ActionScript 3.0 :: Error 1152 > Subclass > MovieClip Has Text Field

Jun 25, 2010

I have a movie clip "Obstacle" for a simple game. I have a class for it (Obstacle.as) that creates it, and moves it. In this Obstacle there is a text field - i use it for testing right now.
 
I want to make another Obstacle (HayBale) - with a subclass (HayBale.as). I have it mostly working. ACCEPT that text field.
 
It pitches this error:
 
1152: A conflict exists with inherited definition com.screenscape.game:Obstacle.myDisplay in namespace public.

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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition

Oct 31, 2008

error 1152: a conflict exists with inherited definition

Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"

[Code]...

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ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
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What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
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ActionScript 3.0 :: Error 1152: A Conflict Exists With Inherited Definition Flash.displayisplayObject.x In Namespace Public

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I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.

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stop();
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var x:int;
var y:int;

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ActionScript 3.0 :: Flash.display.MovieClip - Error 5000: The Class 'priyan' Must Subclass 'flash.display.MovieClip'

Mar 2, 2011

package {
public class priyan {
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public function method():void {
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The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.

[Code]...

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Professional :: Shuffling Class - Error: "5000: The Class 'Shuffle' Must Subclass 'flash.display.MovieClip'

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I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
 
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IDE :: Error 1152: "Conflict Exists With Inherited Definition In Public Namespace For Image_Holder" With Custom Components

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Seasoned AS3 developer, but not very experienced with the CS4 environment. if anyone knowledgeable could spare the time. Here is my situation: I have an actionscript base class, which declares

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ActionScript 3.0 :: Class Error - Must Subclass?

Feb 24, 2010

I've made a movie clip with buttons in it called 'myContent'. I want each button to reference a different video in the video player on the main stage. This movie clip is linked to a scrollpane, since there is not enough real-estate. I right clicked on the myContent movie clip in the library and chose 'export for actionscript' under properties.

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to get the scroll bar to work. When I add the script in the myContent movie clip to reference the different videos I get a few errors: 1152: A conflict exists with inherited definition flash.displayisplayObject.name in namespace public.5000: The class 'fl.controls.ScrollBar' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. It seems I must tell the scroll bar to look in a subclass?When I get rid of the script telling it to load the videos, the scroll bar works and I get no errors, but when I put in the script to load the videos, its a major malfunction.

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ActionScript 3.0 :: Error #2009: This Method Cannot Be Used On A Text Field With A Style Sheet

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I keep getting this errors when i put the style in (texts in red)

for (var i:int = 0; i < 49; i++)
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ActionScript 2.0 :: Pass Text From Form Text Field To A Flash Dynamic Text Field?

Feb 3, 2007

Currently I'm using javascript which works fine to pass text from textfield A to textfield B:

Code:
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AS3 :: Flash - Reference SubClass Of SubClass From Parent Without Instantiating?

May 1, 2011

Can I access a static variable of a subClass' subClass? I don't want to instantiate it, just looking to get the variable because it has already been initialized by the subClass.example:

package
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ActionScript 2.0 :: One Text Field In A Movieclip?

Apr 19, 2007

I am trying to create with actionscript a centred input text field, and a static field above it. My first problem is that both work fine individually but when i try and do them both the second one overwrites the first one, causing it not to display. Can you only have one text field in a movieclip?!

Secondly, when i delete the content of the input field it loses it's align and shoots to the left.

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Code:
this.createEmptyMovieClip("welcome_mc",this.getNextHighestDepth());
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IDE :: Concatenating Text In Dynamic Field Of MovieClip

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I'm writing a menu generating script. It's suppose to display arrays
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item 4
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I only want to see text "item 1" ....not the items associated with it as well.
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Code:
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ActionScript 3.0 :: TypeError: Error #1009 When Accessing A Method Or Property From A Subclass?

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error When your accessing a method or property from a subclass. Here's what I have done so far but no luck in my script.

1. I tried waiting for my attached movieclip to be added to my stage using the setTimeout method but no luck.

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2. I also tried extending my subclass to interface where my instance method is defined for revealing my dropdown menu, no luck on that one.

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ActionScript 2.0 :: PHPBB - Login Through Flash Using One Dynamic Text Field And One Input Text Field And No Buttons?

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Is it possible to login through flash using one Dynamic Text Field and one Input Text Field and no buttons? If so how? I have seen many tutorials dealing with logging in to PHP using flash but it requires you to make your own php scripts which i am not familiar with. Can some one tell me how to do this with PHPBBs existing php scripts... I want to be able to login thorugh a Input Text Field box and have it verify it in PHP and also be able to register and view other PHP info such as users online and FAQ..

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ActionScript 3.0 :: Controlling Movieclip With Value In Dynamic Text Field

Jan 29, 2009

I have a movieclip called pointer.mc and this movieclip has only two frames, on the first one the arrow points up and I have a stop(); action on this so it does not jump to the next frame which has the arrow pointing down and this frame also has a stop(); action on it.Then I have a dynamic text field with an instance name of tiderise which is calling a variable from a seperate .txt file called tiderise.txt and the variable is &rise= . Now I have programmed the .txt file to only supply two variables either "up" or "down" and these change periodically during the day. (I am actually making an animated tide chart if you haven't guessed already)

What I want is to get some coding that will control the movieclip pointer.mc between frame 1 and frame 2 depending on the value in the dynamic text field with an instance name of "tiderise" that can only return the value's of "up" or "down".I have spent already about 2 hours trying to figure this out with no luck, I only seem to be able to control other dynamic text fields with values from another dynamic text field, but cannot seem to get this to work on a movieclip.

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ActionScript 2.0 :: Referencing A Text Field Inside A Movieclip?

Feb 2, 2011

I am trying to enter a student name into a textfield (student1_txt). I just can't seem to work out the correct syntax. The student numbers and names are in an array. I have the fields working fine outside of the movie clip but not inside.

I wonder if anyone can see what is wrong in the statement below:

_root.desk1_mc["student"+heidedata[0]+"_txt"].text = myStudents[0];

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ActionScript 2.0 :: Calculator - Clear The Text Field Then Store The New Input In The Same Text Field As A Different Variable

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I'm making a calculator using Flash MX that works the same way as the basic calculator found on windows (not the scientific one). But having the user input a number, store it as a variable, store which function the user wants to perform and clear the text field then store the new input in the same text field as a different variable and multiply or add or divide or subtract the 2 numbers and getting the equals sign to display the answer when clicked is harder than I thought it would be.

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ActionScript 2.0 :: Contents Of A Text Field As The Dial Points In The Direction Of The Text Field?

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I am working on a file that has a rotating dial, and I'd like the dial to reveal contents of a text field (a link) as the dial points in the direction of the text field. I have 4 text fields located at 90, 180, 270 and 360 degrees (top, bottom, left and right). I have it controlled via AS, so I've got all the Math but I was hoping someone might know how to reveal the links when the arrow (in the dial) is pointing in these directions.I set up a text field for testing, which shows the degrees, but I'm getting 'NaN' in the field (problems with Theta and converting degrees to Radians, I think). I thought this might help me figure out how to reveal those links, if I can get the NaN to work.Currently, the file is rotating with an onPress, but I'm going to convert it to a mouse follow, instead, so the user only has to float around to see the links.

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ActionScript 3.0 :: Acces A Dynamic Text Field Inside A Movieclip?

Mar 2, 2012

This is probably easy stuff for most of you guys but have tried to have this working for the past hour and it's not working.I basicly have made my own button which is a movieclip. Inside the movieclip on the normal/roll off state i've put a dynamic textfieldwith instance name "textbtn" my button is supposed to span 2 frames on my mainstage, thought is need to say something different in each frame.

Sofar I have this inside the movieclip on Frame 1:

textbtn.text = MovieClip(parent).buttonText;

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back_btn.addEventListener(MouseEvent.MOUSE_OVER, buttonRollOver);
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ActionScript 3.0 :: Wrong Width Of Movieclip With Static Text Field?

Dec 3, 2010

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ActionScript 2.0 :: [Flash8] Load Text Into A Dynamic Text Field And Load A Corresponding Picture Or Movieclip?

May 1, 2009

The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.

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So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below

var increment:Number = 1;
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ActionScript 3.0 :: Accessing A MovieClip On The Stage From A Subclass?

Jul 11, 2010

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Dec 30, 2008

I'm building a portfolio site for myself. When I load the Thumbnails class directly into the FLA, it works flawlessly. But when I load it into another class as an instance or through extends, nothing shows up. could post the code but there's a lot of it. There must be a very common explanation for this sort of no-show problem, right?this.addChild(thumb);for every dynamic instance loaded and it pulls a trace, but doesn't appear.

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Apr 20, 2010

In my file I have used greensock transform manager class. At he same time I have used a code to generate text field at runtime which can be moved and deleted. Now the problem is that If I select the text box and then select the black box, the text box will lose its selection.Now if I delete the black box the text box will also be deleted . I don't know why it happens every time. But if i select and delete the text box , then only the text box will be deleted, which is quite natural.

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I'm trying to apply the code below to a movieclip, so that any text can be entered and the movieclip's height and width of its text field will resize automatically. Does anyone know how to apply this code to a movieclip? If you could write any sample code or make changes to my code that

[Code]...

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I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
 
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