ActionScript 3.0 :: Alignment Of Image In UILoader

Apr 21, 2009

Is it possible to control the alignment of images loaded into a UILoader ?  My images are loaded in via XML. Most are are the size of the UILoader dimensions 960 x 482, but there are a handful which are portrait format and these are being aligned to the top left of the UILoader. I would like to center these instead.

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I am recently making a website in flash cs3 using flash actionscript 2. I have currently put a zoom&pan image viewer into one of the website pages to use as a map viewer. However once pasted into a empty movie clip it seems to be displaying a whole lot of white space once fully zoomed out and the image being only around a 1/4 of the assigned area. I am thinking its something to do with the alignment. I have also attached the swf file, for quick view. The image can be found if you enter corporate in the first window then venue in the side menu.
Link > [URL]
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I have a combobox that uses a custom itemrenderer to display an image. when scrolling up and down the list the images randomly go out of alignment. How do I stop this?

public class PinRenderer extends UIComponent implements IDataRenderer, IListItemRenderer {
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Flex :: Image - ComboBox Items Go Out Of Alignment?

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I have a combobox that uses a custom itemrenderer to display an image. when scrolling up and down the list the images randomly go out of alignment. How do I stop this?

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[code].....

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[Code]...

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I'm would like to use the UILoader to randomly load an image from an array according to the day of the week. The attached FLA file is in AS2, it is exactly what I would like to do but now in AS3. I've been able to successfully trace the date using:

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I am loading dynamically a big image into a uiLoader component. And using the following lines:
 
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My sample file can be viewed here: [URL]

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I am loading a MovieClip using MovieClipLoader. When the MovieClip starts playing, it changes the alignment of my stage to LT, which incorrectly repositions all the other objects on my stage.

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I am currently trying to figure out a circular alignment problem. so if you look at the following code, it works perfect without the positioning section. All the data is being loaded from a database and when the user clicks on the mc which houses this code in its second frame, it accesses the database and if there are more rows in the database whose owner column matches the name of the clip it will add more circles to the stage and then use other data received from the database to edit it such as its colour. But what I am also trying to do is align the newly added circles in a circular pattern around the mc (when clicked the mc will be centred on the stage.

[Code]...

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ActionScript 2.0 :: Retaining Alignment + TextFormat?

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I have a movie where the user is able to type text into an input text field. The textfield itself is set to be left-aligned, but I provide the users with 2 buttons for alignment... left-align and center-align buttons. I have it so that if they click on one of the buttons, it sets a variable that stores the alignment with the one desired, and then calls a function that contains all of the textFormat code to display the text with this latest change. That works fine, to an extent....

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I have created a dynamic text area that populates via an xml feed.it works really well. I found the solution from someone here.the only thing is I have the languages change from english-russian-arabic.this works well but arabic needs to be align from the right.

Code:
MovieClip.prototype.resize = function() {
var speed = 2;

[code]......

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I need a way to have an attached mc stay aligned with another mc that rotates (for AS 2.0). More specifically, I have a spaceship with several turrets that shoot at intervals, the problem comes when the spaceship rotates; how do I get the bullets (or whatever you want to call them) to appear at the correct x and y values when the spaceship rotates when the ship itself is asymetrical and has a registration point at its tip?

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I'm making an array of clickable images, based on kirupas gallery tutorial.I want images in rows and columns. To show images in rows and columns i need to change the ._y and ._x coordinate everytime the image hits the end of the screen.....Here is the code:

Code:
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[code]....

When the image's x-coordinate is > than 400 the image should shift down (using ._y + 70), and the x-coordinate should be reset to zero to place the images right underneath another.BUT, when i set ._x to zero it stays at zero throughout the rest of the loop...

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