ActionScript 3.0 :: Off Stage Content Killing Frame Rates For IOS?

Sep 14, 2011

I'm working on an iPhone game using AS3 and I've got it working pretty well on the iPhone 3G. I intend to compile it with AIR 2.7 (or 3.0 when it drops), but for testing purposes, I do everything on my 3G. Here's the problem,I get a solid consistant 24fps until one of my objects moves offscreen - even partially. If my "character" even goes a few pixels past the edge, frame rates drop tp 9-10 fps. I've had a few people already suggest not allowing anything to move offscreen, but that's not feasible. I've gone through my code to make sure there isn't a programmatic reason this happens, and I've created a seperate project specifically to test this - with no game logic, simply moving an image across the screen, frame rates bottom out once content goes over the screen edge. I've tried using masks, I've tried using scrollRect, I'm using cacheAsBitmap, and there is no scaling, only x,y translation.

View 2 Replies


Similar Posts:


Playing MovieClip With Different Frame Rates From Document

Jan 16, 2010

If I have a flash document, that's set at 12 FPS.... can I make certain movie clips play at like 30 FPS even though the main document is set to 12?

View 2 Replies

Professional :: Using Different Frame Rates In Same Flash Animation?

Apr 20, 2011

I was wondering if there is a way to have different frame rates in different parts of the same flash animation? I need some parts to be quicker and some to be slower?

View 5 Replies

ActionScript 3.0 :: Dynamic Frame Rates For Scrolling Text?

Jun 30, 2010

I am tweening text slowly like a marquee style, and I cant seem to get it smooth (it's stuttering and jerky). I am embedding the font, converting it to a bitmap, turning smoothing on, then using GTween for tweening it. If I use a very high frame rate I can see it gets smoother (I am using 24fps) but it should already be better than it is at 24. However, I would like to apply a higher framerate to this movieclip, how do I do that with AS3?I found this method, but updateAfterEvent() is outdated (only for onMouseMove, etc..) :

function timelineFaster() {
nextFrame();
updateAfterEvent();[code]....

In general I would like to learn more dynamic control of individual movieclips, this could be a powerful weapon to have Whats the best technique? (prefer in scripting...)

View 1 Replies

ActionScript 2.0 :: Setting Frame Rates For Individual Layers In Flash?

Jul 18, 2007

Is there a way where I can compile or build different frame rates into the various layers I create using an action script?? I.e. If there are say six layers running in a particular player, each layer should be running at a different frame rate, independent of each other

The problem am facing is am playing multiple media content in multiple layers (masked, so that it appears as if all the layers are playing in the same level) and each media content played in different layers needs to be played at a different frame rate to get a good visual effect!

View 4 Replies

Actionscript 3 :: Image Partly Off Screen Killing Frame Rate On IOS

Sep 7, 2011

I'm developing a game in as3 for iPhone, and I've gotten it running reasonably well (consistanty 24fps on iPhone 3G), but I've noticed that when the "character" goes partly off the screen, the frame rate drops to 10-12fps. Does anyone know why this is and what I can do to remedy it?

Update - Been through the code pretty thoroughly, even made a new project just to test animations. Started a image offscreen and moved it across the screen and back off. Any time the image is offscreen, even partially, the frame rates are terrible. Once the image is fully on the screen, things pick back up to a solid 24fps. I'm using cacheAsBitmap, I've tried masking the stage, I've tried placing the image in a movieclip and using scrollRect. I would keep objects from going off the screen, except that the nature of the game I'm working on has objects dropping from the top down (yes, I'm using object pooling. No, I'm not scaling anything. Striclt x,y translations).

View 1 Replies

Media Server - Multiple Stream Bit Rates And FMS?

Apr 1, 2010

I was told by my FMS host that even though FMEL can create multiple streams at different bit rates I could not send them.  I need to use a different entry point for every stream which meant a different encoding machine for each rate.

View 1 Replies

Media Server :: Live Streaming: Why Two Different Bit Rates

May 28, 2011

The article Live dynamic streaming with Flash Media Server 3.5 mentions two different bit rates for each video size type.But why? Are these bitrates related to different compression ratios? And if so, why exactly two?

View 4 Replies

ActionScript 3.0 :: Get The Current Currency Conversion Rates From Online?

Jan 27, 2010

I was wondering if anyone knows how I can get the current currency conversion rates from online?

View 3 Replies

ActionScript 2.0 :: PLEASE Help Me Out!!! This Is Killing Me!!!

Jul 5, 2005

i have buttons in my library.url...into it when i edit it from the library but it always says "current selections can't have actions applied to it". How do i get to it so i can have a link pop up when i click the button? does the "getURL" also work for files on my computer? for instance i want to click a button and have a movie pop up from one of my folders on the c drive.

View 8 Replies

ActionScript 2.0 :: Clarification On Doing A Killing?

Jan 23, 2009

deleting, killing objects and functions. There seem to be a few different ways to achieve to completely get rid of unwanted objects and functions(which are in turn objects as well, no?)

Just to refresh:
objects:
Code:
object = undefined // does the job
object = null // does the job

exception: if the object is referenced anywhere else in the application, the object is still in memory, unless the object's reference is killed as above. also: if you attempt to try cleaning up and object , which has objects itself, (e.g. object.subObject = new Object()), then those subObjects are still alive.

To properly clean up the object with subObjects, the subObjects have to be killed off seperately.

[Code]...

View 1 Replies

ActionScript 3.0 :: Amatur - Access Variables In A Frame On The Stage With Code From A Frame Within A Movieclip?

May 16, 2009

how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)

View 4 Replies

ActionScript 3.0 :: TextField Killing MOUSE_OVER?

Sep 2, 2009

I have an MC(named "mouseTip") that gets added to the stage and follows my mouse on MOUSE_OVER. On MOUSE_OUT it gets removed. I just created a dynamic text field inside mouseTip so I can display type when mouseTip is present. For some reason, when that happens the mouse gets blocked by the textfield inside mouseTip and the MOUSE_OUT gets triggered.Once mouseTip is removed, the MOUSE_OVER gets triggered since the mouse is still over the button and my mouseTip MC just flickers rapidly.

View 5 Replies

ActionScript 2.0 :: Killing Button Over State?

Oct 18, 2004

i have some drop downs that i am trying to create but when i add some actionscript on (rollover) {stuff} it kills the over state of the button.I can add actionscript to a button and still have its over state show

View 3 Replies

ActionScript 2.0 :: Drawing Heartrate App Is Killing CPU

Mar 1, 2005

When i run this swf for a while, the CPU reaches 100% and my computer get locked. I guess it has to do with enterFrame, but are not sure.

[Code]...

View 2 Replies

Professional :: Animated MC On The Stage - Show LAST Frame Instead Of FIRST Frame?

May 12, 2011

I'm trying to do a work around for a 9-slice animation problem, [URL] and I'm doing a shape tween within a MC... but when I place the animated movieclip on the stage, it displays the first frame of the animated movieclip, and it would be much more useful for it to display the LAST frame of the animation. I feel like there was some way of choosing the stage-display frame of the movieclip in the past, but can't find any way of doing this in CS5?

View 6 Replies

ActionScript 3.0 :: Adding / Killing Instances Of Children

Mar 21, 2009

I've attached the FLA.I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet???

View 10 Replies

ActionScript 3.0 :: Killing Child On Loading New Swfs?

May 15, 2010

I'm confused on the parent/child thing. Seems like the "child" statement would refer to the file I'm loading, not the file I'm in? I want the file I'm IN to kill ITSELF when it loads the next swf (it's child?)And then there are other times when I want them to stack one on top of the other. I've added comments above each set of button code to explain./This code is in home swf. Handles portfolio buttons. I do not want to unload Home.swf, so this works fine.

scene1.addEventListener(MouseEvent.CLICK, myRequest);
scene2.addEventListener(MouseEvent.CLICK, myRequest);
scene3.addEventListener(MouseEvent.CLICK, myRequest);[code]...............................................

View 1 Replies

Flash :: Disable Chrome From Timing Out / Killing A Tab?

Mar 1, 2011

A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.

I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:

Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]

I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.

View 2 Replies

ActionScript 3.0 :: Adding/Killing Instances Of Children?

Feb 19, 2009

I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet?

View 1 Replies

ActionScript 2.0 :: Drawing Heart-rate App Is Killing The CPU?

Mar 1, 2005

When i run this swf for a while, the CPU reaches 100% and my computer get locked. I guess it has to do with enterFrame, but are not sure.

code on MC:
onClipEvent (enterFrame) {
this._x = this._x-0.5;
}

code inside MC:

_root.createEmptyMovieClip("triangle", 1);
z = Math.sin(x)/Math.tan(y);
x = x+3;

[code]....

View 2 Replies

ActionScript 2.0 :: Killing Right-click Menu Completely?

Oct 20, 2005

I am designing a game. In one chapter, I want the user to

right click and keep > to zoom in middle click > to reset the view This code works fine.

HTML Code://my movie fps=80 and my_mc is placed on the main stage import mx.transitions.Tween; import

[Code]...

View 3 Replies

ActionScript 2.0 :: Unload The .png Files W/o Killing The Loader?

Jan 7, 2007

I have several thumbnails in my portfolio that dynamically load a .png file into the Loader component called myLoader.Followed the tutorial from Kirupa. Simple enough.

Code:
on(release){
myLoader.contentPath = "1-0.png";
}

When I (user) goes to click on a different client to view different work, artwork from the current client is still loaded, or being shown. I have the same myLoader Loader spread through the frames.I tried to put this

Code:
on(press){
unloadMovie("myLoader");
}
on each client button to clear the Loader before you go to each section, but that makes it disappear all together, than when you go to click a thumbnail, nothing happens because the Loader is gone.Is there a way to unload the .png files w/o killing the loader? Should I use a separate loader for each client? or will that just get messy.

View 2 Replies

ActionScript 3.0 :: Killing Timer Of A Child Object?

Sep 20, 2010

I've got several objects on a stage, each is an instance of a different class. Inside each of those classes is a timer, set to loop (basically refresh) every 5 seconds.Even after removing the instance from the stage and setting it to null, the timers continue in the background. Is there some way I can stop and remove all the timers with an object when I null it, or do I have to do that manually before removing the object?

View 7 Replies

Actionscript 3 :: Prevent The Browser From Killing The Flash Plugin While Debugging?

Nov 25, 2011

When I am debugging broken code, after a while the browser announces that the Flash plugin has crashed, and I can't continue debugging my code. Can I prevent the browser from killing Flash?

View 3 Replies

ActionScript 3.0 :: Removing / Killing Particle Effect Upon Button Event

Jul 23, 2009

I'm trying to kill a particle effect I've made for this animation upon a button event. Here's my script as it appears at the keyframe before the animation moves on:[code]When either of the buttons are pressed and the animation moves on, I want to remove the smoke children I've created at the top.

View 2 Replies

ActionScript 2.0 :: CS3 - Scrolling Content From A Different Frame

Jul 28, 2009

The scenario is: An HTML frameset with 2 frames. I need to create a button in Actionscript 3 (and put it in the top frame) in order to scroll down the content of the main frame. I thought of Javascript. I end up writing a script that works but when I call the Javascript function in Actionscript nothing happens. Maybe a silly mistake maybe not...

If you want to test it, download my files here.

My source code is:

The Javascript in the html of the top frame:

Code:
<SCRIPT LANGUAGE="JAVASCRIPT" TYPE="TEXT/JAVASCRIPT">
<!--
function pageScrollDn()

[Code]....

View 1 Replies

ActionScript 3.0 :: Scrolling Content From A Different Frame

Jul 29, 2009

An HTML frameset with 2 frames. I need to create a button in Actionscript 3 (and put it in the top frame) in order to scroll down the content of the main frame. I thought of Javascript. I end up writing a script that works but when I call the Javascript function in Actionscript nothing happens. Maybe a silly mistake maybe not...

[Code]....

View 1 Replies

ActionScript 3.0 :: Frame Content Not Loading?

May 4, 2010

when i click the aboutUs_btn , gotoAndStop moves me into frame 3.. trance confirms frame 3, but content in 3 does not apear on sceen. no errors reported.

here is the code

var myStage:Stage=this.stage;
myStage.scaleMode=StageScaleMode.NO_SCALE;
myStage.align=StageAlign.TOP_LEFT;

[code]....

View 0 Replies

ActionScript 2.0 :: Protecting Second Frame Content?

Oct 18, 2011

So the first frame will be password protected if someone know the password he can go to next frame. I want that passwords was in .txt file (so every password have his own .txt file). And if someone type correct password and go to next frame the .txt file of this password will be deleted (so you can use password only once). I want to put this game to my website so the txt files will be in online folder.

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved