ActionScript 3.0 :: Add Different Animations For Actions In It?

Aug 15, 2009

I am attempting to make a very simple Final-Fantasy-style fighting game and I am just having a little trouble getting the player (MovieClip) to play different animations while he is doing different things I have the concept down the player has a layer that splits up the different sections of animation, but in my code in an ENTER_FRAME looping function when I say[code]...

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I am following along this tutorial: [URL]. And I get to the part where I need to add code to get my buttons to work, and I copy and paste the code and then change the frame labels to match mine, but then I get a syntax error:
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ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

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[Code]...

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ActionScript 3.0 :: Getting One MC To React To The Animations Of Another?

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I'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out  Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur.  So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?

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I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?

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I made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.

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I bought a package of animations that are stored on the server of the company i bought it from. Now i'm trying to embed the animations in flash. I used this steps that the company gave me.

[Code]....

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ActionScript 3.0 :: Timing Animations Not Working?

Jul 20, 2009

I have two movieclips on stage (red_mc and blue_mc). I'm attempting to have blue_mc fade in first, then when it's finished, I'd like red_mc to fade in. Why is the following code not working? ....

import fl.transitions.*;
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[code]....

In another file, I have four movie clips: blue_mc, yellow_mc, green_mc and violet_mc. The idea is to make blue "invisible" to reveal yellow and back with keyboard command. And switch from green to violet and back with keyboard command. Problem is, one keyboard press switches both blue to yellow AND green to violet. I'd like it to happen sequentially ... meaning first keypress switches blue to yellow only. Next keypress switches the green to yellow only and so forth.

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[code]....

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ActionScript 3.0 :: Several Movie Clip Animations

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ActionScript 2.0 :: CS3 Keep Adding More And More Animations To Each Button?

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I want to add an animation of jumping when I press the Up Key. I have created a "jumping" MC and placed it into my character's movie clip (known as mcMain). Now I want to call the jumping movie clip from the actions in the main timeline, but it only plays the first frame of the jumping animation when you press the up arrow. My theory is that since the script is running on every frame, it's continuously repeating the first frame.[code]And I think that's the command to call on a label, but that is as close to an animation as I could get, so I thought I'd leave that in there as a placeholder.If you do come up with a solution, would it be possible to then help me figure out how I can keep adding more and more animations to each button? I want to simulate different commands (punching, kicking, fireballs etc.) for this fighting game.

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How do I build a scrollbar that listens when certain text is at some Y position and triggers certain animations(MovieClips to play) ?

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ActionScript 3.0 :: 3 X 3 Frame Keyframe Animations?

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I want to to have 3 x 3 Frame Keyframe animations (very simple) with a title keyframe in between each one. What I am struggling with is that instead of repeating the keyframes lots of times and having a huge project I want to repeat each 2 Keyframe animation 30 times (making it a minute long) before moving onto the text keyframe and then the next 2 keyframe animation to loop 30 times before moving on... I then want the whole thing to loop.

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