ActionScript 3.0 :: Make UILoader Image A Button?
Jul 30, 2010I have a UILoader which loads Large images from thumbnails.
Now I want to be able to click on those large images to start Flash video.
I have a UILoader which loads Large images from thumbnails.
Now I want to be able to click on those large images to start Flash video.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image
callButtons();
function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
I have issues with the buttons working from the SWF file which is brought into the main flash site via UILoader.
[Code]...
I gathered that it is most probably due to the fact that I have constructed a button in the improper way.I tried to redo a button but it was the same result.I would like to try to access it through the main timeline. What would be the whole block of code to put a function on the button located inside an external SWF which is called in via a UILoader?
Is it possible to control the alignment of images loaded into a UILoader ? My images are loaded in via XML. Most are are the size of the UILoader dimensions 960 x 482, but there are a handful which are portrait format and these are being aligned to the top left of the UILoader. I would like to center these instead.
View 3 Repliesmy UILoader won't allways load its image.I named it "imagem".The source string comes from the buttonīs label.The click function loads simultaneously 3 UILoaders (imagem, imagem_prev and imagem_next and one caption (legenda) consisting of a simple string.Every now and then it doesnīt properly load the images.I have pasted the function for the click EventListener bellow.
function abrir_obra(e:MouseEvent):void{ var theContent:String = e.currentTarget.name var contentArray:Array = theContent.split("_"); index2=contentArray[2]; var alvo:String = e.target.text; var st:String=myArr1[1];
MovieClip(this.parent.parent).gotoAndPlay(31); imagem.visible=true; imagem_prev.visible=true; imagem_next.visible=true;[code].....
I have an app in Flash CS5 that I am creating for iOS. I am loading an external image to a frame with the UILoader. I would like to be albe to use the two finger zoom and single finger up/down/left/right movements on the image I loaded with the UILoader.
View 1 RepliesI am trying to add an alpha tween to my UILoader that is linked to a folder of images so that they fade between images when you click on the "next" or "prev" buttons, as well as a preloader status for each image as it loads in (although that is less important, as most connections load in the images fast enough, but perhaps a preloader for the initial image would be good)... Here is what I have, as of now everything is set up to work without a tween or preloader...
[Code]...
I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());
In AS2 I used this the loadMovie function to randomly display SWF's in the movieClip. From what I can tell loadMovie is not an option in AS3 making me think that using the UILoader may be a good solution.This is what my code looks like in AS2 (also attached the FLA file):
loadShow = function() {
var today_date:Date = new Date();var dayOfWeek = today_date.getDay();trace(today_date.getDay());[code]....
I am loading dynamically a big image into a uiLoader component. And using the following lines:
stage.addEventListener(Event.ENTER_FRAME,followFrame); function followFrame(event:Event):void {
var dx:int = myUILoader.x + mouseX; myUILoader.x -= dx / 10; var dx1:int = myUILoader.y + mouseY; myUILoader.y -= dx1 / 10;
I manage to make the image following the mouse just fine. But the image always off center, as the registration ponit of the uiLoader would be on the left size, even if I try to align it to the center of the stage by:
myUILoader.x = (myUILoader.stage.stageWidth / 2) - (myUILoader.width / 2); myUILoader.y = (myUILoader.stage.stageHeight / 2) - (myUILoader.height / 2);
I have a problem making pictures fade into each other.
I have a gallery using UIloader. the problem is that when I press the next_btn the prev pic dissapears during the upcoming loads. this is my code:
[Code]....
I am carrying an image object via UILoader. Use the method unload () to remove this image display. Whenyou remove this image of the disk the system claims that this imageis in use.P.s. This image has been loaded by the function load ().Question:Besides the method unload (), there is another procedure todelete all references to that image loaded?
View 3 RepliesI have a weird issue with actionscript 3.0 and I wanted to see if anyone knows what might be going on.I create a UILoader in the root layer. Then on a button click, I set it's properties and once it's loaded, I set the size and all that. It works fine.Then I try to instantiate the UILoader in the button click method and the picture loads up enormous. It never happens when I instantiate the root layer. It always happens when I instantiate it in the button click method.The code is below. Does anyone know why it would do this? I traced all the properties I could think of (xscale, yscale, height, width for both the containing movieclip and the UILoader and they are the same regardless of where it's instantiated
var myStage:MovieClip = new MovieClip();
var stageItem:UILoader = new UILoader();
//Button click function
[code].....
i wrote some piece of code of image slider where i can load images from xml. everything goes fine but when i want to make loaded image button mode it goes wrong and seys:
"ReferenceError: Error #1056: Cannot create property buttonMode on flash.display.Loader."
here is a full code:
import flash.display.Stage;
import flash.events.Event;
import flash.net.URLRequest;
[Code].....
I had created a scrolling image. I want to create an invisible button on each image so that when user click onto any scrolling images it will open up a movie clip of that image.
View 2 RepliesI imported a image file and made it into a button. So in flash8, is there any way to add an actionscript or anything to make the image transparent when I mouseover the button?
View 1 RepliesIn an earlier post I mentioned I had solved my problem of finding out how to make an image fade in and out when a button is rolled over.I used this code:
image.addEventListener(MouseEvent.ROLL_OVER, imageOver);
image.addEventListener(MouseEvent.ROLL_OUT, imageOut);
function imageOver(event:MouseEvent):void{[code]....
Where the button is a movie clip containing a layer of stop actions, a layer of labels, and the image which fades in and out using a Tween and Alpha combination.It works great when the mouse rolls over the button, however if I roll over the area where the image fades in and out, the image will also appear! It's almost as though the 'hit' area is both the button and the image but I am unsure how to change this.
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame:
setInterval to 15000 and then
_root.button.gotoAndPlay(2); (this will display my image)
clearInterval
i am trying to to do the following. I have 2 buttons on a page.when i click the first button it should just display the image i want it to.when i click the second button it should display the other image i want to display.
View 2 RepliesI have a problem with the Home button. I want to disappear content of the 3 UILoaders components that I have on stage.I try to use the method removeChild(UILoaderName) but it doesn't work. This is my code:
function goStart(event:MouseEvent):void
{
gotoAndPlay(200);
count=1;
removeChild(central);
[Code]...
I have an index page with several buttons on. When the buttons are clicked, it takes the user to a different point in the timeline and loads the appropriate swf in the UILOader I have on stage.Everything was working fine, but it has suddenly decided to stop working. Now if you click a button on the index page, it loads the relevant swf just fine, but when you go back to the index page and click a different button, the UILoader will not show the corresponding swf and just appear blank, although I know its there as I can hear the sound of the swf playing! I'm not sure if its simply something blocking the swf, but I don't even know what it is! I'm using addChild to add little panels to the screen when a button is pressed, but they are hardly big enough to cover the whole of the UILoader!
View 1 RepliesTrying to make a button that links to a image in a local directory, but am having no luck. What i want to happen is: User Clicks a Thumbnail (as a button)> Button then opens a new window in the browser where the full-sized image is displayed ( i have the full-sized image on file, its not on the web)
View 4 Repliesfirst i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite .
mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.. this is a script of mc prodcut
[Code]...
The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite.. when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear..
I want to switch images when I click at button. So I have this [code]...
View 1 Repliesthis is EXACTLY what i want... but in AS2 [URL]..a very simple click on a button, popup appears of image, and then an exit button on the image.
View 6 Replies[URL]how I could disable previous button in the first image and the next button in the last image?
View 7 RepliesI am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?
Also, the application for image manipulation will be developed in the Flash/ Action Script. Please share some links as to how we can save the image manipulations for an image (not the image) so that it can be merged with an image later on.
Is there a way to make the transparent area from an png image not to register when I add with a mouse event to that image? What is happening is the rectangle around the symbol is effected by the mouse event.
View 2 RepliesI need to make the background image move opposite the cursor to make it seem like the camera is moving.[URL]
View 1 RepliesThis shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
View 2 Replies