This event should show me the file.swf file, instantly when i get to that frame.But it doesnt show anything and it does if i put the code on a button on(release). Why ? Is it the "gotoandstop()" instruction?
I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");
I have done a very basic flash navigation using on rollover within movieclips that make them fade in or out when you roll over. Here: http:[url].......My client has asked that when you roll over another button the current page button fades out. This should be straight forward but I have forgotten how to send an instruction from one MC to another. This is the code I have applied to an invisible button within the mc
Code: Select allon (rollOver)[code]........
So instead I need all other buttons on (rollOver) { gotoAndPlay("over"); to have another line in the same mc to make home button mc gotoAndPlay("out") then reverse on rollout.I have a different nav bar for each page.
I think in my last post I was trying something that wasn't possible, or correct There are 9 Children. The alpha of evt.target changes on mouse click, and a square is added around the evt.target which overlaps the two neigbouring Children.
The number of Children is then 10, and I am trying to detect whether the next evt.target is overlapped by the square before passing an instruction to change/not change its alpha.
I'm having a problem with Adobe Flash Media Server 3.5.4 (Developer) default install ldd` showed me some missing libs, but I was able to overcome that server` runs fine, but I can't run `fmsadmin I'm using Debian 5.0.6 on VPS Here is some debug info I was able to get:
srv:/opt/adobe/fms# gdb fmsadmin GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later [URL].. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details.This GDB was configured as "i486-linux-gnu" (no debugging symbols found)
I just can't find the script required to automatically load another .swf when the (already) loaded movie reaches the end of the timeline.Context: 1st swf has been inserted into an html doc with a div tag. I want to add the script to the timeline of this movie.
I have a class Dialogs it has a method Open.Now I have an Instruction subclass of Dialogs. I want it to do something special when the method Open is called. Is there a way to "append" the open method in the Instruction sublass?
I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:
stop(); btn_play.onRelease = function (){ stopAllSounds(); gotoAndPlay(2); }
Then on frame 2 there is a square for stop with this code:
stop(); btn_stop.onRelease = function (){ gotoAndStop(1); stopAllSounds(); }
It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.
Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?
I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.
On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.
Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.
im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.
But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.
I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.
I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.
I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".
From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.
I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.
I was wondering if you might have some insight as to why my code is not working.I have attached the file
using flash lite 2.0 using action script 2.0 /1.0
use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt
I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.