ActionScript 3.0 :: 1152: A Conflict Exists With Inherited Definition In Namespace Public
Apr 24, 2011
I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
public class BGCass extends Base {
public var bg:Sprite;
public function BGCass() {
bg.width = 200
}
}
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
public class BGCass extends Base {
public function BGCass() {
bg.width = 200
}
}
[code].....
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers.
is it possible in as3 to override a variable defined in a super class simply redefining a variable that has been defined in super class creates this error
ActionScript Code: 1152: A conflict exists with inherited definition classA.Type in namespace public.
i know i could use get/set methods or pass class type through constructor but thats not an elegant way to do what im trying to do.
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop(); import flash.events.MouseEvent; var x:int; var y:int;
Seasoned AS3 developer, but not very experienced with the CS4 environment. if anyone knowledgeable could spare the time. Here is my situation: I have an actionscript base class, which declares
This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.
error 1152: a conflict exists with inherited definition
Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"
I am developing an application where the user chooses the game he wants to play. In my main timeline I have a different layer for each game(movie clip). Movie clips - games - have some common function/variable names with totally different implementation. When I try to compile I get the :
Code: ...1151: A conflict exists with definition iArea in namespace internal.
I unchecked 'Automatically declare stage instances' option on stage settings.There are 30 errors of this kind and there will be 6-7 games so coming up with different names will be a real pain.
i dont know if its me but have things got alot more complicated? i have made 4 .swf's that all work fine individually. i have 4 scenes that each .swf is to load into and play in turn when the main movie loads in.before the loadmovie code was:
I already have a couple discussions active regarding some duplicate script troubles I am having, but felt I needed to start a new one... I have two slideshows inside of one Flash site. I have been receiving "duplicate function definitions" all over the place as a result of both slideshows having similar script. I've managed to remedy most of these with some different naming devices. But I am not sure how to get around this latest....
The latest is a 1151 error "A conflict exists within definition xmlReq in namespace internal." for the clearing that up, Flash! These are the two conflicting lines of script - which reside in separate "label" sections actions layers - below. I am not sure why I'm getting an error, as you'll see I've got distinct xml file names in them:
I am migrating one of my project to AS3.I have a structure of one main movieclip attached to class MainApp, which is having some movieclips each of those attached to some classes (say MyItem class). Now I am getting two problems,
1. I have some simple movieclip in my MyItem movieclip. The instance name say bg_mc. Now in my MyItem class in AS2 I used to write something like : private var bg_mc:MovieClip;
and then make visible true or false depending on some action.If I am trying to do the same in AS3, it is showing me error saying :
"1151: A conflict exists with definition bg_mc in namespace internal."
If I am attaching the movieclip using addChild then it is fine. But for my app this will be a hectic job as I have atleast 40 of such items and the shape are different. So I have manually placed those movieclips inside whatever designers have given me. Can't we have simple movieclips in a AS3 class without doing addChild?how to call a method from MyItem to MainApp.In AS2 I used to call something like
_parent.onItemSelection (this);
In AS3 the same is throwing some error though I have the method in my MainApp.as file.Both my classes are extending MovieClip class.
Iam trying to control my sound via AS3. My code looks like this:
[Code]...
I gives me an error code:1151: A conflict exist with definition mysound in namespace internal. I and also the website doesn't function properly like my intro movie doesn't play and then it skips thorough everthing else.
I am fairly new to programming and i have gone through a few flash cs4 as3 tutorials and recently i have started to try and alter them. The one i need help with is a number guessing game where you guess a number between 1 and 10, and i am trying to change it to a color guessing game, where you guess either "red" or "blue".
I keep getting an error in line 5 "var red = true;". The error is 1151: A conflict exists with the definition red in namespace internal. There is also a "Warning:3596: Duplicate variable definition" for the same line. Here is the code:
I'm trying to encapsulate a package so that classes, properties, and methods that have no meaning outside of the project aren't accessible. They do, however, have to be accessible by other classes in the project, so internal is insufficient - the internal properties of parent.foo.AClass can't be accessed byparent.bar.AnotherClass. I was under the impression that namespaces could solve this problem, so I tried this:
//Class in top level package, where we make our namespaces package parent { public namespace myproject;
when i write prototype method and declare a variable inside the prototype method. this is fine but as sonn as i declare another variable with the same name i get an error. conflict with "variable" namespace internal. i've contact other users and they claim they don't get this same issue. i'm using flash CS3, i have flash player 10 installed but cs3 only supports up to 9 so i have 9 selected. and i'm using AS3. this is some code you can use to test to see if you get this issue:
I have a movie clip "Obstacle" for a simple game. I have a class for it (Obstacle.as) that creates it, and moves it. In this Obstacle there is a text field - i use it for testing right now.
I want to make another Obstacle (HayBale) - with a subclass (HayBale.as). I have it mostly working. ACCEPT that text field.
It pitches this error:
1152: A conflict exists with inherited definition com.screenscape.game:Obstacle.myDisplay in namespace public.
I'm having a hard time calling a method from a particular class within a MVC design pattern. I'm successful at calling the methods from the base (Model) class but haven't been able to call methods from it's subclass (PhotoModel).
My Objective From within the Controller subclass (PhotoController) call a method from my the Model subclass (PhotoModel).
In my document class file I have the following code which connects the two classes together.
PhotoDocument.as
ActionScript Code: public class PhotoDocument extends MovieClip { public var photoModel:PhotoModel;
[Code]....
I thought that defining the model class in this way would declare the PhotoModel class as the model for the PhotoController class, therefore letting me call it's methods and any inherited methods with syntax similar to this; model.method();. Using this syntax I can call the methods in the base Model class but not in the subclass where I've defined additional methods the base Model class does not have.
I've tried a billion different ways to call the methods inside the extended model class but have only a huge pile of failure to show from it.
I have a class (Wall) that inherits from Sprite.Sprite already has width and height properties. But for wall, I need to do some other additional calculations when the properties change (f.e. make sure the new size won't cause it to overlap any other walls).So, how do I set the width property inherited from the Sprite class from within the width setter of the Wall? (or perhaps there is an alternative way to do my bounds checking whenever width is set?)[code]
There's a Loader that I'm filling with different images depending on the button clicked. Now to keep it tidy I'm using the exact same loader. The problem is that no matter what I do to the image, the next image loaded always get's the properties of the previous one. I've used unload and the Loader returns 0 in width and height, and still the next image get's the previous image's w/h. Othe attempts have been separating it from the parent container and taking it out of the display list, and also using an Event.UNLOAD to make sure the previous image is out before the loading of the new image.
Script is gonne kinda long, but the basics would be these,
BrowserLoad.unload(); BrowserReq = new URLRequest("ImageB.jpg"); BrowserLoad.load(BrowserReq);
[Code]....
I guess it's general question: how can i be sure the image previously loaded in a Loader will not affect the next one coming? (its width and height being 0 has not been enough...)
i want to use alpha on a nested object where the hole object act's as one unified element.
i have a main container (sprite) holding some sprite objects with more nested sprites inside them (typical layout structure). when i use alpha on the main container, flash set all Child objects to the same alpha resulting in an "overlapping" effect rather than one unified object
how do you override the alpha inheritance of a displayObject.
im already setting the cacheAsBitmap to true with no result. my last idea to fix this would be to, precalc the end result, create an bitmap object and position it correctly, hide main container, do the fading, remove image object and set original main container to alpha=1;
I'm working on a class that is an extension of the Sprite class. For the framework I'm working on, it would be nice if this new class didn't have the addChild and addChildAt methods. Is there anyway to hide these inherited methods?
Is it possible to change an inherited variable's type?I have a class, Switch, which defines a Boolean variable, _currentState. I then have a class, VariableSwitch, which extends Switch. I would like to redefine the variable _currentState as type int.
Override seems to completely replace a function's code.s there any way to "append" to the superclassed function instead of replacing it?i.e. - so that both traces show in this example:
Sorry to bother you with this thread, because I'm sure it's pretty obvious, but I can't see through it. With this following code, I can't access the visible property of the Sprite class...