Java :: Does KeyEvent Work With Flash Games
Apr 27, 2011Is it possible to use the Java KeyEvent to sends keys to a flash game? I would like to be able to control a flash game from a Java program I have written.
View 2 RepliesIs it possible to use the Java KeyEvent to sends keys to a flash game? I would like to be able to control a flash game from a Java program I have written.
View 2 RepliesI am curious about how battlefield heroes works - it is a game playable in your web browser, and it is quite alot more complex than your average webbrowser game. Does anyone know what technology it is based on? Flash, ActiveX, Applets....? What technology does Age Of Empires Online use?
View 3 RepliesI absolutely love good defender games (e.g. Gemcraft, Protector: reclaiming the throne) as they can be intellectually quite challenging; it's like playing chess but a little less thinking and a bit more action. Sadly, there are not that many good ones out there and I thought I would create one myself and share it with the rest of the world by making it available on-line.I have never worked with ActionScript but when it comes to on-line games, this is the main choice. I have tried to find a decent 2D game in the form of a Java applet but to no avail. Why is this so? I could write the game, most comfortably, in Delphi for Win32 but then people would need to download the executable, which could deter some form downloading it, and also it would only work on Windows. I am also familiar with Java, having worked with Java for the last four years or so; although, I don't have much experience with games programming.
Should I not be deterred by the fact that all on-line games are written for in Flash and create my defender game as a Java applet, or should I consider learning ActionScript and games development for the ActionScript Virtual Machine (AS3 looks very much like Java... but still, it's an entirely new technology to me and I might never use it professionally.)
I saw this video, and I am really curious how it was performed. My intuition is that he scraped pixels from the screen (one per 'box'), and then fed that into some program to determine the next move.
Is scraping pixel-by-pixel the way to do this, or is there a better way? I am looking to do something similar with either Java or Python.
I'm writing a simple game based on my physics engine for Android (in Java). Because I want to play with some special graphic effects performance is very important for me. I read on the Internet that you can write an application in ActionScript3 and then just export it as an iPhone/iPad or Android application. That means, I wouldn't have to rewrite everything from Java to Objective-C if I wanted to make version also for iPhone. Do you have any experience with writing games in ActionScript3 for both Android and iPhone/iPad? Are there any significant advantages / disadvantages?
View 4 RepliesWhen I played Pogo Payday Freecell, if I'd right-click on a hidden card it would show that card. Now (on Flash 10.3) if I right click I get a pull down menu with show card - press space bar, Global setting and Adobe written.
I've also noticed on a number of other sites that right click now bring up this pul down menu with Adobe written on the bottom. How can I change the settings so they work like they used to?
I'm using Flex and AS3 (I chose Actionscript project) to make a new project. I use Tweener for all my tween animations. Well now I have written a script that when a key is pressed (left or right key) a sprite should Tween to the left or right. Now that's not working...
I've pasted the code here [URL] and I activate the keylisteners (function activateKeys) in another class. Works fine cause it traces everything.
I'm building part of an UI that suggests certain words based on to the user's input. (Quit like Google's suggestions) It works quite well but one detail bothers me: When I have a list of suggestions I highlight the list-items by listening to the arrow up and down keys. When the fist element is highlighted, and the user presses the up arrow, I want the cursor to be in the Text(Input)Field again, but at the last position.
(I removed the focus from the InputField not to move the cursor in my singel line field to the first position when the up-arrow is pressed)
I set the cursor to the last Position using setSelection() but as it is the field receives the key-press after my event callback is executed and the pressing of the up-arrow in a single line field does what it always does, it places the cursor at the first position.
I considered using the CHANGE event, but as the arrow key does not actually change the content of the TextField, that is not working. Still I think that the solution might be along that way, as the CHANGE event is/would be at the end of the event-chain, where I need to do the repositioning of the cursor.
I'm creating a Golf game and I have several _mc's with a golfer swinging a club...front view, side view, back view.... I have them set up so the user can move the golfer around the screen with the arrowKeys. The spacebar activates the golfer to swing the club....But I would like the user to have more control over the amount of swing the golfer can take....ie. (full-swing, half-swing, quarter-swing, etc.)I have played several games were the space bar can be depressed for a few seconds to power up an object....the first one that comes to mind is PinBall, were the plunger is pulled back slightly with holding down the spbar for a short time, or it is pulled way back the longer you hold the spbar down. The code I have now is a basic KeyEvent Listner...
keyListener = new Object();
keyListener.onKeyDown=function(){
if(Key.isDown(Key.SPACE)){
[code]...
As me and my friend are working on the same source code of a project on flex builder, I'm looking for a solution that makes it possible to work on different computers and edit the same source code.
View 3 RepliesAre there any workarounds to get the Flex compiler to work with a 64bit JRE? If I use an MXMLC task in an Ant buildfile in Eclipse it works fine but if I try to use MXMLC from the command line (or try the Run... command from FDT in Eclipse) it fails, telling me ...
"Error loading: C:Program FilesJavajrrt-1.6.0jreinjrockitjvm.dll"
(this is with a 64bit JRockit runtime but that shouldn't matter).
The reference doc ( here ) tells us to download the sample application: Included in the project distribution is a collection of samples called the Spring BlazeDS Integration Test Drive. This samples project is set up to be built with Maven and then imported into Eclipse for running the application via WTP.
The samples in question, must either be spring-flex-testdrive-spring3.zip which is linked to in the document or spring-flex-testdrive-spring3.zip based on the notion that this is release 1.5.0.M1 (docs and samples).After I configure maven as described with the proper environment variable:
MAVEN_OPTS="-Xms256m -Xmx512m -XX:PermSize=128m -XX:MaxPermSize=256m"
I then execute (per instruction) the command to install: mvn clean install from the extracted samples directory (in my case C:spring-flex-testdrive ), I receive the following error:
C:spring-flex-testdrive>mvn clean install
[INFO] Scanning for projects...
[ERROR] The build could not read 1 project -> [Help 1]
[ERROR]
[code]....
I have managed to get a "Spring BlazeDS" application working (with Flex), but now I'm at the point where I need to implement security, and if the samples would compile and run correctly.
I have a client-server multigame suite for PC ("kind of" cross-platform using cygwin), which is developed in Java(game menus and database management), C++ (server side), and adobe Flash (game graphics & interaction).
I have never tried to develop for android, so i have no experience.I am thinking of migrating this suite to google TV. So i would like someone with android experience to give a clue on the following :
1) Is it going to be easy to migrate the Java application to an Android application?
2) What kind of Flash support does Android have? Can it load directly swf applications? Does it have to load swf's through browser?
3) Can i find any kind of performance indexes for google TV hardware?
I need to load somehow the html code of a webpage A into a javascript string of another webpage B, on a different host. I know this is impossible to do with javascript alone because of the same origin policy, and I know I could do it loading the page via php on my server and then send results back to the user's client but I wouldn't be able to handle so many requests, so I need it to be done directly by the user's browser. I can use nearly whatever browser scripting language/applet framework common enough to be installed on the majority of my users' computers, like flash and java.On example, what if I use flash or java to load the external html code and then call a javascript callback function providing the source? Could this work?
View 2 RepliesIf one doesn't have the source code, the only to test is to send keystroke and mouse move so I found this product but it's not free and opensource price is not even known :([URL] Squish supports automating interactions and testing non-HTML/DOM elements, that is, native objects, which are embedded in a web page. This is done at a fairly abstract level, which means that mouse and text input can be recorded and replayed.
In addition it is possible to inspect embedded native objects with the Spy tool and to insert verifications for these native objects. All of a native object's public properties can be accessed in test scripts.
I'm working on a Flash project and someone recommended Red5 as a media streaming server. Do I need to know java to use build applications that use Red5 as their server?
View 2 RepliesI'm looking to create a new website with flash games, most of which need to be multiplayer.The games I had in mind are a battleship-type game, a pirate's dice game, and a texas holdem game.I'd also like to have a single player "wheel" that you can spin and win points off.I'd also like to have a points system where members wager their points over games.
View 6 RepliesI am have a web site in Flex. And i want to add a few flash games in it.
I know [url]... has its games on facebook. Can I also add there games on my website?
Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.
Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].
Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?
On my venture for quick rendering within Flash, I've worked out that the only solution is to create sprite sheets on the fly. Sprite sheets are created from a MovieClip using BitmapData.draw().
I have a graphics manager class which has a method that accepts a MovieClip and an int. The MovieClip is the target to capture graphics from, and the int represents how many different angles the image can be rendered at within 360 degrees.
[Code]...
Any advice around this would be extremely helpful. Note: I have made sure to utilize BitmapData.dispose() within my own dispose() method defined by SpriteSheet to clear up RAM, I am more concerned about how much RAM I can use at one given time (all game assets that will render ready to be used).
What is the best program to make flash games?
View 1 RepliesI am new to actionscript. I am following a tutorial on lynda. I am trying to learn how to create flash games. I am using flash cs4. The tutorial uses flash cs3 and and actionscript 3.0. I added a movie clip to my library and enabled export for actionscript. I got a dialog box that says "a definition for this class could not be found in the classpath, so one will automatically be generated in the swf file upon export." I click ok. Then when I try to test it, I get an error that says "call to possibly undefined method". What exactly am I doing wrong?
View 7 RepliesI'm developing a Risk like game in flash and I want to use an AI I developed using Prolog language.How can I use the Prolog code in actionscript? do I have to translate it to anther language? is there any automatic way of doing this?
View 1 RepliesI hope I am in the right forum with my question - I am playing at [URL}.. and there is a Flash Application for Live Games - Link "Live" at the website.
My problem is that I can't open the Flash games because I if I click at "Live" in the main navigation nothing happens!!!
Other flash applications at other websites I can't open or see without problems - I really don't know what the problem is.
What are the best (considered by professionals) approaches while creating a platformer based game for Creating game levels & background (static ones).Create a single background and scale it?or Display it on-the-fly by loading objects (probably repeating them often).
If the first one is the choice then it would become essential to create each level manually of the game & putting level editors difficult.
Also if the later is the choice I find it too processor intensive....my frame rate almost breaks into half, while trying to manage so many objects together on screen.
Is there any way to play flash games in a java application? I saw jflashplayer, but it is commercial.
View 1 RepliesI have an idea to create a multiplayer online card game and I prefer to use flash, like yahoo chess(it is not a card game), zynga poker etc.
View 2 RepliesI dont have any experiencie using this pattern when developing a game, except on a data driven website made mostly in Flex.The question is, are there any drawbacks of this pattern?, let say, performance for example?If anyone implemented a game using this framework.
View 1 RepliesI am planning to create a flash game on my own.Is there an opensource tool for making flash games?
View 5 RepliesI just wanted to know how people code buildings so that the character doesn't bump into them. I tried to do it, but somehow it didn't work. Attached is a sample FLA (Flash 8) explaining my problem. Just move the blue circle with the arrow keys and try to see what happens when you bump into the gray block.The code I have for the circle is:
Code:
onClipEvent (load) {
moveSpeed = 3;
[code].....