ActionScript 2.0 :: Play Exit Animations On Multiple External SWF's?

Jun 20, 2006

Here is what I would like to do: I have some buttons, then 2 movie clips named container and container2. When I click on a button, an external SWF is loaded into container. I have it working so that when another button is clicked, it plays the exit animation of the current SWF, then loads the new one. Here is the code that I used for that: on a button:

Code:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "who";

[Code].....

What I would like to do, is have a button in who.swf, that will load another external swf into container2, while leaving who.swf in place. Then, when one of the main buttons is clicked, I would like it to play the exit animation of the swf that is currently in container2, then play the exit animation of the swf that is currently in container, then load the new swf into container.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Preload Multiple External Images Into Animations?

Feb 2, 2011

I am not too familiar with flash / action script though it does look a lot like JavaScript which I am fairly familiar with.

what I need:

I have an animation that looks like an envelope is opening and a letter comes out. It works fine but what I want to do next is the tough part.

I want to be able to change the envelope images / letter via php. I am successfully passing in the parameters and images but unfortunately my preloader doesn't pre-load those external images causing the animations to lag or not show up. I need them to all be loaded in 1 preloader.

What I have so far:

in PHP I pass the variables via URL to the flash:

Code:
$invite = $_GET['inv'];
$env = $_GET['env'];
$vars = "inv=" . $invite . "&env=" . $env;

[Code]....

View 1 Replies

IDE :: Play Video On Exit Frame?

Mar 29, 2010

How can I play a play a different video when exiting a frame?

View 1 Replies

Actionscript 3.0 :: Play Multiple External Swf's Automatically Without Buttons?

Oct 12, 2010

I need to play multiple external swf's automatically without buttons. The code I have plays them fine but I need to stop on the last swf in the array. [code]...

View 3 Replies

ActionScript 3.0 :: Play And Stop Sounds On Enter And Exit Frames?

Feb 3, 2010

I would like to have a sound file play when the playhead reaches a frame and then stop when the playhead moves to another frame.

This is the code I currrently have in the frame to play my sound (sound_1) - works fine, no problems.[code]...

View 4 Replies

ActionScript 3.0 :: Play Exit Animation On Main Timeline Then GetURL?

Feb 17, 2010

I'm building a website using actionscript 3 with an animated intro and it has 8 movie clip buttons called Tab1, Tab2,etc. which when clicked navigate to different URL's. I would like play an exit animation (frame 300) on my main time line when a button is click and then goto the url page.

View 7 Replies

ActionScript 3.0 :: Advanced Buttons - Play The Exit Animation When Rollout

Feb 5, 2010

I have a button that looks like this: [URL] so when you rollover, it plays an animation, and when you rollout, it plays the exit animation. And if you rollout before the the enter animation is over, it will jump straight to the exit animation. the swf right there works perfectly, exactly how i want it, so i popped it in as2 and it will not function, so I decided to come here, I need to know how to do this is as3. how can i make this work in cs3?

View 3 Replies

ActionScript 2.0 :: External Swf Containing Button To Exit?

Feb 4, 2009

I have my main swf that contains a movieclip that loads an external swf (This works fine)

In this external swf, I would like to place a button that exits this external swf, and goes to a specific place on my original swf time line..

View 3 Replies

ActionScript 3.0 :: Flash Exit Button On External Swf

Sep 21, 2011

Flash exit button on external swf

View 3 Replies

IDE :: Stop External FLV From Loading On Exit Frame?

Sep 14, 2004

I am using the video component player and it is working fine using this code:

Code:
video.setMedia("elements/flv/episode_1.flv", "FLV");

The problem is, if someone is playing the video and goes to another part of the flash movie, the video keeps playing or loading in the background. The video image doesn't show, but i can hear the audio or see in the browser that it is still loading.

How can i kill the video from loading once the playhead moves from the frame that the video player is on (it is sitting on a single frame)?

View 7 Replies

CTR+Return Wont Play My Animations?

Jun 25, 2009

Ctr+return wont play my animation. Instead it just stays on the first frame. It used to play but all of a sudden it just stopped.

View 4 Replies

Professional :: Multiple Animations In Flash CS4?

Apr 20, 2011

I'm fairly new to Flash and I'm having a bit of trouble.  I've created two animations.  One's a bouncing text animation and the other animation is a series of twinkling stars.  I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop.  Is there any way to have one animation stop and the other loop?

View 3 Replies

Professional :: Multiple Animations In One Animation?

Oct 31, 2011

I have 2 Flash animations, both tweened and working as intended, and now I'd like to make a third flash animation which will be composed of the other 2 animations playing after each other (with a few empty frames in between). How I do this? I tried just adding them to the time line and giving enough frames, but that doesn't do the trick.

View 3 Replies

ActionScript 3.0 :: Do Multiple Animations For One Character?

Jan 22, 2010

I have created a stickman that can walk and it's a full 60 frames of him walking and at frame 60 he's the same as he is in frame 1 so it looks good and it loops well.

I want to have this same stickman jump and also duck at some point. Do I create completely new movie clips for those animations or do I put them all in one movie clip and use labels for the frames to jump around?

In my final flash movie output, I want my stick man to walk forward when I press the RIGHT arrow key, jump when I press the UP arrow and I want him to duck when I press the DOWN arrow.

Now I probably also want him to walk backwards as well so I'm thinking I need to also create a walking backwards walk cycle for him also? or is there some trick I can use to play the walk cycle backwards or something?

View 9 Replies

Make Animations Play Immediately After A Preloader?

Sep 21, 2009

I'm using actionscript 2, I've got a preloader working, but now I'm struggling to make an alpha animation play immediately after the preloader. My attempts have ended up with the animation playing during the preloader.

View 2 Replies

How To Play Interactive Flash Animations On IPad

Nov 2, 2011

I am trying to get the solutions from last month but no better luck. I have created interactive 500 animations in flash using CS3 and action script 2.0. Now I want to play these on iPad.

View 3 Replies

Copying Arrays - Instance Variables - Multiple Animations?

May 17, 2009

- I tried, when I first started making this site, to load all of the artwork images into an array and then copy the array before resizing them for their specific functions (being seen as thumbnails or as full size pics.) Unfortunately, I ran into the well known issue of Array cloning only creating a pointer to the same group of items. I tried the newArray = oldArray.slice() trick, but it didn't seem to work. Finally, I just loaded the images twice into two separate arrays, and it works, but I hate this solution. Anyone got a better one?

- I'm trying to maintain some sort of connection between the two sets of Arrays so that, for example, when someone clicks on Thumbnail 15, Fullsize Image 15 will open up but I couldn't find anything that worked. Renaming the Instance Name dynamically didn't seem to work and adding an Instance Variable dynamically doesn't seem possible either as I can't make the Class I am working with (Sprite, in this case) dynamic ahead of time. I'm sure there's a simple method for this.opens up, the different animations seem to interfere with each other and slow each other down (they also seem to get interference from the time taken to load the image Arrays.)

View 9 Replies

ActionScript 1/2 :: Multiple Animations For A Single MovieClip Sprite

Jun 23, 2010

how to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.

[Code]...

View 1 Replies

Set Up Multiple Flash .swf Animations Simultaneously In Delphi Form?

Jan 31, 2011

ShockwaveFlashObjects_TLB works fine, but I can't see any way in which I can play multiple .swf at the same time.

View 1 Replies

ActionScript 2.0 :: Stop Multiple Animations Of Tweeen Class?

Jul 8, 2010

I have a problem with tween class and multiple instances of a MoviClip.

I'm trying to get this working but, it seems hardto find information about stopping multiple animations. This is my [code]...

View 3 Replies

ActionScript 2.0 :: Time-based Animation - Animations To Play At Certain Times?

Aug 29, 2006

I recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.

View 6 Replies

Actionscript 3 :: Load Multiple Nested Animations As A Separate Files?

Jan 28, 2011

In my project I used main document file, which could load multiple nested animations as a separate files. In the main document I had a global function, for example:

_global.onAnimationEnd(mc:MovieClip){...}

and in animations (could be nested) I just called it like:

onAnimationEnd(this);

View 2 Replies

ActionScript 2.0 :: [CS3] Netstream Play/Pause - Show A Couple Of Short Animations?

Feb 20, 2009

I'm using netstream to show a video in .flv.Over this video I need to show a couple of short animations, and when they play, I need to paus the long video so it doesn't plays in advance in the background.I've got this script to pause the movie:

Code:
btnPlay.onRelease = function () {
ns.pause();
}

But how do I apply it so that when the timeline hits a certain frame, it calls it. I mean, the user can't really know when to stop to see the animations, so it has to be done at a specific time.

Code:
this.onEnterFrame = function(){
ns.pause();
}

Would do it.

View 1 Replies

Creating An Animated Background / Flash Animation - Multiple Looped Animations

Oct 27, 2011

I'm creating an animated background/flash animation, in short I have several tweened pieces all moving/swinging around and I want them all to loop at the end of their individual loops. Each piece is on its own layer) I have been using gotoAndPlay(2); (I'm using a preloader so frame 2 is the start). The problem is (If I'm correct here) is the first layer to reach the end runs the "go to and play" resetting everything!. I want each layer to act independantly. Is there a different version of gotoAndPlay(2); that will work or am I looking at things like nested animations/importing individual fla's ect (all of which goes over my head).

View 4 Replies

ActionScript 3.0 :: Movie Clip Fancy Animations - All The Time The Movies Inside Will Play

Sep 15, 2008

Does anyone knows how something similar can be done: [URL] surface I mean the video clips, which zoom when you mouse over them, then when you click they will go forward, blurring the background. Then on close, everything will go back t the home screen. And all the time the movies inside will play.

View 2 Replies

ActionScript 2.0 :: Creating Smooth Transitions Between External Swf When The Animations Are Done

Oct 19, 2005

Ive read the transitions tutorial and understand how that works, however, the site that I am building uses actionscript for its animation rather than timeline effects (for the most part). creating smooth transitions between external swf when the animations are done in actionscript?

Right now in my external .swf I have two frames, the first frame is the intro the second is the outro. The only difference between the two frames is the actionscript is reversed from fading in to fading out (etc.) on the second. There is no midframe per say, it just stops on the first frame because there is a stop(); on it. When the user clicks out of that section it just moves and plays the second frame. This works, however I fear that that method will get me into trouble later on. Is there a better way of doing this?

View 7 Replies

ActionScript 3.0 :: Make Intro / Outro Animations Before / After Load External Contents?

Nov 24, 2009

I want to do is a simple transition that allows to me start some function (at the external swf!) to dismount the LOADED content. I'd like to change the external contents with intros and "outros" located on their own timelines.. It's a simple logic, but I dont know how to manage that.. Everytime I try some simple, it never happens.

[URL]

View 6 Replies

ActionScript 3.0 :: Play Multiple Videos (all On Xml File) To Play On Button Action?

Jul 14, 2011

I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
 
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....

View 1 Replies

ActionScript 3.0 :: Multiple Videos To Play With Multiple Buttons?

Feb 4, 2010

I am creating a stand alone DVD to be used with Flash player. I am wanting to add different videos that play with different buttons. The following is the code I have for the video to play when the corresponding button is clicked..... My problem is how do I get that video to "leave" and stop playing when another button is pushed to play a different video.
 
Educators_btn.addEventListener(MouseEvent.CLICK,clickEducators);
function clickEducators(evtObj:MouseEvent)
{
gotoAndStop("OE")

[code]....

View 2 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved