Is it possible to load a Flickr slideshow into a Flash website?
I know you can load it into an HTML page, but I want to load it into my 100% Flash website. However, I can't get this to work. I picked apart the HTML embed code and pieced it back together as a URL that gets me exactly what I want, but Flash will not do anything with it.
Here is the code I am using:
Code: Select allvar loader:Loader = new Loader(); btn_mc.addEventListener(MouseEvent.CLICK, btnClick); function btnClick(e:MouseEvent):void{ loader.load(new URLRequest(root.loaderInfo.parameters.flickrURL +
The photographer at this site [URL] wants me to modify the slideshow on the home page. He wants to replace some of the old photos with new ones. Can I do this with Adobe Flash CS3? If so, please point me to tutorials that will get me up to speed. Or maybe it's too difficult for a Flash newbie?
I have two external swf files which I need to load to the main page of the website, one is the about page which consist mostly of text, the other is an image gallery.Both of them have the same intro animation at the beginning.
My problem is, while testing the main page using bandwidth profiler, the about page loads beautifully, while the image gallery plays its animation first before it even finalizes to load the whole page.
I am having this problem on a website where the flash banners for each page wont load in any browser until you either refresh F5 the page or try re-clicking the page nav links a few times. Once loaded they are fine, but if browser's cache is cleared, no go. [URL] Some research suggested "Usually this happens if there are a lot of linkaged objects in the library with 'Export in first frame' option enabled. If this is the case, please disable this option. The problem is not in the quantity of the linkaged movieclips with 'Export in first frame' option enabled, the problem is the size of the objects which are linkaged."
I am having this problem on a website where the flash banners for each page wont load in any browser until you either refresh F5 the page or try re-clicking the page nav links a few times. Once loaded they are fine, but if browser's cache is cleared, no go. Some research suggested "Usually this happens if there are a lot of linkaged objects in the library with 'Export in first frame' option enabled. If this is the case, please disable this option. The problem is not in the quantity of the linkaged movieclips with 'Export in first frame' option enabled, the problem is the size of the objects which ar linkaged." I have de-compiled the SWF and checked out the library, but really have no idea in regards to Flash files and their construction as to what is or isn't an issue.
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow.[code]...
I understand that there are many methods to creating a slideshow on a website, but that isn't my question. What I really want to know is what is the most mainstream method of creating a slideshow on a website.What do you recommend?So far I've seen Jquery, Javascript, CSS & DHTML, and Flash. The first thing that comes to mind for me is flash, then second Javascript.
I've made a website using AS3 in CS5 Flash, I then decided to add a 'Slideshow Gallery' into the site. I made a new page, called it 'gallery' (this page is made from frames 73-86) and then looked at making a slideshow. The first one I made was from this site; [URL]
i am making a website for a client, and i have created a template system which reads different XML files as the user clicks on different menu options.The same template is being used on all the menus (with different xml files).
This template has a slideshow feature which is behaving abruptly, sometimes it cross fades to the next image properly and the other times it just stops working or cross fades extremely fast.I have tried and tested the code for bugs many times, but as i am new to as3, cant seem to get the right solution.
I personally feel that the swf template is not being unloaded when a new menu item is clicked(and the new xml is loaded), then there is some sort of a conflict between the new and old code and it ultimately breaks up.
I purchased a slideshow/bannner online and cannot get it to work on my main flash document.In CS4 I click on the homepage 1st key frame then from the library I drag the banner_mc into the homepage stage.
So I inherited a website which uses actionscript to present a series of photographs in a slideshow. I do not have any sort of grasp on actionscript.where in the following script the SPEED of the slideshow is controled? I need to slow it down.this._lockroot = true;
stop(); _root.pathToPics = "advertising_big/"; // fill this array with your pics
make a button to load an input text field for email addresses
I am new to Flash AS3 and I was following a tutorial from Lynda.com to build my website. Realized there were some things I wanted to do that they didn't have in their tutorial but I searched the net and figured it out. Now I am stuck again.
I recently made a slideshow in Fireworks and want to it to load when a user clicks to the Portfolio page on my time line. Fireworks exports the gallery into an xml and index.html that has code to automatically load the swf that contains the slide show.
How can I create in ActionScript a singleline textfield that automatically shrinks the textsize so that whatever string shall be displayed fits within the size of the textfield?
I'm building a site in flash using as3. I implemented an xml slideshow on the home page but it wont disappear when changing pages. Anyone could tell me how to remove it on other pages?
I'm currently working on a project using FLVPlayback Components. I'm having this issue: The user launches the page, the Component loads fine. They play the video and click the "FullScreen" button. The video launches nicely in fullscreen by using this code
[Code]....
When the user hits esc. or exits fullscreen, they come back to the movie and see that it has shrunk and moved over a few pixels. It doesnt move the entire SWF, just the component. I assume it has something to do with the "else" line. Let me know if you can be of some assistance. Linked please find my FLA and a link to the page where the issue occurs.
am i publishing the movie incorrectly? It works great when I preview the flash file (cntrl+enter), but after I publish it and insert it into the html (in dreamweaver), the file shows up and animates perfectly, but when clicked, no link... It doesn't do anything
I have been dealing with this for a while now...I cannot seem to be able to accomplish it...I am trying to load a slideshow swf as background of my main swf, but I want the images to fill the entire browser.
so far I have loaded the slideshow on my main timeline in an empty movie clip, but the resizing does not work right away...I guess because the empty movie clip has no size in the beginning...when I resize the browser window then my slideshow becames visible.
I want to load an external swf slideshow I made and Iwould like to choose the coordinates that it will load.In fact if Imade a swf file from CS4 I found the code to load it but the samecode doesn't load for me the slideshow.The code is
how to make moving objects leave a "ghost" impression of itself behind that automatically shrinks and turns invisible. I've managed to get the original particles to drop, but now I'm looking for a way to get the particles to actually leave disappearing non-moving prints behind them.
I have a slideshow posted at url....My client is saying it takes too long to load, and I am finding that it is loading all of the photos first before you can scroll through and view them. It's just not functioning properly.I wonder if someone could look at the actionscript and give me any suggestions? Maybe there's something else going on?I have attached the script from the original fla file.
make one of my images in a slideshow (which the images are linked externally through actionscript) load a button that is only accessible when that specific image is shown.
for example-image 1- no button but image 2 has the button, image 3-no button, image 4 no button.... and so on.
heres my script for the slideshow and prev and next buttons
var totalSlides:Number = 6;var currentImage:Number = 0;var imagePath:String = "images/ad";var imageName:String = "ad";var imageExt:String = ".jpg"; var adImages:MovieClipLoader = new MovieClipLoader();
I've used the so-called "Barney's Slide Menu" for some websites I've built. eg: www.mediashox.com
As some of you may know, this is built in AS1. I'd like to load an xml slideshow into this menu [which is on level0, of course]. But it seems all xml slideshows are built in AS2 or later.
Is there any way I can load an xml slideshow into this Barney's menu? Are all xml driven flash movies AS2 or later?
I have tested it with a simple tester.swf that is just a black square with text on and that loads in fine. However when i try to load my slideshow it doesn't appear. I get all of the output from it but it isn't visible.
I have attached the slideshow. As i guess there's something in there that's messing it up.
it loads the images and text from xml. I need this to load in two images simultaneously, 1 picture and 2 the color bar over it.. becuase each slide needs to have its own color.
I downloaded the sample file of making slide photos, but I just can't make it run and load pictures automatically and loop itself continuously. How do I do it without have to hit next or previous? And all done with action scripting only without using keyframes? [URL]
I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue. I cannot figure out what the problem is! Anyone who is more clever out there?
// set random # variables - each must be 0 for first 'while' loop below var randomNum = 0; var randomNumLast = 0;