ActionScript 3.0 :: BitmapData - SetPixels / SetVector Difficulties?
Dec 22, 2010
I'm trying to get my head round bitmapData and everything you can do with it. I'm using pure AS3 at the moment.I've been playing with some Perlin noise examples - worked ok - and tried writing another image (png) onto the bitmapdata.The new image is EMBEDed in the as3 code:
Code:
[Embed(source='icon.png')]
private var ImageClass:Class;
private var img:Bitmap = new ImageClass();
I write the perlin noise to the BitmapData thus:
Code:
var bmd:BitmapData = new BitmapData(200, 200, true, 0x00000000);
bmd.perlinNoise(baseX, baseY, octaves, seed, stitch, fractal, channels, grayscale, offsets);
var bm:Bitmap = new Bitmap(bmd);
View 2 Replies
Similar Posts:
May 2, 2009
I am trying to use the bitmapData.setPixels method to set certain pixels in the bitmap transparent.But no matter what I do, it always seems to set the pixel(s) black (non-transparent).Here is my code:
[AS]
bmpd = new ImageFromLibrary(0, 0);
bmpd.setPixel(0, 0, 0x00000000);
[/AS]
why its not setting the pixel(s) transparent?
View 4 Replies
Feb 3, 2011
Error #2030: End of file was encountered.
This method is not working
I am using it like this
var ba:ByteArray = new ByteArray();
ba = bmd.getPixels(bmd.rect);
bmd.setPixels(srcRect, ba);
bm.bitmapData = bmd;
img.source = bm;
View 1 Replies
Nov 18, 2010
setPixels and copyPixels, bound to original rectangles and points?
View 0 Replies
May 1, 2005
I want to create a container MC on the main timeline and have different buttons that load a different navigation within the same container, and also has a preloader. look on the website below for example.[URL]..
View 2 Replies
Dec 30, 2009
Anyone experienced Flash player stops loading at around 80% of loading.I've seen at some places these websites (by me) stop loading at some point.Code:www.benvin.netwww.octopix.netWhy this happens? Is it a problem with ISP speed or any other things?
View 4 Replies
Jul 3, 2011
I'm having some difficulties using conditions with XML and AS3.
Having something like this in my XML:
Code:
<?xml version="1.0"?>
<schedule>
<class>
<name day="monday">AAA</name>
[Code]...
View 4 Replies
Mar 4, 2003
I'm working on an asteroids type game and i'm on the shooting aspect of the game. i was wondering how i would get the bullets to fly in the same direction as the ship when it was fired but not to turn when the ship turns... what i've got so far is:
[Code]...
View 2 Replies
Oct 5, 2009
I'm trying to build a site to act as a portfolio. I know AS2 pretty well but want to start using AS3.
checkout what I have so far. [URL] only the "Copenhagen" piece of paper works. The .FLA is here: [URL]
What I want to be able to do is close the "paper" by using the following script (within the movieclip)
Code:
closeb.addEventListener(MouseEvent.CLICK, onClickcb);
function onClickcb(MouseEvent):void
{
[Code].....
View 0 Replies
Nov 7, 2011
I have been having some difficulties with custom context menus with CS5.5 and AS3. I have this working in 2 places: - The FLA file which I use to develop this in (I work within an FLA, but distill everything down to an AS3 based Sprite which can be instantiated via code provided the various symbols are in the library) - In an test harness. (I ensure that the Sprite can be instantiated through pure Actionscript)
The custom context menu works perfectly in both the above scenarios. However, in my main application (which is a good deal more complicated than my test harness) I see the default context menu. All other mouse events on my nested clip work perfectly.
Is there some limitation with the Context menu in AS3? My code looks fine. It pretty much corresponds to the vast majority of Context menu implementations - so feel like there is something I am missing from the bigger picture.
[Code]....
View 2 Replies
Jan 31, 2007
I'm using Flash 8, with this code in the first frame:
import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");
Total ActionScript Errors: 1 Reported Errors: 1
View 8 Replies
Oct 14, 2009
I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()
[Code]...
btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..
View 10 Replies
Dec 29, 2011
I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.
View 3 Replies
Sep 1, 2011
how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.
View 2 Replies
Jul 15, 2009
I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?
View 2 Replies
Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
View 1 Replies
Jan 9, 2012
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
View 4 Replies
Dec 29, 2009
The title might be a little misleading. Look at my code and I will explain
public static function loadTile(tileDir:String = "empty"):void
{
if(tileDir != "empty")
{
tPoint = new Point(0,0);
tRect = new Rectangle(0,0,30,30);
[Code]...
I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.
So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.
View 2 Replies
Jan 10, 2010
So due to my lack of time to research this and my strong curiosity for the matter:Does anyone know of any publicly available classes or ways to convert an array of BitmapData to a video format ByteArray (going to save it since I'm using it in an AIR project)?
I was considering writing my own class for it but started in the research and decided it's a very highly developed field and is hard to quickly find the basics of how to handle it. Thus it's usefulness outweighed it's opportunity cost for the time I have unless there is an already made class for handling this.
Mainly was considering this for short clips that one would create for logos etc so that one can display the logo in other environments with ease.
View 2 Replies
Aug 4, 2010
I have a bitmap with a different bitmapData on it (done through copyPixel) and I was wondering whether there is built in function that can determine what BitmapData the user is clicking on? how to best figure out which BitmapData is clicked, or do I have to do x,y pos comparisons manually?
View 8 Replies
Sep 7, 2011
Are BitmapData objects automatically GPU accelerated for rendering, rotating, and scaling,or does the bitmap they connect to need to have cacheAsBitmap set to true?
View 1 Replies
Dec 8, 2009
I'm trying to load several jpeg images dynamically XML into bitmapdata object in fla. I can see them on the stage of this .swf file.However, I load it into another .swf which is my main to call while clicking on one of menu option.I got this error:Error #1034: Type Coercion failed: cannot convert com::Fashion@1daf4ca1 to flash.display.MovieClip.Does anyone know how to convert that??
private function initBitmapFile(file:String):void
{
loadBMP = new Loader();
[code].......
View 1 Replies
Apr 12, 2010
I'm trying to replicate this function from the Allegro graphics library:
void stretch_blit(BITMAP *source, BITMAP *dest, int source_x,
int source_y, int source_width, int source_height,
int dest_x, dest_y, dest_width, dest_height);
http:[url]....
This is somewhat difficult in Flash, because of the overlapping functionality between the Rectangle and Matrix arguments of AS3's BitmapData.draw() method. This is what I have so far. It only works most of the time, and is incredibly inefficient (due to having to sample pixels twice).
function stretch_blit(src:BitmapData, dest:BitmapData, source_x:int, source_y:int,
source_width:int, source_height:int, dest_x:int, dest_y:int,
dest_width:int, dest_height:int):void {[code].....
View 2 Replies
Jul 28, 2010
I am trying to serialize a Bitmap to store in an XML file. My plan is to turn the BitmapData into a byteArray, but I haven't been able to fine an example of this.
View 1 Replies
Sep 5, 2010
I need to load a very big image on AS3 (currently sized at 8192x8192). I am aware that it does not fit any of the limits imposed by Flash regarding drawing to screen or creating a BitmapData of that size. I just want to load the image so I can copyPixels() some parts of it here and there.The thing is, I'm loading the .jpg file of that size with no problems. The size is recognized correctly from my Loader object. I load it like this:[code]But I am greeted with the #2015 "Invalid BitmapData" error usually reserved for BitmapDatas that are too big. The error also happens if I try to do a copyPixels(), which is what I need to do.Is there any workaround I can use so I can get data from an image this big on AS3?
View 1 Replies
Sep 15, 2010
I have a BitmapData object created dynamically that contains user-drawn shapes. I then attach that BitmapData object to a MovieClip via a Bitmap object and set that MovieClip as a mask to another MovieClip. The mask works but the whole bounding rectangle of the BitmapData is acting as the mask. But I want to exclude the transparent portion from the mask so only user-drawn shape can be set as mask. Can anyone tell how to achieve that?
View 3 Replies
Nov 2, 2010
I'm trying to convert all letters in a textfield to bitmap data. I then want to animate each of them. I'm able to return an array of rectangles using getCharBoundaries. But then how do I convert each letter to BitMapData?
package
{
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.text.TextField;
[Code].....
View 1 Replies
Dec 5, 2010
I have a filled Shape, and a BitmapData that is the same width and height as the Shape's bounding box. I need to cut the Shape from the BitmapData (basically draw the BitmapData onto the shape...) [URL]I use the rather hackish method of:
public static function cutPoly(img:BitmapData, s:Shape, bounds:Bounds):BitmapData {
var temp:BitmapData = new BitmapData(bounds.width, bounds.height, true);
Main.inst.stageQuality("low"); //hack to kill anti-aliasing
[code]....
View 4 Replies
Apr 19, 2011
I need to convert bitmapData grabbed from movie clip to jpeg or png. Is there some lib for that?
View 4 Replies
Oct 12, 2011
I'm trying to add a sprite to a stage made from bitmapData I link to from the library with the identifier pointerGraphic, here's my code:
Pointer.as
package com.George.BMIapp
{
import pointerGraphic;
import flash.display.BitmapData;
[Code]....
Yet nothing appears on the stage, yet there are no errors (I'm in strict mode with debugging enabled).
View 2 Replies