ActionScript 2.0 :: Inherited A Website Which Present A Series Of Photographs In A Slideshow?
Aug 11, 2010
So I inherited a website which uses actionscript to present a series of photographs in a slideshow. I do not have any sort of grasp on actionscript.where in the following script the SPEED of the slideshow is controled? I need to slow it down.this._lockroot = true;
stop();
_root.pathToPics = "advertising_big/";
// fill this array with your pics
make a button to load an input text field for email addresses
I'm struggling with AS3 trying to play a series of movie clips, one after the other, like a slideshow. There are no button controls, just several layers, each with a movie clip in the first frame. I want to go down the list and play one after the other and then eventually end on the last clip without looping back to the first.
There are a lots of HOWTOs about shooting and stitching 360 photographs, but I didnt find any tutorial about uploading those photographs on my web. How should I do this? What do I need for it?
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow.[code]...
I understand that there are many methods to creating a slideshow on a website, but that isn't my question. What I really want to know is what is the most mainstream method of creating a slideshow on a website.What do you recommend?So far I've seen Jquery, Javascript, CSS & DHTML, and Flash. The first thing that comes to mind for me is flash, then second Javascript.
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow. The first one I made was from this site; [URL]
The photographer at this site [URL] wants me to modify the slideshow on the home page. He wants to replace some of the old photos with new ones. Can I do this with Adobe Flash CS3? If so, please point me to tutorials that will get me up to speed. Or maybe it's too difficult for a Flash newbie?
i am making a website for a client, and i have created a template system which reads different XML files as the user clicks on different menu options.The same template is being used on all the menus (with different xml files).
This template has a slideshow feature which is behaving abruptly, sometimes it cross fades to the next image properly and the other times it just stops working or cross fades extremely fast.I have tried and tested the code for bugs many times, but as i am new to as3, cant seem to get the right solution.
I personally feel that the swf template is not being unloaded when a new menu item is clicked(and the new xml is loaded), then there is some sort of a conflict between the new and old code and it ultimately breaks up.
I purchased a slideshow/bannner online and cannot get it to work on my main flash document.In CS4 I click on the homepage 1st key frame then from the library I drag the banner_mc into the homepage stage.
Is it possible to load a Flickr slideshow into a Flash website?
I know you can load it into an HTML page, but I want to load it into my 100% Flash website. However, I can't get this to work. I picked apart the HTML embed code and pieced it back together as a URL that gets me exactly what I want, but Flash will not do anything with it.
Here is the code I am using:
Code: Select allvar loader:Loader = new Loader(); btn_mc.addEventListener(MouseEvent.CLICK, btnClick); function btnClick(e:MouseEvent):void{ loader.load(new URLRequest(root.loaderInfo.parameters.flickrURL +
I am new to Flash AS3 and I was following a tutorial from Lynda.com to build my website. Realized there were some things I wanted to do that they didn't have in their tutorial but I searched the net and figured it out. Now I am stuck again.
I recently made a slideshow in Fireworks and want to it to load when a user clicks to the Portfolio page on my time line. Fireworks exports the gallery into an xml and index.html that has code to automatically load the swf that contains the slide show.
I recently stumbled upon a site called 'The Influence Project' which allows the user to control a infinite wall of photographs in space with the keyboard.You can check out the site here http:[URL]....
I used some code that I found, I think even from you guys the scale an external swf being loaded onto a background movie clip. Works great with the exception that it clips some text and creates some funny diagonal lines and some poor picture quality. I have a feeling that this is down to a slight difference in sizing some where along the line. The stage size is 2560 x 1440 being scaled down to any size, but as I mentioned I don't think the height and width are quite in sync for the widescreen format.
I'm building a site in flash using as3. I implemented an xml slideshow on the home page but it wont disappear when changing pages. Anyone could tell me how to remove it on other pages?
I'm having a hard time calling a method from a particular class within a MVC design pattern. I'm successful at calling the methods from the base (Model) class but haven't been able to call methods from it's subclass (PhotoModel).
My Objective From within the Controller subclass (PhotoController) call a method from my the Model subclass (PhotoModel).
In my document class file I have the following code which connects the two classes together.
PhotoDocument.as
ActionScript Code: public class PhotoDocument extends MovieClip { public var photoModel:PhotoModel;
[Code]....
I thought that defining the model class in this way would declare the PhotoModel class as the model for the PhotoController class, therefore letting me call it's methods and any inherited methods with syntax similar to this; model.method();. Using this syntax I can call the methods in the base Model class but not in the subclass where I've defined additional methods the base Model class does not have.
I've tried a billion different ways to call the methods inside the extended model class but have only a huge pile of failure to show from it.
I have a class (Wall) that inherits from Sprite.Sprite already has width and height properties. But for wall, I need to do some other additional calculations when the properties change (f.e. make sure the new size won't cause it to overlap any other walls).So, how do I set the width property inherited from the Sprite class from within the width setter of the Wall? (or perhaps there is an alternative way to do my bounds checking whenever width is set?)[code]
There's a Loader that I'm filling with different images depending on the button clicked. Now to keep it tidy I'm using the exact same loader. The problem is that no matter what I do to the image, the next image loaded always get's the properties of the previous one. I've used unload and the Loader returns 0 in width and height, and still the next image get's the previous image's w/h. Othe attempts have been separating it from the parent container and taking it out of the display list, and also using an Event.UNLOAD to make sure the previous image is out before the loading of the new image.
Script is gonne kinda long, but the basics would be these,
BrowserLoad.unload(); BrowserReq = new URLRequest("ImageB.jpg"); BrowserLoad.load(BrowserReq);
[Code]....
I guess it's general question: how can i be sure the image previously loaded in a Loader will not affect the next one coming? (its width and height being 0 has not been enough...)
i want to use alpha on a nested object where the hole object act's as one unified element.
i have a main container (sprite) holding some sprite objects with more nested sprites inside them (typical layout structure). when i use alpha on the main container, flash set all Child objects to the same alpha resulting in an "overlapping" effect rather than one unified object
how do you override the alpha inheritance of a displayObject.
im already setting the cacheAsBitmap to true with no result. my last idea to fix this would be to, precalc the end result, create an bitmap object and position it correctly, hide main container, do the fading, remove image object and set original main container to alpha=1;
I'm working on a class that is an extension of the Sprite class. For the framework I'm working on, it would be nice if this new class didn't have the addChild and addChildAt methods. Is there anyway to hide these inherited methods?
Is it possible to change an inherited variable's type?I have a class, Switch, which defines a Boolean variable, _currentState. I then have a class, VariableSwitch, which extends Switch. I would like to redefine the variable _currentState as type int.
Override seems to completely replace a function's code.s there any way to "append" to the superclassed function instead of replacing it?i.e. - so that both traces show in this example:
Sorry to bother you with this thread, because I'm sure it's pretty obvious, but I can't see through it. With this following code, I can't access the visible property of the Sprite class...
I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.
[Code]...
If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.
I was wondering best practices for views of inherited classes in PureMVC in this situation: Multiple classes inherit a BaseClass (lets say InheritedClass1 and InheritedClass2) Each InheritedClass has a respective view (derived from a base view class, but each unique) With a given dataset (lets say ArrayCollection of InheritedClass1/2 Objects), the respective views need to be dynamically loaded. The dataset is relatively large, so a TileList would be nice (since it only instantiates objects which are currently displayed) I can think of a couple solutions, but I find them to be too "hackish" to be the best solution:
In View: Repeater over a BaseClassView which attributes a view to a State (set to the "InheritedClass1" state to add a InheritedClass1 object) Pros: No unneeded memory increase (States' objects are instantiated when needed) Cons: View is dependent on the data types, so adds coupling In Mediator: Loop over the ArrayCollection and addChild() the views based on data type Pros: Works. Cons: Mediator is adding things to the View, which defeats the point of the separation of Mediator and View. Slower than a Repeater.
I have got to update one of his jobs.It's a set of images that scroll left and right with the mouse and scroll to the left when first loaded, also they enlarge when moused over, oh and they are buttons (this whole 'idea' was thought up by the client with a "I want it to do this" statement), and the code is a right mess.
All I have been asked to do is add an extra image, but I have added the image and the whole thing has broke. With some large gaps being added within the images.Can someone have a look at it and see what's going on, Alternatively i there is a better solution to get the same result (There has to be this looks like some sort of mash of various bits of other code).Links: Ziped FLA, SWF & current live site (about a third down the page next to "chose your favourite sport")
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.