ActionScript 3.0 :: Button Click Function In FLVPlayer - Converting To Arrays?
Feb 8, 2010
Basically, I have a FLVplayer called vidPlayer and 3 dynamic text fields that put text in when they are clicked. I want to be able to keep the button clicked in the 'over' state, and to do this I believe arrays are needed? Also, an array might be easier, as there is a lot of code to sift through.
Below is the code for the buttons in my flv;
Select all//video player script
function fenwick(event:MouseEvent):void{
vidPlayer.source = "flvs/adver/Fenwick.flv";
}function moneyshopGold(event:MouseEvent):void{
vidPlayer.source = "flvs/adver/MS_Liquid_Gold.flv";
[Code] .....
Basically, I have a FLVplayer called vidPlayer and 3 dynamic text fields that put text in when they are clicked. I want to be able to keep the button clicked in the 'over' state, and to do this I believe arrays are needed? Also, an array might be easier, as there is a lot of code to sift through. below is the code for the buttons in my flv;
i m doing a program which contain few text. When i click a button,'step 1' text will be view. When i second, 'step 2 ' text will be load out and 'step 1' text is still in the stage.. the method i m using is array.i put my text in an arrays.
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
I want to put some control on play button of flvplayer component in AS2.0.How this can be done ??How I can call play button: I don't know how it to be referenced/its name.
I am trying to assign a number to a variable that is dynically generated from a binded array...when i try and assign it and trace it out nothing happens, which means I am obviously doing something wrong but I am not sure? just for fun i decided to bind the data to a label like so...
I am still new to swish and flash and the script confuses me at times. I am doing it more for a hobby and to create interactive programs for my daughter to help her learn. I have made a parking ticket machine to help her tell the time and to count money. The problem I am having at the moment is that I am trying to make one button add 30seconds to a text box total every time it is clicked (for example click1 = 00:30, then click2 = 01:00, then click3 = 01:30 and so on). The problem I am having is that I have made an else/if statement to do just this but every time I click the button it just jumps to the last else/if and shows that total. I am trying to think logically but I may be making things more complicated or maybe the scripting is wrong and I need to try something else. Here is the script I have made for you to see and hopefully someone can tell me what I have done wrong.
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE: on (press) { if(this._root.gmb_mc.rotate_mc3a._width <= 50){ this._root.gmb_mc.rotate_mc3a._xscale += 7; this._root.gmb_mc.rotate_mc3a._yscale += 7; }}
I have a weird issue with actionscript 3.0 and I wanted to see if anyone knows what might be going on.I create a UILoader in the root layer. Then on a button click, I set it's properties and once it's loaded, I set the size and all that. It works fine.Then I try to instantiate the UILoader in the button click method and the picture loads up enormous. It never happens when I instantiate the root layer. It always happens when I instantiate it in the button click method.The code is below. Does anyone know why it would do this? I traced all the properties I could think of (xscale, yscale, height, width for both the containing movieclip and the UILoader and they are the same regardless of where it's instantiated
var myStage:MovieClip = new MovieClip(); var stageItem:UILoader = new UILoader(); //Button click function
I'm trying to combine a mc button's drag functionality with a double click functionality.
I have the actionscript to do both - with the drag aspect working fine - but I'm having problems getting the double click to work too - basically meshing the respective scripts.
Tried variations on combining the scripts but nothing working so far
The script is below
//double click: set initial variables click = false; //function for the button press
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I have Flash var array that I want to swap for another array on mouse click. It currently loads the initial array into the empty MC perfectly. Now I need it to swap to var productTxt2 when the user presses buttonMC. My code is below.
AS2 code: var productTxt1 = new Array( "Product Name 1", "Price 1", "Headline 1", "Copy 1"); var productTxt2 = new Array( "Product Name 2", "Price 2", "Headline 2", "Copy 2"); _root.createEmptyMovieClip("productInfoMC", 0); [Code] .....
I have a piece of code worked out that creates circles on a mouseDown function. I'm trying to save the x and y cords of the circles but cannot figure out a way around this. I need to save multiple instances of the cords from mouseDown.
Is it possible to do this in an array?
var posOne:Number; //var posTwo:Number; //var posThree:Number;
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
if the title of this post is misleading.I have a slider that outputs a number from 0 to 10 which is backwards from what i need. so when its 0 i need it to be 10. when its 1 i need it to be 9. when its 8,2. ect is there a function in as3 for converting these numbers?
I'm trying to write a robust "eventMaker" function that I can run with arguments that will then create an event listener based on the arguments.
However, I can't seem to get it to pass the arguments. Functions are impossible to pass; it can't convert string versions back to functions, and passing the function as type :function just yields "function() function{}".
The same is true with strings and class definitions - if I want it to refer to an object in my other .AS file called "helloWorld", I can't make it think of helloWorld as anything other than a string or an object, and when I write commands based on it I get errors.
So how do I contain classes, functions, et al in variables that I can then reference again, in code, as those functions/classes? How can I convert a string value to something that the code will know is a reference?
I'm parsing out a greensock easing function as a string from an XML (as in "Strong.easeOut"), but then I need to store that in a variable as a Function type to call later. how is this done?
everything else i've found has been how to call a function from a string, as in this["functionName"](). i don't even know if using "this" is the correct scope for a static function in another class?
This has been bugging me for a couple days now and I can't seem to figure it out. I'm passing a string variable as a parameter in a function and want to convert that variable to a movieclip. I thought I had the proper syntax but the trace keeps returning null. I've dumbbed down the function for simplicity's sake.
I'm a very new user to Adobe Flash, and am trying to figure out some of the small things. I was wonderingout with how to convert an image into a button (with a URL).
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
Since I have to loop through all of them. I can convert them to an array inside the function, but it would save me 10 lines if I could just enter them as an array in the function parameter (as I have 10 variables 1-10...)