ActionScript 3.0 :: Suppressing/ Hiding Inherited Methods

Jun 10, 2011

I'm working on a class that is an extension of the Sprite class. For the framework I'm working on, it would be nice if this new class didn't have the addChild and addChildAt methods. Is there anyway to hide these inherited methods?

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My Objective From within the Controller subclass (PhotoController) call a method from my the Model subclass (PhotoModel).

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ActionScript Code:
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[Code]....

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[Code]....

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ActionScript 3.0 :: Calling Inherited Function By Associative Array

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ActionScript 3.0 :: Inherited Class Does Not Want To Access The Objects On The Stage?

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I made a document class for a project that is similar to this:

package{
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[Code].....

It seems the inherited class does not want to access the objects on the stage. Is this correct?

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I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.

itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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Flash :: Dragging Not Working On Custom Class Inherited From Moviclip?

May 5, 2010

EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:

package {
import flash.display.Sprite;
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[code].....

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Actionscript 3 :: Adding EventListener To Inherited Property From Inside And Outside Of The Class

Dec 26, 2011

Reading a book i stumbled on this example:

Here is the class:

package com.learningactionscript3.loading {
import flash.display.Loader;
import flash.display.LoaderInfo;

[Code]....

What I deduce from this example is that the swfLoader.contentLoaderInfo and _ldrInfo = this.contentLoaderInfo refer to the same object in the same memory location. So you may think: "well the last added event will overwrite the first one (the internally one added). But it doesn't. The two event listeners will respond sequentially. First the internal listener and then the external listener.

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Actionscript 3 :: Naming Conflict : Same Method Name In Inherited Class And Interface?

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public class A extends B implements C {
}

Class B and interface C have the same member function name(not the same signature).This code can't be compiled. How can I solve this?

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip

May 5, 2010

I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition

Oct 31, 2008

error 1152: a conflict exists with inherited definition

Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"

[Code]...

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ActionScript 3.0 :: 1152: A Conflict Exists With Inherited Definition In Namespace Public

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I have an actionscript 3 library item, "BG", that is linked to the class BGClass. BG contains a Sprite that has an instance name, "bg" and likewise BGClass has a public bg property. So the class looks like this:
 
public class BGCass extends Base {
public var bg:Sprite;
public function BGCass() {
bg.width = 200
}
}
 
Everything works fine. But if I wish to move the public bg into the Base class like this I get the error.
   
public class BGCass extends Base {
public function BGCass() {
bg.width = 200
}
}

[code].....
 
I have tried using getter setters in Base and overriding them in BGClass and I still get the error. Is this a bug in Flash? Is there a clean solution or do I need to create some sort of proxy variable to finally get bg to Base? I know that turning off "automatically declare stage instances" in Flash will get rid of the error but I need to keep it on for the designers.

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I have a custom event that is dispatched when a slider is moved but I receive no event from inherited dispatcher class I created whereas I followed the same syntax as solution for My flash custom event doesn't trigger

[Code]...

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ActionScript 3.0 :: 1152: A Conflict Exists With Inherited Definition ClassA.Type In Namespace Public

Jun 14, 2010

is it possible in as3 to override a variable defined in a super class simply redefining a variable that has been defined in super class creates this error

ActionScript Code:
1152: A conflict exists with inherited definition classA.Type in namespace public.

i know i could use get/set methods or pass class type through constructor but thats not an elegant way to do what im trying to do.

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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition Flash.displayisplayObject.x In Namespace Public

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I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.

Here is my script for frame1

stop();
import flash.events.MouseEvent;
var x:int;
var y:int;

[code]....

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This appeared as I was trying to use a mouseEvent to move an object.I placed the variables for mouseX and mouseY in the public class. I did the same for direction X and Y but there was no error message for those.

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