ActionScript 3.0 :: Movie Clip Fancy Animations - All The Time The Movies Inside Will Play
Sep 15, 2008
Does anyone knows how something similar can be done: [URL] surface I mean the video clips, which zoom when you mouse over them, then when you click they will go forward, blurring the background. Then on close, everything will go back t the home screen. And all the time the movies inside will play.
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I have an empty_MC on my main.swf. In that empty_MC I'm loading 1.swf. In 1.swf I have a movie clip on scene 1 called fade_MC. If I put a button on my main.swf how can I tell fade_MC to play?This is what I'm using to load the 1.swf into my main.swfempty_MC.loadMovie("1.swf");
So this is where I'm stumped. I have 2 scenes, the first scene has "mc1" and the second scene has "mc2" and a button inside it. how do i get the button in mc2 to play mc1?
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
I recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.
Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
It's been asked something like a million times and will probably continue to be asked long as there remains one Newbie on the planet. It is: How does one play an external swf inside a movie clip? But before the reader does an eye-roll-yawn, maybe just maybe it's not as simple as that��at least not to me�� there's more.... For stage simplicity's in this play lets get the characters straight. Lets call the external mc MC Orangutang and the main 'Big Movie where we want that Orangutang to perform [MC Buffalo. First, Buffalo is not a button but is a brief mc animation.
Second, Orangutang is not alone. There are two other MCs that also need to ride the buffalo. Call them what you will; but they are short little MCs that must all come riding onto the stage on the back of MC Buffalo. Third, I have the idea (or maybe its an obsession that) that it is a Flash-Wise idea to have all their aerobatics performed inside of an Empty Movie Clip. Hence, the Circus wold ideally run like this: Click on the MC Buffalo and it plays it short skit, then immediately imports or whatever we want to call it, the three jungle friends at which point all of them are now visible sharing the same stage and obediently waiting for a user to rollover/click on one of them.
All the jungle creatures perform annoyingly perfect when on their own (outside the Big movie Buffalo) but the very second we attempt to bring anyone of those recalcitrant beasts into the movie theater it's poof and he/she/it/they vanish without even a dirty little foot print on stage. I'm embarrassed to confess that I have spent (feels like wasted) weeks, yes weeks hoping to do this on my own but no joy! So, I now turn to the Geniuses.
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
after a while of searching i still despared to find out how to play youtoube movies inside my flash.I notice there is a as2 script that caputure the rigth url to load the flv inside my own flash? or a php code that filter out the right flv?
I want to animate a Movie Clip dynamically, My desired animation is a dynamic route on a grid, from a starting point to an end point, for example: start: (0,0) -> (3,0) -> (3,4) -> (5,4) -> (5,5) end, the route can change if some points on the grid are defined as obstacles, but the principle is the same (movement on the X axis then on the Y axis then X etc... )I have a function that finds the route on the grid but how can I build a long and complete animation from the starting point to the ending point? one solution is the Tween class which only gives an animation on one grid but how can I concatenate number of tweens?
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
This is my site [URL] (click on "portfolio", "about us") so far only this... My goal is to make all animations to load at once, because right now it only loads (loadMovie) on whatever you click, therefore there is a delay between the link you click and what will open. How you could preload all animations before you enter the site. Example of what I mean is here: [URL]
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?