ActionScript 3.0 :: Converting String To Function And Then Storing, Not Calling Until Later?
Feb 23, 2011
I'm parsing out a greensock easing function as a string from an XML (as in "Strong.easeOut"), but then I need to store that in a variable as a Function type to call later. how is this done?
everything else i've found has been how to call a function from a string, as in this["functionName"](). i don't even know if using "this" is the correct scope for a static function in another class?
This has been bugging me for a couple days now and I can't seem to figure it out. I'm passing a string variable as a parameter in a function and want to convert that variable to a movieclip. I thought I had the proper syntax but the trace keeps returning null. I've dumbbed down the function for simplicity's sake.
I'm working on a function that replaces an existing movie clip with a symbol from the library and then designates an "updater" function for the new instance. I have the first part working as intended, but I'm not sure how to approach creating the "updater" function.I've considered using event listeners, but I'm not sure if that is my best option.The following is a excerpt from my code. This code is on the timeline of a movie clip. The movie clip is on the main timeline with an instance name of slideUpPanel_mc.
ActionScript Code: var window_mc:MovieClip = window_mc; //window_mc as it exists on the timeline var windowUpdateFunc:Function; //reference to updater function in window_mc
I have a input text field on the first frame. I want to use the data from that text field in the next frame how do i do that using an array or a string.
I have some binary data and I can't store it in a string, as such I'm using a ByteArray. The problem is that I need some functionality that comes with strings, to be specific I need the charAt, substr, indexOf and substring methods.
For my calculator i am having trouble storing a number inside a string variable.
Calculator, Layer 'actionscript', Frame 1, Line 1441061: Call to a possibly undefined method append through a reference with static type String.
Code: var currentNumber:String =""; function pressNumber(e:MouseEvent):void{ display_txt.appendText(e.target.num); currentNumber.append(e.target.num);//error here }
I'm processing this code inorder to automatically add to the front or end of a line found in an xml file titled textXML.
Here is the processing code:
[Code]....
This traces the correct line of code from textXML, but the shows up in the text and doesn't add the carriage returns. The crazy thing is, it works if I replace textAddition with "
". I figure this is happening because of some weird formatting issue. So I've tried many ways of formatting the textAddition var to a string. Each time has had no effect.
Code: //declare variables and create arrays var initx=80; var inity=80;
[Code]......
Alright, what I am trying to do here is get 15 buttons arranged on the stage in a random order. The buttons are all named "butt1" "butt2" etc. First step, getting the numbers 1-15 in a random order in an array (successful). Then I concatenate "butt" before the number so the array contains the button names.
However, when I try to place them I get the following message:
ReferenceError: Error #1056: Cannot create property x on String. at numbersgame_fla::MainTimeline/frame1()
Flash is interpreting my array values as strings rather than the buttons they are supposed to be, and failing as a result. How can I fix this?
My code is below. I have an external Class AS file doing most of my code but I need some of the moviClips to highlight areas (other movieClips) when they're rolled over. I've kept instance names the same + an H for their highlights to lessen the amount of code and be able to use array's and for loops.
My code is below and brings up this error: Actionscript Code: TypeError: Error #1034: Type Coercion failed: cannot convert "areanaH" to flash.display.MovieClip. at EnterpriseZone_fla::Layer1_1/end() [Code] .....
I have a string that stores an object's instance name: var instName:String = e.target.name; and now I need to use its information to do something like this: instName.alpha = 0.3; but since it is a string it causes this error: 1119: Access of possibly undefined property alpha through a reference with static type String.
I'm having some trouble converting a string to an integer. Here is my code:
var str:String = e.currentTarget.name as String; // Getting values like "song1", "song2" str = str.replace("song", ""); // Changes it from "song1" or "song2" to "1" or "2" var num:int = str as int; // SHOULD be converting the "1" to 1 and "2" to 2 trace("num:" + num + ", str:" + str);
The trace is always outputting:
num:0, str:1 num:0, str:2 etc..
The str value is there, but when it gets put into num then it zeros out.
I have this bit of code. The highlighted area (I think) is causing "TypeError: Error #1010: A term is undefined and has no properties. at firstStep_fla::MainTimeline/placeDef()" The error appears when I go through the "match" section.
import flash.display.MovieClip;import flash.events.MouseEvent; var numRight:Number = 0;var originalX:Number;var originalY:Number;var box:Rectangle = new Rectangle(0,0,450,380); makeInvisible();
I have a reference to a dynamic movieclip that I am trying to access from another movieclip, but I think the problem is flash sees it as a string rather than movieclip. Basically in a movieclip I have the following:
var changeMe:MovieClip; var changeMe = "_root.scrollerClip."+_global.currentlySelecte d; // (_global.currentlySelected is the name of a movieclip i know exists, but adding the
I had an old AS2 trick that I named "menuStatus" that I would use to for a file where I had several buttons. Each button would have it's over state, off state, and "current" state. When the button is in it's "current" state, it moves to a 3rd frame in the respective button (for this example - a basic color shift). I'll also eventually remove the listener when it is in this state. But first things first: I can grab a button's name using the "event.target.name" and assign it to a variable. But when I try to tell that variable to gotoAndStop(3), I get an error:[I]1061: Call to a possibly undefined method gotoAndStop through a reference with static type String.
ActionScript Code: stop(); var current:String = new String(); var myBtns:Array = [one_btn, two_btn, three_btn, four_btn, five_btn];
I am trying to get numbers from a string and have tried number(), int(), parseInt() BUT....it all works fine but they all seem to accept as a number which appears throughout the text which then messes up the calculations. Is there anyway to force it to only accept 0-9 digits?
I have an mc.instance name is Twentysecond it has a text box called label When clicked Twentysecond populates a text box and I want to use this code Flash will not let me use an instance name of 22nd.
TwentySecond.label = _name;//(I want this to show 22) onRelease = function(){ myTextBox = _name; // (I want this to show 22nd }
I should know how to do this, but memory is failing.
Since Action Script is an interpreted language, and it is clear by decompiling animations that the code is still in there, is there any function that lists the code of a function or class as a string?asically, I want to create a suite of components for developers that lets them make modifications to or at least view the code behind a component while the animation is running, and that way make it easier to find bugs, instead of having to stop the animation, dig up the code for that class, and recompile it. It would be even handier if it was possible to edit code while the code was running, so the next time Flash encounters that code, it will instead run the new code. Yes, if used unwisely, that could cause a lot of problems, but the benefit outweighs the risk, and that feature is used in such development environments such as Visual Studio.
Likely, the only solution to that would be to give each class a "code" variable, likely a String. Then when the users click the button to view that certain source, it checks for the "code" variable and displays the contents. The problem is that you have to remember to update the variable each and every time Perhaps I can write an extension for FlashDevelop that does that automatically? It could just update that variable at compile time.
I'm using TweenLite for my Tweens. The constructor takes the form weenLite(targetDisplayObject, duration, object). The third parameter specifies the parameters of the tween, in the form {x:100,y:100,ease:Back.easeIn} etc. What I want to do is this:
Code: var str:String = "{x:100,y:100,rotation:Math.random()*360}"; var obj:Object = convertToObject(str);
I'm loading some data from an external .txt-file.In the .txt-file i have this:number=40I want to manipulate the number like this:newNumber = this.number+1;...in order to get the new number to be 41, but when I load the number from the .txt-file it is loaded as a string (am I not right?).How do I convert the number to be an integer instead of a string, so I can manipulate it?
I am working on an Flash application that reads data from XML files. I ran into an issue where when Actionscript converts strings to numbers, it returns values different from the initial numeric string. For example:
Original string: 90330135147081210 Number("90330135147081210") returns 90330135147081220
I cannot figure out why it does it. Does anyone have any idea. I tried compiling under both Flash CS3 and CS4, and it always
Here's what I'm trying to do. The user types a number, such as 12.011, in an input box. I want to check to see if the number they typed is between two numbers, such as 12 and 12.1.Therefore, I want to convert the string in the input box to a float number, not an integer, so I can check to see if it's in the correct range. How do I convert a string into a float number?
I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds". I tried different sets of codes but they can't get it to work because currentTime is nor a correct milliseconds time as it adds a floating 3 digit point to seconds; So instead of : 2000ms it outputs 2.000
Here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="[URL]" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> [Code] .....
I've faced a problem converting an Object into String in flex . my object is mydropdown selecteditem and I want to convert it to string and show it on a label tag . I've tried ".toString()" and "as String" and "String()" but none of them worked
I am using FLEX 3.0 I want to convert string to Date. At first i just think its very easy for me but later its going to be very hard its a simple one but i can't convert that i have got an error.
Hours in 24 hour format. if 7 hour than it shows 07. this one is same for minutes, seconds, date & month.
Here i am providing you the code that i have did till that time...
public function btn_click():void { var str:String = lblDate.text; var d:Date = DateField.stringToDate(str,"YYY-MM-DD HH:NN:SS");
All I want to do is convert a string into a number, I thought it would be easy:
Code:
var stringNum:String="00000000537112" var num:Number= parseInt(stringNum); trace(num); //Result: 179786
I have tried using Number(stringNum) aswell which does not work, all I want it to do i convert "00000000537112" into 537112.I have tried it by removing the 0s at the beginning of the string which works. Is there any way of solving this or will I have to build a function to shave off the preceding 0s?