ActionScript 3.0 :: Branch Target Was Not On Valid Instruction
Dec 14, 2008
This is one of the oddest errors I've encountered from the flash compiler. It spits out a bunch of compile echo text like:
Code:
- 49:pushbyte 0
stack:
scope: [global Object$ AS3.script::Parser$] AS3.script::Parser
locals: AS3.script::Parser? int Boolean int String? *
[Code] .....
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Mar 12, 2010
Most JavaScript code is also syntactically valid ActionScript 3.0 code. However, there are some exceptions which leads me to my question:
Which constructs/features in JavaScript are syntactically invalid in ActionScript 3.0? Please provide concrete examples of JavaScript code (basic JavaScript code without DOM API usage) that is NOT valid ActionScript 3.0 code.
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May 24, 2010
I have a tree being populated by an array collection. I don't have control of the data in the array collection and even when a node has no children it still has a "children" property that is causing my tree to treat every node as branch. I can do a simple check on the length of the array in the children property. If this is 0 I need the tree to display the node as a leaf, no disclosure icon. Any thoughts on how I can achieve this? It would be nice if there were a branchFunction like the iconFunction and labelFunction.
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Jul 18, 2009
AS1, AS2 don't require import instructionAS3 require. Why
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Oct 6, 2010
I have done a very basic flash navigation using on rollover within movieclips that make them fade in or out when you roll over. Here: http:[url].......My client has asked that when you roll over another button the current page button fades out. This should be straight forward but I have forgotten how to send an instruction from one MC to another. This is the code I have applied to an invisible button within the mc
Code: Select allon (rollOver)[code]........
So instead I need all other buttons on (rollOver) { gotoAndPlay("over"); to have another line in the same mc to make home button mc gotoAndPlay("out") then reverse on rollout.I have a different nav bar for each page.
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Mar 10, 2010
I was wondering if anyone had access to source code that would allow me to draw lines between objects. I have examples of the standard one line between 2 objects.
What I'm looking for is an example of how to draw a branching line. I.e. Starts as a line coming from an object and then branches out to other objects. I don't want to draw multiple lines from the same object because I need the objects to be related and the lines to have a settable property.
The added issue is that I want the number of branches available to be settable by the user. But if I can find code that dooes the branching lines, it probably wouldnt be too hard to tweek.
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Feb 6, 2011
I have a file that I've been working on, and i want to take what I have and modify it heavily, but I want to keep the original; if there was a 'duplicate' project command I would do that, but I don't see one, and wondered if there might be a way to keep it all in the same project for tidiness purposes. I'd just copy paste the directory myself but just want to make sure I'm not missing some functionality.
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Nov 6, 2010
xml stuff in action script is so... non-intuitive.. cubersome I can compare it to the xml libs that I used in playground sdk, popcap and other .. tinyxml.. ....
I' m trying to make that simpliest thing for about 2-3 hours.. + reading books.. and still can't do it..
what I want to do is:
<xml>
<Weapons>
<Weapon id="canon" rechargeTime="200" impulse="30">
[Code].....
how do I read the all "Weapon" objects listed inside Weapons.. NOTE: I dont want to use the method.. that returns "Weapon" from all over the xml... cause I probably want to list weapons in other sections for other purposes
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Feb 26, 2010
I think in my last post I was trying something that wasn't possible, or correct There are 9 Children. The alpha of evt.target changes on mouse click, and a square is added around the evt.target which overlaps the two neigbouring Children.
The number of Children is then 10, and I am trying to detect whether the next evt.target is overlapped by the square before passing an instruction to change/not change its alpha.
[Code]...
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Sep 6, 2010
I'm having a problem with Adobe Flash Media Server 3.5.4 (Developer) default install ldd` showed me some missing libs, but I was able to overcome that server` runs fine, but I can't run `fmsadmin I'm using Debian 5.0.6 on VPS Here is some debug info I was able to get:
srv:/opt/adobe/fms# gdb fmsadmin GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later [URL].. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details.This GDB was configured as "i486-linux-gnu" (no debugging symbols found)
[Code]...
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Oct 19, 2011
I just can't find the script required to automatically load another .swf when the (already) loaded movie reaches the end of the timeline.Context: 1st swf has been inserted into an html doc with a div tag. I want to add the script to the timeline of this movie.
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Nov 18, 2009
I'm using the iconField property of the Flex Tree to dynamically set the icon that a node should use. This works fine for leaf nodes but for branch nodes it doesn't seem to respect my iconField and instead just shows the default folder node.
Here's a simple repro:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script>
<![CDATA[
[Embed("assets/icon1.png")]
[Code].....
What happens is that icon2 shows for the East and West nodes but icon1 doesn't show for the Sales node. How can I get this to work?
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Sep 24, 2010
I've created an mxml page that displays a tree control, however the data is only being displayed as branches. Even items that are leaves are being displayed as branches.
<mx:Script>
<![CDATA[
import mx.collections.ArrayCollection;
public function init():void {
var item:Object;
var array:Array = new Array();
[Code] .....
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Jun 7, 2006
I've got a tree component which works great, but I'm trying to add an item at a particular location (immediately after the item they select) into the tree. The problem is that I'm trying to add an item within a branch. I'm using myTree.getDisplayIndex(myNode) to get the position within the tree, but it gives the location relative to the entire list, but I need to get the position relative to the parent (which is what myNode.parentNode.addTreeNodeAt is trying to write to)...
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Nov 24, 2008
I've got a minor issue with a non-functioning delete instruction in a onEnterFrame statement. Here's the code
this.onEnterFrame = function() {if ((_root.gira1 == 1) && (_root.gira2 == 1) && (_root.gira3 == 1) && (_root.gira4 == 1)) {gotoAndPlay("action");delete this ["onEnterFrame"];_root.tunnelaperto = 1;
}}
what you suggest? Till now "delete this ["onEnterFrame"]" always went allright...
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Feb 11, 2011
I have added an event handler for itemOpening event for the tree component inside the handler basically ido myTree.selectedItem = event.item ; and then add the new data inside myTree.selectedItem.children.push(newData); But It do not show simultaneously instead I have to close , open the branch again to see the new data. I think I need to refresh something after adding new data but dont know what? below is the code but without the declaration , script tag etc
<services:DocumentService id="$document"/>
<s:CallResponder id="$newFolderAdded" result="$newFolderAdded_resultHandler(event)"/>
[Code]....
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Apr 3, 2011
I have tested with frame number it works, it doesn't with label name. Is it possible ? In main.as:
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gotoAndStop(1);
}[code]....
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Sep 9, 2009
I want to make a simple next and back button for an instruction page so far this is what I have
[Code]...
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Dec 8, 2006
im loading a XML tree whit scr="",, and using script
Code:
var my_pb:mx.controls.ProgressBar;
var my_ldr:mx.controls.Loader;
var my_tree:mx.controls.Tree;[code]...
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I have a class Dialogs it has a method Open.Now I have an Instruction subclass of Dialogs. I want it to do something special when the method Open is called. Is there a way to "append" the open method in the Instruction sublass?
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onClipEvent(load)
{
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I have a very complex Flash application (think Photoshop in Flash).
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How could I make this section of code valid? I have not had much experience with flash embedment.[code]
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Code:
box.onRelease = function():Void {
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