ActionScript 3.0 :: Movieclip Appears In Document But Not As SubClass?
May 10, 2010
I'm building a portfolio site for myself. When I load the Thumbnails class directly into the FLA, it works flawlessly. But when I load it into another class as an instance or through extends, nothing shows up.[code]What's the difference, or what could I be forgetting to type?
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Dec 30, 2008
I'm building a portfolio site for myself. When I load the Thumbnails class directly into the FLA, it works flawlessly. But when I load it into another class as an instance or through extends, nothing shows up. could post the code but there's a lot of it. There must be a very common explanation for this sort of no-show problem, right?this.addChild(thumb);for every dynamic instance loaded and it pulls a trace, but doesn't appear.
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May 1, 2011
Can I access a static variable of a subClass' subClass? I don't want to instantiate it, just looking to get the variable because it has already been initialized by the subClass.example:
package
{
public class A extends MovieClip {
private var classB:B = new B();
[code]....
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Jul 11, 2010
In my flash document, I have a movieclip drawn on the flash stage (put there myself, not dynamically). I want to use this as a holder for an external .swf. I am using a sub-class to run the loading script. I pass the stage reference to it as the variable "theStage". It has no trouble loading things directly to the stage, but it can't find my movieclip for some reason. I have exported the movieclip for actionscript in the symbol properties panel and have given it an instance name.I've tried theStage.myMovieClip.addChild(mySwf); and suchlike, but always get this error message in output:ReferenceError: Error #1069: Property myMovieClip not found on flash.display.Stage and there is no default value.at MethodInfo-206()Some more information: It works from the main class without any trouble.
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Oct 6, 2010
I have a Hero class that extends a Unit class that extends a SelectableObject class.[code]I have a movieclip in the library that links to the Hero. Inside the movieclip is another movieclip with the instance name "selector".In the Hero I can use selector.gotoAndStop (n) because the movieclip is linked to that class, but I can't do that for the SelectableObject because it's not linked to that.Is there a way to make selector.gotoAndStop (n) work for the SelectableObject? I can't even do var something:* = this.selector because the movieclip isn't linked to it.Or should I just remove the instance name for the selector in the movieclip so I can declare var selector:* = this.getChildAt (1) in the SelectableObject (the selector being the second child)?
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Oct 13, 2011
I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
The problem is that for iPad I can not split my .fla to create multiple swfs; since swfs that you load via the main document can not have any ActionScript in it (I tried already to put all the sounds in a seperate SWF with export for actionscript turned on, that didn't work).
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Mar 14, 2012
In haxe I have a DropDownMenu class that extends MovieClip:
class DropDownMenu extends MovieClip { ...
TextFields are added to DropDownMenus (about 50 TextFields total):
// in a loop in DropDownMenu new method
addChild(myTextField);
When a DropDownMenu is displayed the items further down are hidden as the menu goes off the bottom of the flash player. How can I make these DropDownMenus scroll?
I've considered doing something on the rollout mouse event. However I imagine MovieClip provides some mechanism for scrolling its contents.
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Jul 19, 2006
I am plain stumped. I am working in F8/as2.0.I have a class that extends the MovieClip class. I have a blank_mc in the library that is linked to the class. Here is the constructor:
ActionScript Code:
public function MyMC (target_mc:MovieClip){
var _mc:MovieClip = this;
_mc = target_mc.attachMovie (.....);
}
That works all fine and dandy. Where I am having issues is basically I have properties x, y that DON't overwrite the _mc's _x & _y props. Instead, the use getter & setters that take values and then calculate the needed number to set the actuall _mc._x, _y props. This doesn't seem to work at all and i don't know why. Here is the code:
[Code]
So I got this to work by NOT extending the MC. Instead I have a variable ref to a _mc prop in the class.However I am unable to set event functions to it even if I make some ref to the _mc prop. Is there a good way of approaching this by say a decorator pattern?
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Aug 10, 2011
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
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Jun 25, 2010
I have a movie clip "Obstacle" for a simple game. I have a class for it (Obstacle.as) that creates it, and moves it. In this Obstacle there is a text field - i use it for testing right now.
I want to make another Obstacle (HayBale) - with a subclass (HayBale.as). I have it mostly working. ACCEPT that text field.
It pitches this error:
1152: A conflict exists with inherited definition com.screenscape.game:Obstacle.myDisplay in namespace public.
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Jan 19, 2009
Can anybody tell me why my lb.init(x, y, h, w); call doesnt call! I get no errors yet my output panel only shows.[code]could it be an issue with the cast on lb?this class is for button which i am creating via the createLightButton()Method in another class the button is created init() in not called +NO ERRORS.Ive used an example for Moocks Essential ActionScript ch13 Avatar class to create this class and I can see no reason for it not to work.[code]
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Nov 27, 2009
I designed and added in the library MyMovieClip,then i defined a class MyClass, and set up MyClass as BaseClass of the MyMovieClip.Until here All works fine.Then i started writing MyClass. Pointing the attention on a private varible theMC:MovieClip.i wrote the setting function to link this private variable to a Mclip instance in the stage.[code]The class MyClass must subclass flash.Display.MovieClip since it is linked to a library symbol of that type.
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Nov 1, 2011
5000: The class 'CustomLoader' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.This is the error I get when I try to run my flash project.url...but I use Flash CS4 instead of FlashDeveloper.I googled about this problem, but havn't find a working solution.What I've done in an attempt to fix the error is that I:
1. Added Code:import flash.display.MovieClip; to CustomLoader.as
2. Added a Base class to intro3D.fla. The settings can be seen in this image:url...
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Sep 5, 2011
Here is the title error with complete paths:
\psfHomeDropboxDevelopmentRepositoriesGITi-ccPowerhouseNotesmasterflashliblibnoteNotesCore.as:1: 5000: The class 'lib.libnote.NotesCore' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Firstly, what I have tried and what I am using:
[Code]...
I am mainly from a Java background, so perhaps I am misunderstanding an ActionScript concept; if anybody could point me in the right direction I would be extremely grateful!
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May 5, 2011
want that everytime someone has wrong a letter, a frame of my movieclip appears and stop there until there's another error. I did it this why, but appears all the movieclip in the very first error. Here's the code.
public function entradaTexto (event:KeyboardEvent){
var charpress:String=(String.fromCharCode(event.charCo de));
var trouve:Boolean;
[code].....
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Mar 25, 2008
Is there a way to detect when any particular movieclip appears on the stage's timeline in AS2?
Attempt #1: The MovieClip.prototype.onEnterFrame hack
---------------------------------------------------------
All Movieclips have an Enterframe event. I set it to attempt to delete itself within the function so it runs once. Unforunately, this isn't possible (delete this.onEnterFrame) doesn't work, unless we delete the prototype.onEnterFrame dierctly as well. Of course, we can set the enterFrame to null, but enterframe will still be called despite it being nulled. So, what are the performance hits as a result of this?
Is there a way to flush away the MovieClip.prototype.onEnterFrame (by deleting it: deleting MovieClip.prototype.onEnterFrame), and then re-declaring it again "MovieClip.prototype.onEnterFrame=someFunc", so that layter clips that appear on-stage can be initialised accordingly with the enterframe "frame1" function? Yes, but redeclaring the function again would also apply the same enterframe event to the previous clips on the stage which had alraedy been initialised, which would waste more cpu cycles. Unforatunelay, it seems the Prototype thingy affects all instances on the stage, not the constructor itself upon initialisation. So, doing MovieClip.prototype.onEnterFrame=something, will cause all Movieclips on the stage to have that event, which is going to suck!!!
Could i hack the MovieClip cosntructor and create a totoally new one? But i think all these are hardcoded alraedy.
I want the function to run only upon instantiation of the MovieClip when it appears on the Stage's timeline.
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Mar 2, 2011
package {
public class priyan {
public var a:String = "priyan";
public var b:String = "bhagavath";
public function method():void {
trace(a);
trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
[Code]...
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Aug 12, 2009
how to put a timer on a movieclip so that it appears and disappears after a certain amount of seconds
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May 4, 2009
ive been trying to get a mouseover working but im having some trouble.
I need it so when i mouseover a movieclip text appears in a textfield at the bottom of the stage.
also when i click the mc the text stays there as im dragging it into the correct location.
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Jun 7, 2009
Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it.
Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC). I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
In Particle.as I have the following code:
package{ import flash.display.*; public class Particle extends MovieClip { public xVelocity:Number; public yVelocity:Number; public function Particle() { xVelocity = 0; yVelocity = 0; } public function update():void { this.x += xVelocity; this.y += yVelocity; } }}
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark. In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame. The class is called Spark and the Base class is Particle. For testing purposes I've dropped an instance on the stage and called it spark. Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables. This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.
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Jun 24, 2009
And i cant figure it out.the "my.fla.class"content looks like this
Code:
package my_fla
{
[code].....
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Jul 28, 2010
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
[Code]....
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Oct 20, 2009
I have a document class but if i extend sprite i get an error:
Code:
package {
import flash.display.Sprite;
[code]......
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Jan 16, 2010
If I have a flash document, that's set at 12 FPS.... can I make certain movie clips play at like 30 FPS even though the main document is set to 12?
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Dec 17, 2010
i am making a drag drop game. i created a doc class for the dragged items . i want to make the hit test with some movie clips on the stage but inside the class they are not seen by there names. how to perform my hit test
this is my code,and target1_mc &target2_mc are movie clips on the stage
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
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Sep 24, 2010
I want to open a word document in movieclip, and I want to scroll it for all pages and I have to change it data also
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May 11, 2010
is there any way to target a MovieClip from an external class that's NOT the Document Class?
Is it correct to have the Document Class as Main AND View?
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Jan 30, 2009
I was wondering if it was possible to access the document class from within a movieclip.
I am creating a slideshow type project, and I'm using a document class to switch between the frames using the arrow keys. However, in one of the "slideshow screen" movieclips, I want to have it stop, and then play another part when the arrow key is pressed again.
I tried to access my nextScreenToPlay method within the document class, but whenever I try to do it within a movie clip, I get this error: Call to a possibly undefined method nextScreenToPlay through a reference with static type class.
If I do a trace(Main), within a movieclip, it shows the class.
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Sep 18, 2009
trace(MovieClip(root).TRACE);
so at pesent I am using this to try and access
Code:
public var TRACE:String
in the the document class.
however I am getting this
"1180: Call to a possibly undefined method addFrameScript.�"
my document class extends to Sprite as I have some stage resizing that occurs on Initialise
Code:
StaticInheritance extends Sprite
Im sure it has something to do with the way the document class extends.
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May 9, 2009
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome. My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder. On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
[Code]...
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