ActionScript 3.0 :: Append Flvplayer Setbuffertime From Array?
Mar 30, 2011
I have a flvplayer assigned to the id player and I am trying to set buffer times for videos I have embedded in an array, I understand how to pull the information from my array and have that value be set intoplayer.setBufferTime(value);but when ever I call that command it gives me the error1061: Call to a possibly undefined method setBufferTime through a reference with static type fl.video:FLVPlayback. player.setBufferTime(1);
I recently had to tell a client that I didn't want to work on their project because I was unclear about something. When you append a recording from a stream does the metadata get updated correctly after the append? I've worked with metadata before and from my recolection anytime a .flv was changed I had to manually update the metadata.
I have loaded content into an array and have displayed that data in a dynamic text field. What I need to do now is take that same array data and append it to a gotoAndPlay command.
example: var myArray:Array = new Array(); // lets pretend a button has been clicked and loaded (event.target.name) into the array
//I can then display the contents of the array in a text box
myTextBox.text = myArray[0]; //this works well
but I need to also do this
myMovieClip.myArray[0].gotoAndPlay("start"); in which will actually end up being myMovieClip.home.gotoAndPlay("start")
How do I write this the correct way
----actual code-----
var myMenuArray = [home, about]; //1 button duplicated with instance names to reflectfor each (var btn in myMenuArray)[code]....
I have a videos of 16:9 and 4:3 ratio.When I play them in flvplayer having dynamically loaded skin, in 4:3 ratio video the video and skin both get squeezed.I put scale mode to 'mainaspectratio'as desired.But I want skin not to squeeze.As the controls are disorted. How to achieve this?
Okay I'm struggling with my FLVPlayeback component. I have one on my stage, then when you click a button a movie loads in it, but as soon as i click on the home button to go back to frame 1 then the movieclip continues playing, (audio only) when i go back to the FLVPlayer, nothing is playing although you hear the audio and if you load another movie in the FLVplayer it plays over the other one.
I did try
Code: Select allMovieB.stop();
but its not working, it only gives me a
TypeError: Error #1009: Cannot access a property or method of a null object reference. at WorshipTeam_fla::MainTimeline/onPhotoClick2()
I am working on a little gallery to play FLV clips. I have gotten the following working:Frame 1 (labeled list) has a list of the videos with thumbnails that have the following variables assigned for onPress:
One of the .mov video file doesn't play in my flvplayer component. While other play as desired. Any clue what may be the reason and how to play that .mov file without conversion to .flv
I want to put some control on play button of flvplayer component in AS2.0.How this can be done ??How I can call play button: I don't know how it to be referenced/its name.
I have my stage with the FLVPlayer and its easy enough to get it to play one video, but I have a series of buttons on the right hand side (day1, day2, day3.. etc).How can I go about getting a button click to change the FLV srouce and begin playback? And do I need to stop the loading of the previous video, or is that handled automatically?
In main time line i have first frame used for preloader and second for intro. Frame 3 is first screen with videoand my MainMenu with buttons inside mc.
Now when I click on button it successfully redirect screen to next frame and load my page, but I still hear music from video. I need to stop playing video when i redirect to frames 4, 5 ....28 where are pages frame by frame. In MainMenu i use
import flash.events.MouseEvent;import flash.display.MovieClip; //menu Domovfunction btnHome(event:MouseEvent):void{ (root as MovieClip).gotoAndPlay(4);}function btnOnas(event:MouseEvent):void{ (root as MovieClip).gotoAndPlay(5);}function btnBoard(event:MouseEvent):void{ (root as
I am trying to popup (addChild) a movieclip with a close button, which has FLVPlayback component in it. When hit close button, movieclip is removed from the scene and flv is stopped. But when popup the same movieclip again, flv is not correctly loaded into player and progress continues forever.vance.
I am using flvplayer.swf player, it is playing the videos,but before playing the video the player has black screen and a play button. When I click the play button the video plays. Is it possible to show a screen-shot of the video with the play button on top, instead of the blank screen?
I can get the videos to play using the flvplauer component, but im having a little trouble figuring out if and how to dynamically change the path of the flvplayer while running through a timeline. If I can do something like mc.changeFLVPath that would be awesome!
I am trying to achive is the "SEEK" effect that you find on YouTube. Like suppose the Video is 20 Minutes long and only 5 minutes are loaded and if you click on the 15th minute, the video will start playing from that point.I saw a PHP script some time back which would return the "FLV" which starts from the point which is requested to the PHP Script. I didn't bookmark that I don't know why and it was really long time back.
So I've got a video player that works great. You hit 'play', it calls the public playVideo() function in the FLVPlayer class to begin playback, and then other things happen accordingly (the PlayerControls class updates to show playbar progress, etc). Currently, it's easy: there's only one type of 'playback', and it talks directly with the FLVplayer class (and PlayerControls, etc).
However, we're adding different types of 'playback' now, where a poster image could optionally show for xxx seconds ahead of the video (and still needs to update the playbar to show progress). We're also doing the same for a video bumper, which plays between the poster image and the video as well (and also needs to update the playbar class).
In all these cases, there is a common "playback" that needs to be able to be paused (in some cases automatically, like when you click on a menu button in the menu to open a separate section) or restarted. Rather than do a check to see isVideoPlaying || isPosterPlaying || isBumperPlaying, it seems to make better sense to lump all these things into a common playback manager interface.
I hope I am placing this question in the right forum. I have searched everywhere trying to find the answer..
I am using Dreamweaver CS4 to insert a FLV video into a web page. Dreamweaver automatically uses FLVPlayer as the flash player. All is working beautifully except that when I first visit my web page, the video area is just a black screen. I would like to put a preview image there instead. Other players just seem to usually have a parameter that you set like "image=" and you point to the .jpg or whatever, but I can't get that to work here.
I can't believe I am having this much trouble, and this must be a super simple answer. [URL]..
is there a way to add a listener on an flvplayer that listens for a certain time to pass - lets say 1 minute so that upon reaching that 1 minute I can call a funciton?
I have added a FLVPlayer component to my clip/class. On REMOVED_FROM_STAGE I call the unloadAndStop on the Loader object and null all references but the totalMemory increases every time. What can I do to remove it completly?
Currently I am working on FLVPlayer using AS3 and FMS3. When I test tthe connection Traced NetConnection.Connect.Success And I had added eventlistener for NetStream. It also shown NetStream.Play.ResetNetStream.Play.Start But the video is not showing.
Basically, I have a FLVplayer called vidPlayer and 3 dynamic text fields that put text in when they are clicked. I want to be able to keep the button clicked in the 'over' state, and to do this I believe arrays are needed? Also, an array might be easier, as there is a lot of code to sift through.
Below is the code for the buttons in my flv; Select all//video player script function fenwick(event:MouseEvent):void{ vidPlayer.source = "flvs/adver/Fenwick.flv"; }function moneyshopGold(event:MouseEvent):void{ vidPlayer.source = "flvs/adver/MS_Liquid_Gold.flv"; [Code] .....
I'm using a for loop to creat a bunch of identical movie clips I want to attach a different sound to each one of these clips. Is there a way to append a variable onto the end of another variable name. (ie. where i = [0,1,2,3,4,etc] variable[i] = variable0, variable1,variable2,variable3,variable4,etc.) below is the part of the code that I am trying to get working:
for (var i:Number = 0; i < xmlData.object_count; i++){ //create movie clips var boxContainer_mc:boxContainer = new boxContainer();
I'm writing an XML preferences file for an Adobe AIR project, and I'd really like to include XML comments. How does one append a comment to XML? The following doesn't work (the file just ends up with a blank line where the comment should be):
ActionScript Code: var prefs:XML = new XML(); prefs.ignoreComments = false;
I just ran into an error I haven't come across yet. The player's seeking bar turned pink and so does the volume control. Don't know what would have caused it. That's what it looks like. And the link is the errors I'm getting when the movies finish playing. I don't know if that as anything to do with it. I tried to narrate what I was doing. [URL].
I am trying to add videos to my project, but none of them seems to work correctly. I have a movieclip, which has 3 layers and 2 frames on each layer, 1 frame at nr.1, and frame 2, at nr. 5 in the timeline. I tried to add a FLVPlayer, using a tutorial, but it doesn't works correctly. 1st frame has a stop(); a blank, and 4 buttons + FLVPlayer component. the last frame nr.5, has the AS3 code, the frame label "videocontent", and the same 4 buttons and FLVPlayer component as in the first frame. I've created a classic tween between 1st and 5th frame on the timeline for the buttons and component. even with or without animation, the video is throwed by the Flash on the stage without any coordinates, where he wants by default. The FLVPlayer's buttons are throwed in other place on the stage, and none of them seems to work.
the second issue is that after i click the main menu button, the sound of the video is still playing and to be heard, so that means it is still there. In AS 2, once upon a time, i used some function called removeclip, or unLoadMovie, and it worked.
What I would like to do is simply add to a dataProvider, but when I do, I get an error. Here's the code I'm trying to run...
dg.dataProvider.addItem(obj.ResultSet.Result[i]);
It's inside a for loop, using i as the integer. It works great doing...dg.dataProvider = obj.ResultSet.Result But that won't work for me, because I need to add to the dataprovider more than once. I'm getting results in batches of 10, and I need to add each batch to the dataProvider when it's received. I also tried to to do...
var dgDP:dataProvider = new dataProvider(); But for some reason Flex doesn't recognize it...
I need to append 4 letters to my variable name when referencing it to get either spanish or english XML data. I am trying to reuse my functions without writing an if statement.
like so:
//two options for var spa_my_videos:XMLList; var eng_my_videos:XMLList;
Is there a way to append an object that has already been created: CODE: userobject; userobject = {uname:username, uage:so.data[username].age} What if I wanted to add a phone property?