error 1152: a conflict exists with inherited definition
Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"
I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
public class BGCass extends Base { public var bg:Sprite; public function BGCass() { bg.width = 200 } }
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
public class BGCass extends Base { public function BGCass() { bg.width = 200 } }
[code].....
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers.
is it possible in as3 to override a variable defined in a super class simply redefining a variable that has been defined in super class creates this error
ActionScript Code: 1152: A conflict exists with inherited definition classA.Type in namespace public.
i know i could use get/set methods or pass class type through constructor but thats not an elegant way to do what im trying to do.
when I write my own classes do I need to take care of the reserved keywords, or this doesnt matter?I usually do try to make my own names but sometimes I just cant think of anythinglike say I want to write my own URLLoader class:Code:public class URLLoader extends EventDispatcher {will this be a problem?
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop(); import flash.events.MouseEvent; var x:int; var y:int;
This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.
I keep getting this error when I try to implement an interface:"Interface method bar in namespace Foo not implemented by class Test".As far as I know, I've correctly added all methods from the interface.[code]I'm using mxmlc.exe to compile in the flex sdk.
Seasoned AS3 developer, but not very experienced with the CS4 environment. if anyone knowledgeable could spare the time. Here is my situation: I have an actionscript base class, which declares
I am trying to create a spark datagrid item renderer. This item renderer extends a checkbox, and implements IGridItemRenderer public class CellCheckBoxItemRenderer extends CheckBox implements IGridItemRenderer
When I implement IGridItemRenderer, I need to implement the interface methods, I am having a problem with the following methods:
package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct; public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.
itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:
What I deduce from this example is that the swfLoader.contentLoaderInfo and _ldrInfo = this.contentLoaderInfo refer to the same object in the same memory location. So you may think: "well the last added event will overwrite the first one (the internally one added). But it doesn't. The two event listeners will respond sequentially. First the internal listener and then the external listener.
package { import flash.display.Sprite; import flash.events.MouseEvent; import lib.CustomEvents.ItemLoadCompleteEvent; import lib.Room.Item; import lib.Room.ItemStruct; public class DragTest extends Sprite { [Code]....
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
I have a custom event that is dispatched when a slider is moved but I receive no event from inherited dispatcher class I created whereas I followed the same syntax as solution for My flash custom event doesn't trigger
I'm creating an application with an animated kid figure. All the kid symbols sit in a kidLibrary.Fla file, Each of these symbols have a class named "Kid" linked to it on its Properties >Base Class. This Kid class is responsible for setting the right color and hair type for each kid symbol instance. Every time i need to include one of these kid symbols i drag it to the current .fla file I'm working on. If I place only one kid symbol in the library of the file I'm working on, everything works fine!
Now here is the problem: When i place more than one kid symbol in the library, and then drag it to the stage, then one of the symbols works fine while the other one doesn't seem to access all the properties of the Kid base-class. The result is that only one symbol act perfect while the other one(s) not.
the first code (which I put into a frame) is somehow in conflict with my document class.I get these error messages:
1046: Type was not found or was not a compile-time constant: URLRequest 1180: Call to a possible undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL
But when I only use that code and unlink the document class it works. So there must be somehow a conflict between the two, but I have no idea how to integrate this code into my document class -I already tried it but the error messages keep coming, probably I didn't do it right.
code in frame:
Actionscript Code: btn_contact.addEventListener(MouseEvent.CLICK, contactClickHandler);function contactClickHandler(event:MouseEvent):void { var url:URLRequest = new URLRequest("../Subpages/SubpageContact.html"); navigateToURL(url, "_top");}
I'm trying to define interface in which one method (initPage) needs to have different arguments in every implementation. How can I do this? Using ...args for me is not good, because I'm loosing strong type checking.[code]
I have a issue where I'm working with a particular interface for quite a lot of things. However, I have a particular method that I want to be available only to a particular group of classes (basically, an internal method). [code]...
I'd like to make an object that has it's properties named by constants from another class but can't quite get it to work. I'd essentially like to do something like this: var myObject:Object = {Event.OPEN:"value", Event.COMPLETE:"value2"}; This syntax causes compiler errors.
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement; var m:IMovement = new ClassReference as IMovement; trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class; var m:IMovement = new ClassReference() as IMovement; and this doesn't seem to work...but the following var m:IMovement = new OuterSpaceMovement();
I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:
import flash.display.Sprite; public class MySprite extends Sprite {[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
i am working on a project where i have some common code which i import in different movie clips and different files the code is in actionscript 2 in an external .as file. this is not a class its just a bucnh of functions and temporary variables.Problem is when i use the check syntax button or auto format button i get the following error."ActionScript 2.0 class scripts may only define class or interface constructs."this used to work fine in flash 8 but it always gives this error since i started using flash 9.the code works fine too. its just that my auto format button and the check syntax doesn't work.
I'm building my portfolio in as3 with a 3D panel effect with a class called panel taht i get as my main class in my the publish window. This class uses GS tweening class ton rotate on a 3D axis and to enlarge the pictures from my portfolio all this is working relatively well. Now i got an image to also turn 90 dergees for it is horizontal image nd the gallery has vertical thumbnails so i just coded this simple function to make it flip with GS of course
I'm running into difficulty passing a strongly typed object, AttractView, to another method, addView() which expects an IWizardView interface that AttractView does implement. When I pass it as-is (as shown below), I get the compile error CaptureApplication.as, Line 120 1067: Implicit coercion of a value of type AttractView to an unrelated type IWizardView. Casting to either IWizardView or BaseView before passing yields a similar error at run time.
function someFunction(classParam:Class):Boolean { // how to know if classParam implements some interface? } i.e. Comparing classParam with IEventDispatcher interface
[Code]...
There is a way that DOES NOT USE describeType or creates a new operator?
I have a base class "Vehicle" and a derived class "Car".
[Code]...
Basically, I want to set a vehicle property in Car's constructor, call Vehicle's constructor with super() and have Vehicle do something based on myVar. But this is the output i get: car pre: null car post: car vehicle: vehicle Why does myVar not keep the value of "car" when the base class constructor is called? How am I supposed to implement this correctly?