CTR+Return Wont Play My Animations?
Jun 25, 2009Ctr+return wont play my animation. Instead it just stays on the first frame. It used to play but all of a sudden it just stopped.
View 4 RepliesCtr+return wont play my animation. Instead it just stays on the first frame. It used to play but all of a sudden it just stopped.
View 4 RepliesI'm using actionscript 2, I've got a preloader working, but now I'm struggling to make an alpha animation play immediately after the preloader. My attempts have ended up with the animation playing during the preloader.
View 2 RepliesI am trying to get the solutions from last month but no better luck. I have created interactive 500 animations in flash using CS3 and action script 2.0. Now I want to play these on iPad.
View 3 RepliesHere is what I would like to do: I have some buttons, then 2 movie clips named container and container2. When I click on a button, an external SWF is loaded into container. I have it working so that when another button is clicked, it plays the exit animation of the current SWF, then loads the new one. Here is the code that I used for that: on a button:
Code:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "who";
[Code].....
What I would like to do, is have a button in who.swf, that will load another external swf into container2, while leaving who.swf in place. Then, when one of the main buttons is clicked, I would like it to play the exit animation of the swf that is currently in container2, then play the exit animation of the swf that is currently in container, then load the new swf into container.
I recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.
View 6 RepliesI'm using netstream to show a video in .flv.Over this video I need to show a couple of short animations, and when they play, I need to paus the long video so it doesn't plays in advance in the background.I've got this script to pause the movie:
Code:
btnPlay.onRelease = function () {
ns.pause();
}
But how do I apply it so that when the timeline hits a certain frame, it calls it. I mean, the user can't really know when to stop to see the animations, so it has to be done at a specific time.
Code:
this.onEnterFrame = function(){
ns.pause();
}
Would do it.
Does anyone knows how something similar can be done: [URL] surface I mean the video clips, which zoom when you mouse over them, then when you click they will go forward, blurring the background. Then on close, everything will go back t the home screen. And all the time the movies inside will play.
View 2 Replieshow to go about this: I'm building an animation on the home page of a site that I think people shouldn't have to watch more than once. So, if they've already been on the home page and now they've clicked back to it a second time, I'd like to have the animation not play through again. Is this a good case for a cookie? Maybe I could set a flashVar that reads in the header or referring page, and if it's =="same domain" don't play animation?
View 2 RepliesI have just a play and pause button on a website I'm creating for a client that streams one mp3 song. It works great with the code below, but the problem is that when it reaches the end, it doesn't loop back to the beginning. I would like for the user to be able to press the play button at the end to hear the song again, or include another button that rewinds back to the beginning.
Code:
this.createEmptyMovieClip("sound_mc", 10);
music = new Sound(sound_mc);
music.loadSound("[URL]", true);
music.start();
active_button = "play";
[Code] .....
I have a stop play button but it freezes play as opposed to what I require which is returning cursor to frame 1 to then await the next button click when an animation would play again.I currently have code for the button as :-
on (release) {stopMovies(this);function stopMovies(mov:MovieClip) {for (movs in mov) {if (typeof (mov[movs]) == "movieclip") {mov[movs].stop();stopMovies(mov[movs]);}}}}
Ihave this code
mo_mc.onPress = function() {
if (status == 0) {
mo_mc.gotoAndStop("on");
} else {
[Code]....
I have tuggle button as movie clip (play/pause one button)
now the missing is when the sound end and you are in of postion
no responce for the new click and no sound
So, in my base flash file I have movieclips playing inside of a container.
They are cued from external .swf files.
When one is pushed another checks to see if that movie is at its "midframe" and then plays the remainder of that movie before playing the movie that was pushed.
ALL OF THIS, works fine. The problems is that I have a button inside of these movieclips that I need to play the remainder of the movie to then return to the main menu.
This is the code on the buttons which cycle through the movieclips:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "illustration";
container.loadMovie(illustration);
[Code].....
If I wanted the movie to only return to to the main menu I could use this code, but it's flawed for two reasons:
on(release){
_root.gotoAndPlay(1);
}
a. This doesn't play the rest of the movie before returning to the main menu.
b. Once it returns you to the main menu, none of the other movies will play again.
anyone can offer me a way of housing an XML return in a seperate object, so that the flash movie in question doesn't hang around waiting for the feed to come back.The problem is we have an asp app which is returning the status of about 1000 citrix terminals at once.... while this only takes 10-15 seconds to return, any kind of animated loader i build into the movie, stops playing while flash holds on the XML return, as the http response status never responds dead, but says "waiting" instead.Any kind of way of adding the XML load script as an object listener maybe...?
View 3 RepliesI'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
I would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.
View 2 Repliesanywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
I'm not talking about taking the button and fiddling with the way it is. I have an animated glowing effect in both movie clip and graphic and all I want to do is have it play, overlapping the button's over frame. However, everytime I enable simple buttons, neither work. Is a code needed?
Also I need to know how to have my glowing effect to repeat in a specific way. The animation has an intro and a loop. I want it to end by going back to where the loop is to continue looping rather than going back to the intro where it would spantaneously pop up (should I use a generic gotoAndPlay (framenumber); code?)
I am working in Flash CS4 and am having an issue with my animations. I create a simple tween and press the enter key to play the animation but it does not play. Instead the enter key just toggles the timeline scrubber on and off. When I play the SWF file there is no animation either. If I manually scrub through the timeline the animation appears to be playing correctly. I am simply placing a box on the stage and moving it from left to right using a classic tween. I have tried shutting down and restarting my PC but that does not work. This just started today and was working fine up until today. I am unaware of having made any changes to preferences or anything. I have reset the Essentials view but it is still not working. When I hit CTR ENTER I can step through the frames one by one using the . and , keys on one of the animatioins, on a second one when I step forward a frame the box I am using disapears.
View 3 Repliesi was mugging on this tutorial :
[Code]...
The return a.attributes.first > b.attributes.first will return what value?
I've recently began using Flash, and came across an error which I'm afraid I've yet to resolve.While animating some text with the use of masks, it becomes blurred, like this: URL..As you can see, the first text - videos - has no problems, while the second text appears blurred. In the animation, the same happens.
View 1 RepliesI have a simple one today. How do i smooth out my animations. They seem to be a little choppy. Here is an animation to show you what i mean [url]...w
View 3 RepliesI'm not only new to the forums, but also rather new to AS 3.0, so this might be something really simple but I can't seem to figure it out Basically, what I'm trying to do it make a photogallery that's essentially a grid of thumbnails. When the user rolls over a thumbnail, I want it to grow in size just a little bit and when they click it would get much larger.Now, that part is simple, but when all of these size changes take place, I'm trying to make the other thumbnails get out of the way, instead of the usual overlapping that would occur. So my question is this:Is there some simple way to change the properties of those thumbnail MCs to avoid overlapping at all costs, while remaining on the stage? Or would I have to animate every possible combination separately on ever possible thumbnail?
View 1 RepliesI just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
View 5 RepliesIf I have a couple of animations in a single folder, it doesn't look like there is a way to animate the folder as a whole, so is it possible to group all the animations somehow and animate that?
View 4 RepliesWould it be better to make long(5+ minutes) animations all in one file on the same timeline, or to make sections and assemble them later?
View 2 RepliesI have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
View 3 RepliesMy Newest Animations Are Not Animating. They are running in the timeline but are displaying as static images as animated shockwave files.
View 1 Repliesi am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
View 3 RepliesI made an animation. I made a seccond animation that was suposed to go right after the first. I made a scene 2 and when I copy the frames over it says: Resolve liprary conflict, One or more library items already exist in the document. Replace existing items or dont replace.
If I replace the one works right but the first doesnt. If I dont replace the first one works but everythings all messed up in the other one. Is there a way to combine the 2 animations together?