ActionScript 3.0 :: Including Inherited Code In An Override?

Aug 5, 2009

Override seems to completely replace a function's code.s there any way to "append" to the superclassed function instead of replacing it?i.e. - so that both traces show in this example:

Code:
package {
public class Top {

[code]....

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ActionScript 3.0 :: Override Alpha Inherited From Parent

Dec 22, 2009

i want to use alpha on a nested object where the hole object act's as one unified element.

i have a main container (sprite) holding some sprite objects with more nested sprites inside them (typical layout structure).
when i use alpha on the main container, flash set all Child objects to the same alpha resulting in an "overlapping" effect rather than one unified object

how do you override the alpha inheritance of a displayObject.

im already setting the cacheAsBitmap to true with no result. my last idea to fix this would be to, precalc the end result, create an bitmap object and position it correctly, hide main container, do the fading, remove image object and set original main container to alpha=1;

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ActionScript 2.0 :: Have Inherited A Mash Of Code (image Scroller)?

Sep 16, 2002

I have got to update one of his jobs.It's a set of images that scroll left and right with the mouse and scroll to the left when first loaded, also they enlarge when moused over, oh and they are buttons (this whole 'idea' was thought up by the client with a "I want it to do this" statement), and the code is a right mess.

All I have been asked to do is add an extra image, but I have added the image and the whole thing has broke. With some large gaps being added within the images.Can someone have a look at it and see what's going on, Alternatively i there is a better solution to get the same result (There has to be this looks like some sort of mash of various bits of other code).Links: Ziped FLA, SWF & current live site (about a third down the page next to "chose your favourite sport")

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ActionScript 3.0 :: Pause Whole Video (including Music) Without A Billion Lines Of Code?

Jul 15, 2010

I made this music video, and now I'm trying to give is some UI controls. I have a play and replay button at the start and the end. But I want to have a pause/play button available to users all the time. I know how to do that for one object at a time, but I have around 80 layers. How do I make it so it will pause the whole video (including the music) without a billion lines of code?

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Flex :: Error #1053 - Illegal Override Of AllowInsecureDomain In _MonkeyContacts_mx_managers_SystemManager (FlexMonkey Code Generation Example)?

Nov 4, 2009

I'm following along the MonkeyContactsCodeGenExample guide and when I run the ant target for test-with-launcher, I get a popup saying:VerifyError: Error #1053: Illegal override of allowInsecureDomain in _MonkeyContacts_mx_managers_SystemManager.This is followed by:ReferenceError: Error #1065: Variable _MonkeyContacts_mx_managers_SystemManager is not defined.These popups are from the debug flash player - the normal flash player would silently supress these errors.

It seems that these sorts of errors occur when different files or swc components are compiled under different SDKs. If so, what parts would I need to recompile in this situation?I checked out the flex project sources and have rebuilt them under SDK 3.4, and I also got the project sources for fluint and have recompiled those already. The newly compiled fluint.swc was then copied to the lib directories of the MonkeyFluintAirTestRunner and MonkeyTestLauncher projects and then everything was re-built, but I still get this error with the MonkeyContacts example.

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Actionscript 3 :: Flex - Why Override Custom Event And When To Override It

Aug 15, 2010

I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?

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ActionScript 3.0 :: Calling MVC Inherited Methods ?

Jul 7, 2009

I'm having a hard time calling a method from a particular class within a MVC design pattern. I'm successful at calling the methods from the base (Model) class but haven't been able to call methods from it's subclass (PhotoModel).

My Objective From within the Controller subclass (PhotoController) call a method from my the Model subclass (PhotoModel).

In my document class file I have the following code which connects the two classes together.

PhotoDocument.as

ActionScript Code:
public class PhotoDocument extends MovieClip
{
public var photoModel:PhotoModel;

[Code]....

I thought that defining the model class in this way would declare the PhotoModel class as the model for the PhotoController class, therefore letting me call it's methods and any inherited methods with syntax similar to this; model.method();. Using this syntax I can call the methods in the base Model class but not in the subclass where I've defined additional methods the base Model class does not have.

I've tried a billion different ways to call the methods inside the extended model class but have only a huge pile of failure to show from it.

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Actionscript 3 :: Overriding Inherited Getters / Setters

Jul 4, 2010

I have a class (Wall) that inherits from Sprite.Sprite already has width and height properties. But for wall, I need to do some other additional calculations when the properties change (f.e. make sure the new size won't cause it to overlap any other walls).So, how do I set the width property inherited from the Sprite class from within the width setter of the Wall? (or perhaps there is an alternative way to do my bounds checking whenever width is set?)[code]

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Flash :: Inherited Properties Of An Image In The Loader

Aug 17, 2010

There's a Loader that I'm filling with different images depending on the button clicked. Now to keep it tidy I'm using the exact same loader. The problem is that no matter what I do to the image, the next image loaded always get's the properties of the previous one. I've used unload and the Loader returns 0 in width and height, and still the next image get's the previous image's w/h. Othe attempts have been separating it from the parent container and taking it out of the display list, and also using an Event.UNLOAD to make sure the previous image is out before the loading of the new image.

Script is gonne kinda long, but the basics would be these,

BrowserLoad.unload();
BrowserReq = new URLRequest("ImageB.jpg");
BrowserLoad.load(BrowserReq);

[Code]....

I guess it's general question: how can i be sure the image previously loaded in a Loader will not affect the next one coming? (its width and height being 0 has not been enough...)

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ActionScript 3.0 :: Iterate Through Object With Inherited Properties?

May 20, 2011

I am iterating through aChildObject which extends ParentClass. however the props from the parent aren't showing up.

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ActionScript 3.0 :: Suppressing/ Hiding Inherited Methods

Jun 10, 2011

I'm working on a class that is an extension of the Sprite class. For the framework I'm working on, it would be nice if this new class didn't have the addChild and addChildAt methods. Is there anyway to hide these inherited methods?

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ActionScript 3.0 :: Change Inherited Variable's Type

Jun 11, 2009

Is it possible to change an inherited variable's type?I have a class, Switch, which defines a Boolean variable, _currentState. I then have a class, VariableSwitch, which extends Switch. I would like to redefine the variable _currentState as type int.

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ActionScript 3.0 :: Access Inherited Property From Superclass

Feb 15, 2012

Sorry to bother you with this thread, because I'm sure it's pretty obvious, but I can't see through it.
With this following code, I can't access the visible property of the Sprite class...

[Code]....

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ActionScript 3.0 :: Calling Inherited Function By Associative Array

Feb 15, 2011

I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.

[Code]...

If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.

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AS3 :: Flex - Inherited Classes And Dynamic Views In PureMVC

Jul 14, 2009

I was wondering best practices for views of inherited classes in PureMVC in this situation: Multiple classes inherit a BaseClass (lets say InheritedClass1 and InheritedClass2) Each InheritedClass has a respective view (derived from a base view class, but each unique) With a given dataset (lets say ArrayCollection of InheritedClass1/2 Objects), the respective views need to be dynamically loaded. The dataset is relatively large, so a TileList would be nice (since it only instantiates objects which are currently displayed) I can think of a couple solutions, but I find them to be too "hackish" to be the best solution:

In View: Repeater over a BaseClassView which attributes a view to a State (set to the "InheritedClass1" state to add a InheritedClass1 object) Pros: No unneeded memory increase (States' objects are instantiated when needed) Cons: View is dependent on the data types, so adds coupling In Mediator: Loop over the ArrayCollection and addChild() the views based on data type Pros: Works. Cons: Mediator is adding things to the View, which defeats the point of the separation of Mediator and View. Slower than a Repeater.

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ActionScript 3.0 :: Inherited Class Does Not Want To Access The Objects On The Stage?

Mar 24, 2010

I made a document class for a project that is similar to this:

package{
public class test1{
// stage assets : these are all objects that were put on the stage in CS4
public var object1:MovieClip;

[Code].....

It seems the inherited class does not want to access the objects on the stage. Is this correct?

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ActionScript 2.0 :: Inherited A Website Which Present A Series Of Photographs In A Slideshow?

Aug 11, 2010

So I inherited a website which uses actionscript to present a series of photographs in a slideshow. I do not have any sort of grasp on actionscript.where in the following script the SPEED of the slideshow is controled? I need to slow it down.this._lockroot = true;

stop();
_root.pathToPics = "advertising_big/";
// fill this array with your pics

make a button to load an input text field for email addresses

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip?

May 5, 2010

I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.

itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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Flash :: Dragging Not Working On Custom Class Inherited From Moviclip?

May 5, 2010

EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:

package {
import flash.display.Sprite;
import flash.events.MouseEvent;

[code].....

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Actionscript 3 :: Adding EventListener To Inherited Property From Inside And Outside Of The Class

Dec 26, 2011

Reading a book i stumbled on this example:

Here is the class:

package com.learningactionscript3.loading {
import flash.display.Loader;
import flash.display.LoaderInfo;

[Code]....

What I deduce from this example is that the swfLoader.contentLoaderInfo and _ldrInfo = this.contentLoaderInfo refer to the same object in the same memory location. So you may think: "well the last added event will overwrite the first one (the internally one added). But it doesn't. The two event listeners will respond sequentially. First the internal listener and then the external listener.

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Actionscript 3 :: Naming Conflict : Same Method Name In Inherited Class And Interface?

Feb 8, 2012

public class A extends B implements C {
}

Class B and interface C have the same member function name(not the same signature).This code can't be compiled. How can I solve this?

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip

May 5, 2010

I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition

Oct 31, 2008

error 1152: a conflict exists with inherited definition

Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"

[Code]...

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ActionScript 3.0 :: 1152: A Conflict Exists With Inherited Definition In Namespace Public

Apr 24, 2011

I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
 
public class BGCass extends Base {
public var bg:Sprite;
public function BGCass() {
bg.width = 200
}
}
 
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
   
public class BGCass extends Base {
public function BGCass() {
bg.width = 200
}
}

[code].....
 
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers.

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Actionscript 3 :: Inherited A Class From EventDispatcher In Flash But Custom Event Not Received

Apr 7, 2011

I have a custom event that is dispatched when a slider is moved but I receive no event from inherited dispatcher class I created whereas I followed the same syntax as solution for My flash custom event doesn't trigger

[Code]...

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ActionScript 3.0 :: 1152: A Conflict Exists With Inherited Definition ClassA.Type In Namespace Public

Jun 14, 2010

is it possible in as3 to override a variable defined in a super class simply redefining a variable that has been defined in super class creates this error

ActionScript Code:
1152: A conflict exists with inherited definition classA.Type in namespace public.

i know i could use get/set methods or pass class type through constructor but thats not an elegant way to do what im trying to do.

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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition Flash.displayisplayObject.x In Namespace Public

Jan 5, 2012

I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.

Here is my script for frame1

stop();
import flash.events.MouseEvent;
var x:int;
var y:int;

[code]....

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Flex :: Error Conflict Exists With Inherited Definition Flash.display:DisplayObject.mouseX In Namespace Public?

Feb 22, 2010

This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.

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ActionScript 3.0 :: Slideshow Without XML - Including Files Within FLA

Mar 12, 2009

I know this is simple - but I want to do a slideshow without XML. I want to include the image files within the .fla but I'm trying to find a way to make it scroll through 3 images included in the file with a fade in/fade out effect. But I don't want to make it so I have to tween the images (alpha) to fade them in and out. & I want it to loop.

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ActionScript 2.0 :: Including A Win Media Player In An Swf?

Apr 24, 2009

I have a question for u, is there a way to include a win media player in a flash application to play a live stream generated for win media player?

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