ActionScript 3.0 :: TextField Killing MOUSE_OVER?
Sep 2, 2009
I have an MC(named "mouseTip") that gets added to the stage and follows my mouse on MOUSE_OVER. On MOUSE_OUT it gets removed. I just created a dynamic text field inside mouseTip so I can display type when mouseTip is present. For some reason, when that happens the mouse gets blocked by the textfield inside mouseTip and the MOUSE_OUT gets triggered.Once mouseTip is removed, the MOUSE_OVER gets triggered since the mouse is still over the button and my mouseTip MC just flickers rapidly.
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Oct 20, 2010
I have a movieclip that contains a textfield inside of it. This MovieClip has 2 frames, with the graphic changing colors in both frames and textfield staying the same.I have applied this code to it:
Actionscript Code:
btn.buttonMode = true;btn.addEventListener(MouseEvent.MOUSE_OVER, pauseBtnOver, false, 0, true);btn.addEventListener(MouseEvent.MOUSE_OUT, pauseBtnOut, false, 0, true);public static
[code].....
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May 14, 2010
I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play.
I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too.
Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing.
[Code]...
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Jul 5, 2005
i have buttons in my library.url...into it when i edit it from the library but it always says "current selections can't have actions applied to it". How do i get to it so i can have a link pop up when i click the button? does the "getURL" also work for files on my computer? for instance i want to click a button and have a movie pop up from one of my folders on the c drive.
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Jan 23, 2009
deleting, killing objects and functions. There seem to be a few different ways to achieve to completely get rid of unwanted objects and functions(which are in turn objects as well, no?)
Just to refresh:
objects:
Code:
object = undefined // does the job
object = null // does the job
exception: if the object is referenced anywhere else in the application, the object is still in memory, unless the object's reference is killed as above. also: if you attempt to try cleaning up and object , which has objects itself, (e.g. object.subObject = new Object()), then those subObjects are still alive.
To properly clean up the object with subObjects, the subObjects have to be killed off seperately.
[Code]...
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Oct 18, 2004
i have some drop downs that i am trying to create but when i add some actionscript on (rollover) {stuff} it kills the over state of the button.I can add actionscript to a button and still have its over state show
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Mar 1, 2005
When i run this swf for a while, the CPU reaches 100% and my computer get locked. I guess it has to do with enterFrame, but are not sure.
[Code]...
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Mar 21, 2009
I've attached the FLA.I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet???
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May 15, 2010
I'm confused on the parent/child thing. Seems like the "child" statement would refer to the file I'm loading, not the file I'm in? I want the file I'm IN to kill ITSELF when it loads the next swf (it's child?)And then there are other times when I want them to stack one on top of the other. I've added comments above each set of button code to explain./This code is in home swf. Handles portfolio buttons. I do not want to unload Home.swf, so this works fine.
scene1.addEventListener(MouseEvent.CLICK, myRequest);
scene2.addEventListener(MouseEvent.CLICK, myRequest);
scene3.addEventListener(MouseEvent.CLICK, myRequest);[code]...............................................
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Mar 1, 2011
A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.
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Feb 19, 2009
I'm trying to make a game where the guy kills rats that appear randomly as the scenery moves down, however every time I shoot the rat and remove the rat child, it throws an error that my actionscript is pointing to an inexistent rat. Hence my problem... is there a way to add many instances of the same class with AS3 at random intervals and remove them when it's shot with the bullet?
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Mar 1, 2005
When i run this swf for a while, the CPU reaches 100% and my computer get locked. I guess it has to do with enterFrame, but are not sure.
code on MC:
onClipEvent (enterFrame) {
this._x = this._x-0.5;
}
code inside MC:
_root.createEmptyMovieClip("triangle", 1);
z = Math.sin(x)/Math.tan(y);
x = x+3;
[code]....
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Oct 20, 2005
I am designing a game. In one chapter, I want the user to
right click and keep > to zoom in middle click > to reset the view This code works fine.
HTML Code://my movie fps=80 and my_mc is placed on the main stage import mx.transitions.Tween; import
[Code]...
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Jan 7, 2007
I have several thumbnails in my portfolio that dynamically load a .png file into the Loader component called myLoader.Followed the tutorial from Kirupa. Simple enough.
Code:
on(release){
myLoader.contentPath = "1-0.png";
}
When I (user) goes to click on a different client to view different work, artwork from the current client is still loaded, or being shown. I have the same myLoader Loader spread through the frames.I tried to put this
Code:
on(press){
unloadMovie("myLoader");
}
on each client button to clear the Loader before you go to each section, but that makes it disappear all together, than when you go to click a thumbnail, nothing happens because the Loader is gone.Is there a way to unload the .png files w/o killing the loader? Should I use a separate loader for each client? or will that just get messy.
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Sep 20, 2010
I've got several objects on a stage, each is an instance of a different class. Inside each of those classes is a timer, set to loop (basically refresh) every 5 seconds.Even after removing the instance from the stage and setting it to null, the timers continue in the background. Is there some way I can stop and remove all the timers with an object when I null it, or do I have to do that manually before removing the object?
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Sep 14, 2011
I'm working on an iPhone game using AS3 and I've got it working pretty well on the iPhone 3G. I intend to compile it with AIR 2.7 (or 3.0 when it drops), but for testing purposes, I do everything on my 3G. Here's the problem,I get a solid consistant 24fps until one of my objects moves offscreen - even partially. If my "character" even goes a few pixels past the edge, frame rates drop tp 9-10 fps. I've had a few people already suggest not allowing anything to move offscreen, but that's not feasible. I've gone through my code to make sure there isn't a programmatic reason this happens, and I've created a seperate project specifically to test this - with no game logic, simply moving an image across the screen, frame rates bottom out once content goes over the screen edge. I've tried using masks, I've tried using scrollRect, I'm using cacheAsBitmap, and there is no scaling, only x,y translation.
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Sep 7, 2011
I'm developing a game in as3 for iPhone, and I've gotten it running reasonably well (consistanty 24fps on iPhone 3G), but I've noticed that when the "character" goes partly off the screen, the frame rate drops to 10-12fps. Does anyone know why this is and what I can do to remedy it?
Update - Been through the code pretty thoroughly, even made a new project just to test animations. Started a image offscreen and moved it across the screen and back off. Any time the image is offscreen, even partially, the frame rates are terrible. Once the image is fully on the screen, things pick back up to a solid 24fps. I'm using cacheAsBitmap, I've tried masking the stage, I've tried placing the image in a movieclip and using scrollRect. I would keep objects from going off the screen, except that the nature of the game I'm working on has objects dropping from the top down (yes, I'm using object pooling. No, I'm not scaling anything. Striclt x,y translations).
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Nov 25, 2011
When I am debugging broken code, after a while the browser announces that the Flash plugin has crashed, and I can't continue debugging my code. Can I prevent the browser from killing Flash?
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Jul 23, 2009
I'm trying to kill a particle effect I've made for this animation upon a button event. Here's my script as it appears at the keyframe before the animation moves on:[code]When either of the buttons are pressed and the animation moves on, I want to remove the smoke children I've created at the top.
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Nov 6, 2009
Why can't (or better yet) you kill client stream from server side - I seen some code that FME may call on server side like s= stream.get(streamOBJ.name); s.play(false); delete s; application.gc(); // over kill but still did not work
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Jun 20, 2009
I've created a menu that scrolls down when my mouse is over the click zone but somehow when I move my mouse out of the click zone it stays up and will not go back to my first frame. Here's my code
stop()
medczone.addEventListener(MouseEvent.MOUSE_OVER,med2);medczone.addEventListener(MouseEvent.MOUSE_OUT,med4);
function med2(e:MouseEvent):void { play();}
function med4(e:MouseEvent):void { gotoAndStop(1);}
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Aug 9, 2010
I have some trails data that I am adding to an interactive map. The trails were imported from Illustrator and are lines that have been converted to movieclips upon import. I'd like to add effects and some interactivity to the lines upon click and mouse_over. The difficult piece is that Flash treats movie clip like a box making it dificult to click on just the trail you'd like info for. For example, if there are two trails next to one another, clicking on the one you want can be difficult.
Is there a way that I can make it so that only the line part of the MC is the piece that responds to mouse action (rather than the whole box which encompasses its extent)?
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Aug 25, 2009
I have two sprites A and B, both are irreuglar drawn shapes (both with a transparent fill) that overlap certain points. The current result is B on top (though which is on top is not really relevant, as the same problem will exist if A is on top). They are both children of the same UIComponent.
Both are listening for the MouseEvent.MOUSE_MOVE event. It is to occur when a corner on either shape is passed over by the mouse. Though, when the mouse moves over the corner of A and this corner is behind B the MouseEvent is never raised.From my investigation I've found when i turn the fill off on the sprites and just draw the outline of the shape the mouse event will raise, but this is not what is wanted. how can I get *both* the objects listening and responding even when the corners of one is overlapping the other?
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Jun 7, 2009
I got this accordion from http:[url]....and I would like to have a MOUSE_OVER event on the buttons.The problem is that I don't know how to target the movieclips that are in the library of the accordion.fla file.
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Dec 3, 2010
So I am making a basic Mouse_over/ mouse_out event, but if I pull the mouse off before the object reaches frame "box_big" then the mouse_out event will not activate. What is a way around this?
Code: Select allstop();
//box wip
MainBox.addEventListener(MouseEvent.MOUSE_OVER, Box_Expand);
MainBox.addEventListener(MouseEvent.MOUSE_OUT, Box_Contract);[code].......
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Mar 6, 2009
It can be quite confusing title, but my question is simple. I have a mouse_over eventlistener associated with the eventcomplete from a tween. The problem is that if I have allready the mouse over the mc it will not react, only when it is out of bonds and enter.Is there a way to make it work when the mouse is over and not entering the mc?
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Mar 16, 2009
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2.If I make every prefecture_mc as a separate layer, then they scale on under another which, my friends is not good looking behaviour . when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2 besides it was scaling from the center
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Jan 20, 2010
I have several buttons inside of a movie clip, as well as functions for the MOUSE_OVER and MOUSE_OUT events. There is no gap between the buttons, however, if I move from one button to the next, first the MOUSE_OUT and immediately the MOUSE_OVER function is called again (even though all of this is inside of the movie clip). If I have the buttons inside another button, moving from one (sub-)button to the next is not problem, but then I can't have any animations/movie clips inside (or can I?). Is there any way to "fix" this, meaning that I can move from one button to the next without triggering the functions?
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Jun 22, 2010
I have a basic rollover function for my button, which seems to work, but whenever the mouse is moved to the right (but remaining inside the movieclip) the MOUSE_OUT function starts happening, and then when the mouse is stopped moving, the MOUSE_OVER code re-activates. I have no other movieclips in front of it, but it is masked using actionscript. I don't understand why it's doing this, because the mouse never goes outside the area of the movieclip, so the MOUSE_OUT function shouldn't activate. The movieclip doesn't change side or shape at all, it just changes colour.
[Code]...
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Jul 19, 2010
I have a map of US counties that I've setup to display census info on mouse over. I am pulling this from a XML table that is populating a dynamic text field in an info box. I've also been working to cause a color change on mouse over. Right now I am doing that by changing the color on MOUSE_OVER and changing it again on MOUSE_OUT[code]...
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