ActionScript 3.0 :: Instantiating UILoader In Button Click Function?
Jan 17, 2009
I have a weird issue with actionscript 3.0 and I wanted to see if anyone knows what might be going on.I create a UILoader in the root layer. Then on a button click, I set it's properties and once it's loaded, I set the size and all that. It works fine.Then I try to instantiate the UILoader in the button click method and the picture loads up enormous. It never happens when I instantiate the root layer. It always happens when I instantiate it in the button click method.The code is below. Does anyone know why it would do this? I traced all the properties I could think of (xscale, yscale, height, width for both the containing movieclip and the UILoader and they are the same regardless of where it's instantiated
var myStage:MovieClip = new MovieClip();
var stageItem:UILoader = new UILoader();
//Button click function
[code].....
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Oct 18, 2010
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Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
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[Code]...
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Nov 11, 2010
I've got a confusing situation which wont seem to fix itself basically I have my main class, my iContent class (which will hold each page and have functions for all pages), and my individual pages.
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[Code]...
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Feb 20, 2010
Have two buttons and want that button2, when clicked, triggers the same action button1.
Bellow the code I'm trying. But what is wrong?
Code:
botao1.addEventListener(MouseEvent.MOUSE_UP, botao_clique);
botao2.addEventListener(MouseEvent.MOUSE_UP, botao_clique2);
function botao_clique(e:MouseEvent):void {
[Code]....
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Dec 11, 2011
public class gallery_folio extends MovieClip
{
var image_xml:XML;
var xml_loader:URLLoader;
public var text_style:TextFormat = new TextFormat("Verdana",10,0x333333,"",null,null,null,null,"left");
public var _style:TextFormat = new TextFormat("Verdana",11,0x333333,"",null,null,null,null,"left");
public function gallery_folio()
[Code]...
when ever i click the menu .the event listen from uiloader and text field.I would like to remove event listener from above.Actually i want to create xml gallery .with lots of images
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Feb 12, 2010
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[Code]...
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Sep 18, 2009
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE:
on (press) {
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this._root.gmb_mc.rotate_mc3a._yscale += 7;
}}
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Oct 13, 2010
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[Code]...
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[Code]...
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[Code] .....
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[Code]....
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May 18, 2010
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[Code]....
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[Code]...
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Dec 14, 2011
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
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<mx:Script>
<![CDATA[
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[code]....
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Example:
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[Code]....
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btn_test.onRelease = function(){ if (_root.adinstance._currentframe != 1) { while(_root.adinstance._currentframe != 1) { _root.adinstance.prevFrame(); else { _root.adinstance.play(); }}
[code].....
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[Code]...
This is a simplified version on the code, I'm sure its in this chunk somewhere.
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Jan 12, 2011
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ActionScript Code:
var currentLink:MovieClip = a_mc;
//buttons mode[code]...........
when i click on the button the alpha of this button will be 0.5 , when i click on another button the alpha of the previous button is still 0.5 , and so if i clicked on all buttons the alpha of all buttons will be 0.5,,,i didn't want that , i want when i click on the button , alpha return to 1 for the previous button .
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