ActionScript 3.0 :: Namespace Internal Error - Declares Variables On The Keyframe
Sep 29, 2010
I am currently trying to move one of my AS2 projects over to as3 for a school project. The problem I am having is that my as2 project declares variables on the keyframe that are used on that frame only, the following frames declare the same variables for their own operations.. IE (Score = 0). The problem with as3 is that I am getting namespace errors and how to stop it. this is a puzzle game created originally in as2.. for the first level of the game the keyframe has this code on it to declare the variables to be used for the first level ONLY
[COde]...
View 8 Replies
Similar Posts:
Apr 21, 2009
Keep getting this: 1151: A conflict exists with definition my_flvPb in namespace internal.
The AS is:
import mx.video.FLVPlayback;
var my_flvPb:FLVPlayback;
my_flvPb.autoPlay = false;
my_button.label = "Seek to point2";
[Code]...
View 1 Replies
Oct 27, 2011
I am developing an application where the user chooses the game he wants to play. In my main timeline I have a different layer for each game(movie clip). Movie clips - games - have some common function/variable names with totally different implementation.
When I try to compile I get the :
Code:
...1151: A conflict exists with definition iArea in namespace internal.
I unchecked 'Automatically declare stage instances' option on stage settings.There are 30 errors of this kind and there will be 6-7 games so coming up with different names will be a real pain.
View 3 Replies
Jun 16, 2010
I have wrote a function like ,
private function addSelectedFunc():void
{
/**
[code].....
View 1 Replies
Jun 26, 2008
i dont know if its me but have things got alot more complicated? i have made 4 .swf's that all work fine individually. i have 4 scenes that each .swf is to load into and play in turn when the main movie loads in.before the loadmovie code was:
stop();
unloadMovieNum(2);
loadMovieNum("fcbp01.swf", 2);
now however i have been advised to use:
var request:URLRequest = new URLRequest("achange.swf");
var loader:Loader = new Loader();
loader.load(request);
addChild(loader);
this does not work and i get the error code: 1151: A conflict exists with definition loader in namespace internal.var loader:Loader = new Loader();.
View 3 Replies
May 11, 2011
in my variable i am getting error private var friendsList:VBox; "conflict exists with definition friendlist in namespace internal" what it is?
View 1 Replies
Oct 16, 2011
I already have a couple discussions active regarding some duplicate script troubles I am having, but felt I needed to start a new one... I have two slideshows inside of one Flash site. I have been receiving "duplicate function definitions" all over the place as a result of both slideshows having similar script. I've managed to remedy most of these with some different naming devices. But I am not sure how to get around this latest....
The latest is a 1151 error "A conflict exists within definition xmlReq in namespace internal." for the clearing that up, Flash! These are the two conflicting lines of script - which reside in separate "label" sections actions layers - below. I am not sure why I'm getting an error, as you'll see I've got distinct xml file names in them:
[Code]...
View 8 Replies
Apr 3, 2007
I am migrating one of my project to AS3.I have a structure of one main movieclip attached to class MainApp, which is having some movieclips each of those attached to some classes (say MyItem class). Now I am getting two problems,
1. I have some simple movieclip in my MyItem movieclip. The instance name say bg_mc. Now in my MyItem class in AS2 I used to write something like : private var bg_mc:MovieClip;
and then make visible true or false depending on some action.If I am trying to do the same in AS3, it is showing me error saying :
"1151: A conflict exists with definition bg_mc in namespace internal."
If I am attaching the movieclip using addChild then it is fine. But for my app this will be a hectic job as I have atleast 40 of such items and the shape are different. So I have manually placed those movieclips inside whatever designers have given me. Can't we have simple movieclips in a AS3 class without doing addChild?how to call a method from MyItem to MainApp.In AS2 I used to call something like
_parent.onItemSelection (this);
In AS3 the same is throwing some error though I have the method in my MainApp.as file.Both my classes are extending MovieClip class.
View 8 Replies
Jan 18, 2010
Iam trying to control my sound via AS3. My code looks like this:
[Code]...
I gives me an error code:1151: A conflict exist with definition mysound in namespace internal. I and also the website doesn't function properly like my intro movie doesn't play and then it skips thorough everthing else.
View 5 Replies
Sep 12, 2009
Is there a way to extend internal namespace to cover subpackages?The current solution is defining custom public namespace and import it in 'root' and 'children' packages, but that namespace also could be used outside of 'root' package.
View 2 Replies
Oct 25, 2009
I am fairly new to programming and i have gone through a few flash cs4 as3 tutorials and recently i have started to try and alter them. The one i need help with is a number guessing game where you guess a number between 1 and 10, and i am trying to change it to a color guessing game, where you guess either "red" or "blue".
I keep getting an error in line 5 "var red = true;". The error is 1151: A conflict exists with the definition red in namespace internal. There is also a "Warning:3596: Duplicate variable definition" for the same line. Here is the code:
[Code]...
View 3 Replies
Jul 3, 2011
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
[CODE]...
View 7 Replies
Dec 11, 2010
i am trying to get tuio running in flash an i am getting this errorLine 10 1044: Interface method newFrame in namespace org.tuio:ITuioListener not implemented by class TuioExampleDrawingCursor.i'm not sure what to do about fixing it as i'm relearning flash after an extended hiatus. here is the code its used in:
package {
import org.tuio.*;
import org.tuio.osc.*;
[code].....
View 1 Replies
Sep 27, 2007
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
View 3 Replies
Aug 26, 2010
I have movieclip that act as a container for a short animation. This animation has a script that repeat the movements until it's greater than a variable. But I wonder if it's possible to use this movieclip on several places on the timeline and have a several variables with different max number of movements that control the script inside the movieclip container? I have tested, but it seems like the value from the variable at the main timeline don't reach the script in the container!?
View 2 Replies
Jun 3, 2009
Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;
I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.
View 4 Replies
May 17, 2011
I'm packiging AIR app both on Mac and on Windows. On Mac everything goes well, but on Windows I get an error.
Myapp-app.xml: error 102: Invalid namespace [URL]
I have latest SDK's installed on both machines, although Flash Builder is newer on Mac. Does the Flash Builder version even matter?
View 1 Replies
Feb 1, 2011
I have been getting this error004: Namespace was not found or is not a compile-time constant error and it just does not seem to go away.I am using Coordinate geometry principles to find out the intersections points. I am storing the slopes of the lines and intersection points as arrays. This is the code I am using.
package {
import flash.display.Sprite;
public class AngryBubble extends Sprite {
[code]......
View 2 Replies
May 4, 2009
After unexplainable problems with external class files, I'm trying another way of doing what I need to do: an Object variable declared in the fla file. Well, this has its own set of problems. The big picture is: I need to get user data and populate fields in their profile when they sign on. Then save changes to their profile during the session, add new users and make changes to their profiles. Pretty normal stuff.
Here's the problem I'm having with the object.
Frame 1 Script:
/* Define the object to use as an associative array.*/
var Person:Object = new Object();// Define a series of properties.Person.HomName = "Joe";Person.HomEmail = "joe@gmail.com";
Then go to a new keyframe, where I have my fields that need to be populated
Script:
EnterName.text = Person.HomName;EnterEmail.text = Person.HomEmail;stop();
When I compile, I get this error twice (once for each field) "The property being referenced does not have the static attribute."
What does the mean and how do I fix it?
Here is a link to the source file if you care to look.
[URL]
The only way I've been able to get variable data from one script to another is through a _global.variable. Is this the only way? No arrays or objects vars?
Thanks in advance for all who assist. Some day soon I hope to be able to return the favor!
View 3 Replies
Jan 5, 2012
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop();
import flash.events.MouseEvent;
var x:int;
var y:int;
[code]....
View 2 Replies
Feb 22, 2010
This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.
View 1 Replies
Jan 7, 2010
So I'm getting a memory error when I try adding a keyframe to a rather large flash file that says "Not enough memory available" but I know I have plenty.
I'm running a 3.0ghz Quad core with 8GB of ram and about 100 gigs of HD space free on every drive (save the one where flash is installed, it has 16gb).
I've increased my virtual memory to 4096 - 8192 on my C drive and to 2048-4096 on the drive flash is installed to so it shouldn't be a page file issue either.
View 3 Replies
Apr 14, 2011
i have 20 cubes and i like to know how to dynamicly declare them
Code:
public class Dia01 extends BasicView {
for (var i:int = 0; i < 20; i++ ) {
private var cube:Cube = this["cube" + i ];
}
//private var cube0:Cube;
[Code]...
2/ furthermore, i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.
View 3 Replies
Apr 14, 2011
I have 20 cubes and i like to know how to dynamicly declare them
[Code]...
2/ i have 4 different color states for each cube and i am thinking of using a matrix to color the cubes.
View 1 Replies
Sep 5, 2011
I have the following packages.Within spark I have a class SeCore; and within spark.engine I have SeStepper and SeKeyboard.What I'm trying to achieve is have SeCore as being the only class that can create an instance of SeStepper or SeKeyboard. This can be achieved by moving SeCore into the spark.engine package and making the other two classes internal, but I'd like to have SeCore in the spark package if possible.I've tried making my own namespace to handle this, like so:
package spark.engine
{
import spark.namespaces.spark_core;[code].........
However I get the error: 1116: A user-defined namespace attribute can only be used at the top level of a class definition.
View 2 Replies
Sep 20, 2010
I'm trying to streamline my error reporting for internal testing. When I use URLLoader/URLRequest to load a page that responds with the 500 HTTP status code, I catch it with the IOErrorEvent.IO_ERROR, but can't find a way to get the response body. Unlike with Event.Complete, loader.data (My URLLoader) is an empty string.
Yes, I can use Fiddler/Firebug to get the actual response, but this would be good to catch intermittent/hard-to-reproduce errors when I don't have these running.
View 3 Replies
Mar 15, 2012
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
View 1 Replies
Feb 8, 2012
I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:
//Class in top level package, where we make our namespaces
package parent {
public namespace myproject;
[code].....
View 1 Replies
Apr 6, 2010
Seasoned AS3 developer, but not very experienced with the CS4 environment. if anyone knowledgeable could spare the time. Here is my situation: I have an actionscript base class, which declares
[Code]....
View 1 Replies
Mar 29, 2006
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
View 1 Replies