it successfully;
B) I re-run my .swf 20 minutes later and now the .swf cannot .connect(...) because apparently the localconnection object from A is still persistant, and more importantly the name used to .connect("the_name") is still persistant;
I have a java server sending the time with:long time = System.currentTimeMillis();I put this in a packet. It takes up the first 8 bytes of the packet and send it to the as3 client.Then in as3 I read the packet but since there is no readLong function with ByteArray, I can only think of reading it with readDouble to read the first 8 bytes of the packet. I'm not sure if this is the right way to do it.
I compared it with the time from AS3's function: Date().time;The time I get from AS3's Date().time is different than the time I receive from reading the packet with the time sent from the java server.I'm not sure if I'm using the wrong time functions or reading the packet wrong.
I'm having troubles with the width of a line using the lineTo and lineStyle function, I can put setting the thickness and noScale parameters, and it works fine for no longer lines than 32000 pixels, but when I try longer line, the thickness changes to a bigger width. if you want to try what I'm saying you can prove this by changing the num variable:to 33000 for example:
num = 32000
this.createEmptyMovieClip ("Envolvente", 100);
this.Envolvente.lineStyle(0,0x00CC00,100, false, "none",
"round", "miter", 0.8);
[Code]...
I have a gallery slide that is going to be greater than 4000px in length. I have a slide movie instance that I script to slide from right to left.
This method require two slides to make them appear to loop seamlessly. So that is 8000px wide in total. I remember that Flash can only slide movie instance 3000px wide.
What other options do I have to allow for this type of slide length. Inside the slide movie instance, it contains all my images and text that are positioned differently from each other.
Is there a way to know how long one test took in FlexUnit? Is there a way to know how long all tests took?
View 1 RepliesI'm trying to open a connection to a URL that will periodically send over a JSON object. I know that I need to use URLStream and some event callbacks, but I'm in the dark when it comes to knowing how streams of data "work," or the general flow of operations. Assume I know how to open the connection and send the correct request headers. First, some relevant code:
[Code]...
I have generated actionscript (AS3) beans from the Serverside(java).
Now some of the classes had (Long,long,double) which I had to convert into Number on the Actionscript side (as we dont have long ,double etc ) on AS3 side.
Now I have to validate Number on AS3 side to match type on Serverside .
Let take example I have a field
private long number ;
in java which is converted as
private number:Number ; on AS side
this will accept number as (Double Long etc) but we know that we cannot fit Double into long on java
so I am wondering is there anyway we can validate AS3 Number to be valid "Long" on Acrionscript side ?