Actionscript 3 :: Programmatically Set A Button Click Handler Function To Null
Dec 31, 2009
I am looking for a way to programmatically dissassoicate the click handler function from a button on my mxml component through actionscript code.
Something like what older actionscript let you do,
mybutton.click = null;
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Similar Posts:
Aug 16, 2010
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void {
trace( "-----click detected-----" );
// now do other stuff
});
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
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Apr 30, 2010
I've coded this small snippet to show what I'm not understanding:
[Code]...
Shouldn't I be able to read loaderInfo inside the creationComplete handler? I'm trying to pass a string from the html to my flash component, that's why I have to get loaderInfo working.
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Feb 11, 2011
I'm trying to start a function from within a click handler that is being triggered when I load some XML, just like this:
Code:
function LoadSomeXML(e:Event):void {
thumbContainer_mc.addEventListener(MouseEvent.CLICK, thumbClick);
} function thumbClick(event:MouseEvent):void {
startImgSlider();
} function startImgSlider():void {
trace("ok, now you reached 'startImgSlider()' function !!!");
}
The problem is that I cannot reach the startImgSlider() function with the code above. How to do it right. Has something to do with the scopes?
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Jun 11, 2010
Consider the following mx:Button:<mx:Button click="doSomething()" id="myButton"/>Is there some way to programmatically emulate the user clicking the button?One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).
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Nov 25, 2011
It used to happen in AS2.0 as follows :
my_Mc.onPress = function()
{
trace( this)
}
//output :
[my_Mc Movieclip]
[Code]...
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May 29, 2009
I need a few pointers on how to create multiple buttons programmatically with different event handlers, or rather: differently parametrized event handlers. My real use is a bit more complex, but it comes down to this: I need a button that can delete itself upon getting clicked.
var Buttons:Vector.<Button> = new Vector.<Button>;
var newButton = new Button;
var int = Buttons.push(newButton);
[code].....
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Nov 24, 2009
I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.
code below:
Code:
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.display.*;[code]................
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Oct 28, 2011
I've created a button (type: MyButton) with two child, a text (TextField) and a image icon (type: MyIcon). Then I've append an eventlistener mouse_click on my button. As soon as I click on the text, the e.target on the handeler function is recognized of MyButton type. Otherwise, if I click on the image icon (child of button) the e.target is MyIcon type, instead of MyButton. How can I prevent this? I need all click to be recorded on the button, where I've stored some attributes I need on handler function.
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Sep 11, 2010
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
[Code]...
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May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
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Feb 20, 2010
Have two buttons and want that button2, when clicked, triggers the same action button1.
Bellow the code I'm trying. But what is wrong?
Code:
botao1.addEventListener(MouseEvent.MOUSE_UP, botao_clique);
botao2.addEventListener(MouseEvent.MOUSE_UP, botao_clique2);
function botao_clique(e:MouseEvent):void {
[Code]....
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Jan 29, 2010
I want to get this to work:
private function frigganWork(event:MouseEvent):void
{
trace("WTF?");
navigateToURL(new URLRequest("http://stackoverflow.com/questions/ask"), "_self");
}
but I get an error: "Call to possibly undefined method frigganWork."
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May 27, 2010
I'm trying to put a label and an image on a UIComponent, side-by-side. I want to use UIComponent for efficiency reasons, and the entire component is more complicated than just a button with an icon.
I'm trying to get a click handler on ther entire UIComponent so that when a click happens on either the label or the image, the same [click] event handler is called. If I add a click handler on the root component, it works, but when I introduce space between the label and the image, the space between them becomes un-clickable. I produce the space by using the move(x,y) method for the label and the image with a small gap between the x/y coordinates.
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Feb 12, 2010
I am still new to swish and flash and the script confuses me at times. I am doing it more for a hobby and to create interactive programs for my daughter to help her learn. I have made a parking ticket machine to help her tell the time and to count money. The problem I am having at the moment is that I am trying to make one button add 30seconds to a text box total every time it is clicked (for example click1 = 00:30, then click2 = 01:00, then click3 = 01:30 and so on). The problem I am having is that I have made an else/if statement to do just this but every time I click the button it just jumps to the last else/if and shows that total. I am trying to think logically but I may be making things more complicated or maybe the scripting is wrong and I need to try something else. Here is the script I have made for you to see and hopefully someone can tell me what I have done wrong.
[Code]...
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Sep 18, 2009
I have a button to increase the scale of few items. It's suppose to increase the size with every single click. When I click the button continuously having the mouse unmoved and over, it wont increase the size. But if I rool out of the button between every click, then I works. I need to make button function with every click.
CURRENT CODE:
on (press) {
if(this._root.gmb_mc.rotate_mc3a._width <= 50){
this._root.gmb_mc.rotate_mc3a._xscale += 7;
this._root.gmb_mc.rotate_mc3a._yscale += 7;
}}
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Aug 24, 2010
I've got a bar chart with some elements.values as this:
[Code]...
This doesn't work, although the openflashchart doc says Each dot can have its own on click event. and Don't forget that all charts can have on click events
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Jan 17, 2009
I have a weird issue with actionscript 3.0 and I wanted to see if anyone knows what might be going on.I create a UILoader in the root layer. Then on a button click, I set it's properties and once it's loaded, I set the size and all that. It works fine.Then I try to instantiate the UILoader in the button click method and the picture loads up enormous. It never happens when I instantiate the root layer. It always happens when I instantiate it in the button click method.The code is below. Does anyone know why it would do this? I traced all the properties I could think of (xscale, yscale, height, width for both the containing movieclip and the UILoader and they are the same regardless of where it's instantiated
var myStage:MovieClip = new MovieClip();
var stageItem:UILoader = new UILoader();
//Button click function
[code].....
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May 21, 2010
I am new to Flex. What I am looking for here is adding a click handler on all the items created by a SkinnableDataContainer. I tried several things that didn't work, and I have no idea what is the right way to do it.
<s:SkinnableDataContainer id="teamList" itemRenderer="TeamSummaryRenderer">
<s:dataProvider><s:ArrayList>
<fx:Object teamName="A super team 1"/>
<fx:Object teamName="A super team 2"/>
<fx:Object teamName="A super team 3"/>
</s:ArrayList></s:dataProvider>
</s:SkinnableDataContainer>
Furthermore, I don't want to declare the handler in my custom TeamSummaryRenderer component. I would prefer that the handler code stays at application level.
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Nov 4, 2009
Is there an event that is dispatched when a text input gets clicked (i.e. to add text), but not after text has been added, simply when it is clicked? It won't have changed, and text won't have been entered.
[Code]...
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Oct 9, 2009
Let's say I have a Widget class that extends MovieClip:
[Code]...
How would I call doWidget(i:int) from the specific widgetRay[] instance clicked, using onClick from the main?
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Feb 23, 2012
I click on a button (or any object where I can write Action Script) and It should call a javascript function which I wrote in my functions.js
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Feb 8, 2010
Basically, I have a FLVplayer called vidPlayer and 3 dynamic text fields that put text in when they are clicked. I want to be able to keep the button clicked in the 'over' state, and to do this I believe arrays are needed? Also, an array might be easier, as there is a lot of code to sift through.
Below is the code for the buttons in my flv;
Select all//video player script
function fenwick(event:MouseEvent):void{
vidPlayer.source = "flvs/adver/Fenwick.flv";
}function moneyshopGold(event:MouseEvent):void{
vidPlayer.source = "flvs/adver/MS_Liquid_Gold.flv";
[Code] .....
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Jan 26, 2006
I'm trying to combine a mc button's drag functionality with a double click functionality.
I have the actionscript to do both - with the drag aspect working fine - but I'm having problems getting the double click to work too - basically meshing the respective scripts.
Tried variations on combining the scripts but nothing working so far
The script is below
//double click: set initial variables
click = false;
//function for the button press
[Code]....
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Oct 23, 2009
I have some images I would like to display in TileList in Flex. My TileList dimensions are 2 columns by n rows. What I want to do is to display the first item (row 1, column 1) empty and not clickable, and to start displaying my items from row 1, column 2.I also wonder when I create click event for the same TileList, is there a way get an index of clicked element?
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Mar 15, 2010
add a click event handler to the vertical axis (or any axis) of a barchart in flex? If I add the handler to the BarChart itself, it looks as though the event doesn't fire unless you click on the actual chart, not the axes.
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May 2, 2007
how to delete and make and event handler "null". My question is: how to give that a movie clip its event handler back?
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Jan 20, 2011
I have a couple of Sprites on my screen and I want to write a single event handler to handle the double click on any of those Sprites. The following approach works for every event type except DOUBLE_CLICK:
[Code]...
To make it work, because in my application I will have lots of Sprites. In my opinion, a single event and the target property are more efficient than hundreds of event listeners. Am I right or should add event listeners to every Sprite?
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Jul 28, 2010
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
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Jan 10, 2010
Is there a way to get the handler(s) function(s) of an event listener?
I'm trying to find a way to remove them without knowing what they are.
For example:
ActionScript Code:
if (mc.hasEventListener(MouseEvent.CLICK)){
// this object has a MouseEvent.CLICK listener
mc.removeEventListener(MouseEvent.CLICK, null );
}
Instead of null, I was hoping to find some function that retrieves the handler function.
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