Playing MovieClip With Different Frame Rates From Document
Jan 16, 2010If I have a flash document, that's set at 12 FPS.... can I make certain movie clips play at like 30 FPS even though the main document is set to 12?
View 2 RepliesIf I have a flash document, that's set at 12 FPS.... can I make certain movie clips play at like 30 FPS even though the main document is set to 12?
View 2 RepliesI was wondering if there is a way to have different frame rates in different parts of the same flash animation? I need some parts to be quicker and some to be slower?
View 5 RepliesI am tweening text slowly like a marquee style, and I cant seem to get it smooth (it's stuttering and jerky). I am embedding the font, converting it to a bitmap, turning smoothing on, then using GTween for tweening it. If I use a very high frame rate I can see it gets smoother (I am using 24fps) but it should already be better than it is at 24. However, I would like to apply a higher framerate to this movieclip, how do I do that with AS3?I found this method, but updateAfterEvent() is outdated (only for onMouseMove, etc..) :
function timelineFaster() {
nextFrame();
updateAfterEvent();[code]....
In general I would like to learn more dynamic control of individual movieclips, this could be a powerful weapon to have Whats the best technique? (prefer in scripting...)
I'm working on an iPhone game using AS3 and I've got it working pretty well on the iPhone 3G. I intend to compile it with AIR 2.7 (or 3.0 when it drops), but for testing purposes, I do everything on my 3G. Here's the problem,I get a solid consistant 24fps until one of my objects moves offscreen - even partially. If my "character" even goes a few pixels past the edge, frame rates drop tp 9-10 fps. I've had a few people already suggest not allowing anything to move offscreen, but that's not feasible. I've gone through my code to make sure there isn't a programmatic reason this happens, and I've created a seperate project specifically to test this - with no game logic, simply moving an image across the screen, frame rates bottom out once content goes over the screen edge. I've tried using masks, I've tried using scrollRect, I'm using cacheAsBitmap, and there is no scaling, only x,y translation.
View 2 RepliesIs there a way where I can compile or build different frame rates into the various layers I create using an action script?? I.e. If there are say six layers running in a particular player, each layer should be running at a different frame rate, independent of each other
The problem am facing is am playing multiple media content in multiple layers (masked, so that it appears as if all the layers are playing in the same level) and each media content played in different layers needs to be played at a different frame rate to get a good visual effect!
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
View 1 RepliesAll my content is at 1st frame of my FLA file...and I'm using Document Class When I try to shift my content to 2nd frame, so I can use 1st frame for preloader.. but its not working.
This is my document class... Basically at 1st frame I'm loading external jpg image to a MovieClip.Is it possible, I can **** my MovieClip and other content to 2nd frame of the timeline.
[Code]...
I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.
addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}
I'm making a flash site but I'm having a little problem: I preload my site with this code:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 200;
this.loadText = Math.round(getPercent * 100) + "%";
if(bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...
I was wondering if someone can help me. I have some difficulties playing a certain frame in another MovieClip. I have two MovieClips, MovieClip(content) and MovieClip(about_page). The about me button is placed in MovieClip(content) and I used the following code to go and play MovieClip(about_page) that is placed in the timeline:
about_btn.addEventListener( MouseEvent.CLICK, myrl1 );
function myrl1( event:MouseEvent ):void
{
gotoAndPlay("37");
}
But now when MovieClip(about_page) loaded i have a button that must go back and play a certain frame in MovieClip(content) I used the following:
close_btn.addEventListener(MouseEvent.CLICK,close1 );
function close1 (Event:MouseEvent): void
{
gotoAndPlay ("29");
}
[code]....
But for some reason it never goes back to Movieclip(content) and I get the following:
TypeError: Error #1010: A term is undefined and has no properties.
at content_fla::about_page_101/close1b()
I have two movieclips on the same frame but on different layers located within the movieclip. The first movieclip plays just fine. However, the second one isn't going ahead even a single frame. The code that I have mentioned below is located withing the second movieclip containing background image. And I think this code is causing the issue because when I remove this it plays perfectly fine. The function of this code is to automatically re-size background image with the browser dimensions. The whole code just worked fine on the main timeline.However, when I shifted it inside a movieclip its causing an issue.
//set stage for FBF
stage.align = "TL";
stage.scaleMode = "noScale";
[code]....
I have a flash document that I want to loop twice after playing most of it, then play the rest of the file on the third playthrough and stop. Here is what I have so far.
[Code]...
I am trying to play every .flv file that is in my xml-document at the same time in a grid.
I am getting this error:
TypeError: Error #1034: Type Coercion failed: cannot convert XMLList@26749469 to flash.media.Video.
at videoklass/Loaded()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
Code:
Select allpackage{
import flash.display.*;
import flash.events.*;
import flash.media.Video;
import flash.net.*;
[Code] .....
how to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
View 1 RepliesI have an invisible button and only one mc, the mc loops 3x then stops, this is defined with as in mc.
Now i want to play the movie from the invisible button but only loop it once. Which means i would like to play it from frame 1 to frame 215.
And also when u rollout i would like the movie to stop and go to frame 1.
this is my button code so far
Code:
on (rollOver) {
tellTarget ("loader")
{
[Code]......
I have 5 frames in which a different song will be playing, this is the code i used on each frame:
var mySound:Sound = new Sound();mySound.load(new URLRequest("frameone.mp3"));mySound.play();
If im on frame 1 and click on the navigation button to see frame 2, both songs on these frames play simultaniously. how can i stop the background song on frame 1, and have frame 2 playing?
i want my movie to stay on one frame for 10second and second playing the next frame.
View 3 RepliesI was told by my FMS host that even though FMEL can create multiple streams at different bit rates I could not send them. I need to use a different entry point for every stream which meant a different encoding machine for each rate.
View 1 RepliesThe article Live dynamic streaming with Flash Media Server 3.5 mentions two different bit rates for each video size type.But why? Are these bitrates related to different compression ratios? And if so, why exactly two?
View 4 RepliesI was wondering if anyone knows how I can get the current currency conversion rates from online?
View 3 RepliesSo I have created the main class for the .fla file but I want a menu screen before my game starts playing. However, because of my doc class loads on the first frame, I dont know how to control when the document class will start loading.
View 7 RepliesI have a series of .fla's which all have the basic functionality written into a document class. However, each one contains data (text) specific to that particular .fla
At the moment, I am using a rather large case statement to store and select the data to be displayed but, with about 100 .fla's it's becoming a bit big.
Ideally, I'd like this data to be stored locally in each .fla in the form of variable declarations within a framescript to be used by the main doc class. Even better would be to declare a function in a framescript so I can tweak functionality for each .fla whilst maintaining the overall structure with the doc class.
I've tried simply adding a variable declaration in a frame but no dice
Hi! Is it good to have a document class and still some other frames in the mainTimeline with some code inside?
View 1 RepliesTried to access a function in the document class by simply calling it. For exampe, the code in my frame is:
Code: Select allinitButtons();
And in my document class I have the function:
Code:
Select allprivate function initButtons():void{
trace('anything');
}
But it gives me an error. Even tried to change private to public the same.
I need to have a frame action launch a .html file (call it "time-crunched.html"), and then the flash window should close. That's it. It seems like it should be easy (and it WAS easy in previous versions).
I have already tried using the gotourl feature from AS2, but I keep being told that the functionality has been disabled in the current version.
I am on Windows XP, but I need the Windows projector file to work on XP, Vista, and 7, and the Mac projector file to work on 10.0 forward.
I have 2 flash files, one with an intro and the second that just has a document class file that plays out a snake game. How could i import that document flash file and make it play out on like frame 100 off my other flash file.
View 1 RepliesI'm trying to reference objects on the stage in the current frame from a document class in Actionscript 3 in Flash CS3. In this example, I'm trying to get at a dynamic text field with the instance name "question_txt", but there are also buttons and other things I'll need to get at to put event listeners on and such.
I have "Automatically Declare Stage Instances" checked in the publish settings, so the references should be there -- in fact, if I try to declare them in the class, I get errors about a conflict with the name -- but when I try to reference these objects (in any of several ways I've now tried!) I always get Null.
package {
import flash.display.MovieClip;
import flash.display.SimpleButton;
import flash.display.Stage;
import flash.text.TextField;
import flash.net.navigateToURL;
[Code] .....
I was wondering if it's possible to set up a listener that is triggered when a movieclip hits a certain frame number.
I was thinking it would go something like this:
myClip.addEventListener(Event.ENTERFRAME, frameListener);
function frameListener(e:event):void {
if(myClip.currentFrame == 26){
[Code].....
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that? see the code and comments
[Code]...