ActionScript 3.0 :: Error 1151 "A Conflict Exists Within Definition XmlReq In Namespace Internal"
Oct 16, 2011
I already have a couple discussions active regarding some duplicate script troubles I am having, but felt I needed to start a new one... I have two slideshows inside of one Flash site. I have been receiving "duplicate function definitions" all over the place as a result of both slideshows having similar script. I've managed to remedy most of these with some different naming devices. But I am not sure how to get around this latest....
The latest is a 1151 error "A conflict exists within definition xmlReq in namespace internal." for the clearing that up, Flash! These are the two conflicting lines of script - which reside in separate "label" sections actions layers - below. I am not sure why I'm getting an error, as you'll see I've got distinct xml file names in them:
I am developing an application where the user chooses the game he wants to play. In my main timeline I have a different layer for each game(movie clip). Movie clips - games - have some common function/variable names with totally different implementation. When I try to compile I get the :
Code: ...1151: A conflict exists with definition iArea in namespace internal.
I unchecked 'Automatically declare stage instances' option on stage settings.There are 30 errors of this kind and there will be 6-7 games so coming up with different names will be a real pain.
i dont know if its me but have things got alot more complicated? i have made 4 .swf's that all work fine individually. i have 4 scenes that each .swf is to load into and play in turn when the main movie loads in.before the loadmovie code was:
I am migrating one of my project to AS3.I have a structure of one main movieclip attached to class MainApp, which is having some movieclips each of those attached to some classes (say MyItem class). Now I am getting two problems,
1. I have some simple movieclip in my MyItem movieclip. The instance name say bg_mc. Now in my MyItem class in AS2 I used to write something like : private var bg_mc:MovieClip;
and then make visible true or false depending on some action.If I am trying to do the same in AS3, it is showing me error saying :
"1151: A conflict exists with definition bg_mc in namespace internal."
If I am attaching the movieclip using addChild then it is fine. But for my app this will be a hectic job as I have atleast 40 of such items and the shape are different. So I have manually placed those movieclips inside whatever designers have given me. Can't we have simple movieclips in a AS3 class without doing addChild?how to call a method from MyItem to MainApp.In AS2 I used to call something like
_parent.onItemSelection (this);
In AS3 the same is throwing some error though I have the method in my MainApp.as file.Both my classes are extending MovieClip class.
Iam trying to control my sound via AS3. My code looks like this:
[Code]...
I gives me an error code:1151: A conflict exist with definition mysound in namespace internal. I and also the website doesn't function properly like my intro movie doesn't play and then it skips thorough everthing else.
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop(); import flash.events.MouseEvent; var x:int; var y:int;
This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.
Seasoned AS3 developer, but not very experienced with the CS4 environment. if anyone knowledgeable could spare the time. Here is my situation: I have an actionscript base class, which declares
I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
public class BGCass extends Base { public var bg:Sprite; public function BGCass() { bg.width = 200 } }
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
public class BGCass extends Base { public function BGCass() { bg.width = 200 } }
[code].....
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers.
is it possible in as3 to override a variable defined in a super class simply redefining a variable that has been defined in super class creates this error
ActionScript Code: 1152: A conflict exists with inherited definition classA.Type in namespace public.
i know i could use get/set methods or pass class type through constructor but thats not an elegant way to do what im trying to do.
error 1152: a conflict exists with inherited definition
Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"
I am fairly new to programming and i have gone through a few flash cs4 as3 tutorials and recently i have started to try and alter them. The one i need help with is a number guessing game where you guess a number between 1 and 10, and i am trying to change it to a color guessing game, where you guess either "red" or "blue".
I keep getting an error in line 5 "var red = true;". The error is 1151: A conflict exists with the definition red in namespace internal. There is also a "Warning:3596: Duplicate variable definition" for the same line. Here is the code:
I am trying to embed a font. It is the same font but, different sizes ( I dont know if that matters, one size is 11 the other is 15). I set up my actionscript as so (please see below), but I continue to get this error message: 1151 A conflict exist with definition dtText2 in namespace internal. WHAT I AM DOING WRONG? And do I need another set of code if I am using the same font but instead of size=15; I am using size=11;?
var font3:Font=new Font3(); var dtFormat:TexFormat=new TextFormat(); var dtText2:TextField=new TextField(); dtFormat.Font=Font3.fontName; dtFormat.size=15;
[Code]...
Why is it giving me error 1151 A conflict exist.....? I have tried changeing the name of my var dtText2, and I even instance my dynamic Text, naming it myText2 but I continue to get errors.
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
I am currently trying to move one of my AS2 projects over to as3 for a school project. The problem I am having is that my as2 project declares variables on the keyframe that are used on that frame only, the following frames declare the same variables for their own operations.. IE (Score = 0). The problem with as3 is that I am getting namespace errors and how to stop it. this is a puzzle game created originally in as2.. for the first level of the game the keyframe has this code on it to declare the variables to be used for the first level ONLY
I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:
//Class in top level package, where we make our namespaces package parent { public namespace myproject;
Is there a way to extend internal namespace to cover subpackages?The current solution is defining custom public namespace and import it in 'root' and 'children' packages, but that namespace also could be used outside of 'root' package.
i have been working on a reaction timer and i need to run the same program multiple times but put in different colored squares (when the square shows up click stop to get time) to see if that effected the reaction time so i made a bunch of seperate files with the different colors but i wanted to combine them and after i combined them i had a bunch of duplicates and i got those fixed but i still have error 1151.
i have the same text thirty times and where the numbers and myy is they are to get rid of duplicate terms var blueSquare=new blueSquare();
timeline 1 stop(); var myy1Timer = new Timer(2500);myy1Timer.addEventListener(TimerEvent.TIMER, blueSquareDelay1);myy1Timer.start(); var blueSquare = new blueSquare();
[code]....
if you are planning on building it to test i have three buttons the stop start and reset with the instances stop_btn etc. then there is an adaptive text box with instance of myText_txt i also have not put time in to get the start and reset buttons working it just starts on its own.
You cannot declare more than one variable with the same identifier name within the same scope unless all such variables are declared to be of the same type. In ActionScript 3.0, different code blocks (such as those used in two for loops in the same function definition) are considered to be in the same scope.
What the friggin hell is this? I mean the i variable is all the time exists as a Number, typecasted as a Number, why the hell would the above code then fail?
i am trying to get tuio running in flash an i am getting this errorLine 10 1044: Interface method newFrame in namespace org.tuio:ITuioListener not implemented by class TuioExampleDrawingCursor.i'm not sure what to do about fixing it as i'm relearning flash after an extended hiatus. here is the code its used in:
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;
I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.
I'm using a custom event (HotEvent) to make the communication between a loaded swf and its container, but im getting some strange error if i set the event handler parameter type:
I have been getting this error004: Namespace was not found or is not a compile-time constant error and it just does not seem to go away.I am using Coordinate geometry principles to find out the intersections points. I am storing the slopes of the lines and intersection points as arrays. This is the code I am using.
package { import flash.display.Sprite; public class AngryBubble extends Sprite {
why this does not work? There is an empty Canvas and a Button. When the button is clicked, it creates a new Image and adds it to the Canvas - which happens. But when I click on the Image to drag it, Flex throws this error.1009: Cannot access a property or method of a null object reference.
[AS] import mx.controls.Image; import flash.events.MouseEvent; var layerIDs:uint = 0;