ActionScript 3.0 :: "append" The Open Method In The Instruction Sublass?
Aug 17, 2010
I have a class Dialogs it has a method Open.Now I have an Instruction subclass of Dialogs. I want it to do something special when the method Open is called. Is there a way to "append" the open method in the Instruction sublass?
I recently had to tell a client that I didn't want to work on their project because I was unclear about something. When you append a recording from a stream does the metadata get updated correctly after the append? I've worked with metadata before and from my recolection anytime a .flv was changed I had to manually update the metadata.
I have done a very basic flash navigation using on rollover within movieclips that make them fade in or out when you roll over. Here: http:[url].......My client has asked that when you roll over another button the current page button fades out. This should be straight forward but I have forgotten how to send an instruction from one MC to another. This is the code I have applied to an invisible button within the mc
Code: Select allon (rollOver)[code]........
So instead I need all other buttons on (rollOver) { gotoAndPlay("over"); to have another line in the same mc to make home button mc gotoAndPlay("out") then reverse on rollout.I have a different nav bar for each page.
I think in my last post I was trying something that wasn't possible, or correct There are 9 Children. The alpha of evt.target changes on mouse click, and a square is added around the evt.target which overlaps the two neigbouring Children.
The number of Children is then 10, and I am trying to detect whether the next evt.target is overlapped by the square before passing an instruction to change/not change its alpha.
I'm having a problem with Adobe Flash Media Server 3.5.4 (Developer) default install ldd` showed me some missing libs, but I was able to overcome that server` runs fine, but I can't run `fmsadmin I'm using Debian 5.0.6 on VPS Here is some debug info I was able to get:
srv:/opt/adobe/fms# gdb fmsadmin GNU gdb 6.8-debian Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later [URL].. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details.This GDB was configured as "i486-linux-gnu" (no debugging symbols found)
I just can't find the script required to automatically load another .swf when the (already) loaded movie reaches the end of the timeline.Context: 1st swf has been inserted into an html doc with a div tag. I want to add the script to the timeline of this movie.
I'm using a for loop to creat a bunch of identical movie clips I want to attach a different sound to each one of these clips. Is there a way to append a variable onto the end of another variable name. (ie. where i = [0,1,2,3,4,etc] variable[i] = variable0, variable1,variable2,variable3,variable4,etc.) below is the part of the code that I am trying to get working:
for (var i:Number = 0; i < xmlData.object_count; i++){ //create movie clips var boxContainer_mc:boxContainer = new boxContainer();
I'm writing an XML preferences file for an Adobe AIR project, and I'd really like to include XML comments. How does one append a comment to XML? The following doesn't work (the file just ends up with a blank line where the comment should be):
ActionScript Code: var prefs:XML = new XML(); prefs.ignoreComments = false;
What I would like to do is simply add to a dataProvider, but when I do, I get an error. Here's the code I'm trying to run...
dg.dataProvider.addItem(obj.ResultSet.Result[i]);
It's inside a for loop, using i as the integer. It works great doing...dg.dataProvider = obj.ResultSet.Result But that won't work for me, because I need to add to the dataprovider more than once. I'm getting results in batches of 10, and I need to add each batch to the dataProvider when it's received. I also tried to to do...
var dgDP:dataProvider = new dataProvider(); But for some reason Flex doesn't recognize it...
I need to append 4 letters to my variable name when referencing it to get either spanish or english XML data. I am trying to reuse my functions without writing an if statement.
like so:
//two options for var spa_my_videos:XMLList; var eng_my_videos:XMLList;
Is there a way to append an object that has already been created: CODE: userobject; userobject = {uname:username, uage:so.data[username].age} What if I wanted to add a phone property?
I have a flvplayer assigned to the id player and I am trying to set buffer times for videos I have embedded in an array, I understand how to pull the information from my array and have that value be set intoplayer.setBufferTime(value);but when ever I call that command it gives me the error1061: Call to a possibly undefined method setBufferTime through a reference with static type fl.video:FLVPlayback. player.setBufferTime(1);
I am using adobe dvrcast to record my live streams. the problem I am having is when I stop the encode during a live stream, a new file is not created, the existing stream is written over. How can I preventive this from occuring. Is there a way to have all vod files that are in one folder to roll over to the next file during play back.
I am using this method to fix the Active Content issue,[URL]but now I have come across a situation when I have to append the end of the .swf. EG: Active content fix script. It does not use the extension .swf
Due to the target website restriction, it only accepts swf file, and I want to pass parameter to this, So I post http:[url]............pass the file parameter this way, and This worked before, But now it doesn't, Where do I do wrong?
I need to append MIDI files: leave header (same for all files) and other meta information, just copy music/score part. I already have MIDI files in appropriate bytearrays, as I guessed I need to use writeBytes, but unfortunately couldn't find which bytes I need to take and copy. Something like this:
var newFileBytes:ByteArray=new ByteArray(); newFileBytes.writeBytes(firstMIDIBytes); newFileBytes.writeBytes(secondMIDIBytes,8);
Works only partially, file is playable; first part fully and second - only some notes (then player hangs out)
To say truth byteArrays aren't my strong side, as the MIDI file structure.
I am using this method to fix the Active Content issue,[URL].. but now I have come across a situation when I have to append the end of the .swf. EG: Active content fix script. It does not use the extension .swf
I have an XMLList: Code: var contentList:XMLList = loadedXML.someNode.elements(nodeFromNavElement);
Where "nodeFromNavElement" is a var being passed from a movie clip the user clicks on. That all works fine. The user is now in a particular section of the Flash app, and the content being pulled from the XML corresponds to the section. If the user clicks another movie clip (or navigation element, the content needs to update.
I need to get another node within the current node, like this: Code: var contentList:XMLList = loadedXML.someNode.elements(nodeFromNavElement).elements(nextNodeFromNavElement);
But I'm trying to append to the XMLList... something like: Code: var contentList:XMLList = loadedXML.someNode.elements(nodeFromNavElement) + .elements(nextNodeFromNavElement); Which obviously doesn't (and shouldn't) work.
I am a newbie in flash and action script. I have a AS2 code which fetches the images and their URLs from a XML file and shows all of those images.I need to append my own images in those images however from the script itself therefore from Flash. I don't want to add that image in the XML.
What I'm trying to do is have a website where there are menu buttons on the sides and when you Mouse Over any of the buttons, the picture in the middle changes. Ideally I'd like to set it up so that the image in the center stays until the next button is touched and then it is removed and replaced with another button. Now I could manage this inside the timeline, but it would take a very long time so I'm trying to figure out how to do this with AS3.This first bit of code I used was as follows:
This event should show me the file.swf file, instantly when i get to that frame.But it doesnt show anything and it does if i put the code on a button on(release). Why ? Is it the "gotoandstop()" instruction?