ActionScript 3.0 :: Removing / Killing Particle Effect Upon Button Event

Jul 23, 2009

I'm trying to kill a particle effect I've made for this animation upon a button event. Here's my script as it appears at the keyframe before the animation moves on:[code]When either of the buttons are pressed and the animation moves on, I want to remove the smoke children I've created at the top.

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Ive attached the associated file, Its simply a partical generator that initially creates an explosion of particles which disipate after they stray a certain distance, but how can i remove the original particle movieclip from which Its formed?

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so I am requesting a little help to connect a few pieces of code I have; the end result being a particle effect that propels 9 different movieclips (pulled from the library) off 'into space'.

Here is the code to call a single movieclp, which I was able to create myself :

Code:
var i:Number=0;
function createMusic() {
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[Code]...

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I have plenty of ways of creating falling snow like effects, but a client has just comitted me to an effect as a test of my ability without talking to me first, that I am a little stumped by.I need to have a top down falling snow effect (its actually supposed to be flour falling from a sieve but hey...). All the snow effects I know, fall down sideways on, from top to bottom, and then they disappear off the page (the flakes).I need the particles (movieclips) to fall downwards from a birds eye view, and 90% of them to disappear, but the remaining 10% to gradually (over about 5 seconds) build up a white logo (shape) in the middle of the screen.So I am guessing that I am going to have to be clever with dynamic masks to get the shape appearing a little bit at a time, and then I also need some random motion, and scaling as the particles fall downwards (and away) from the eye.

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ActionScript 2.0 :: Removing And Restoring On Button Event?

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I have 3 movie clips. Each one is a button, on mouse over on each I want the button rolled over to make the other 2 invisable to the viewer, and then on mouse out i want them to be restored.I have been trying to figure it out with no luck. Tried setting something up with 1=visable 2=non, and use these commands on mouse events.

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Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

Nov 24, 2011

I have this in my constructor:

[Code]..

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Actionscript 3 :: Keep The Value From An Event After Removing That Event?

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I set a value to my xml object (xml = new XML(e.currentTarget.data);) during my event handler function (the function is executed after the event.COMPLETE) and if I trace the object inside my event function handler it shows my xml data.but if I try to trace it outside the event handler function it doesn't show my xml content. Isn't there a way to get my xml object content value to show in an other function but not in the event handler function?

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ActionScript 3.0 :: Removing All Event Listeners

Dec 16, 2009

If you have multiple event listeners running, is there any way to remove all of them at once rather than one at a time?

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AS3 :: Flash - Removing The Event Listeners?

Dec 17, 2010

I have a basic question about manually removing event listeners in actionscript 3.If I have a function like:

private function doStuff(event : Event):void
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[code]...

How do I remove the event listeners when the saveDone function is called? Normally I just change the "add" to "remove" like:

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ActionScript 3.0 :: Removing The Event Listener?

Dec 23, 2009

In the following code...

Code:
function makeTheCall(){
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[code]....

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ActionScript 3.0 :: Removing An Event Listener From A Function?

Mar 15, 2010

I am working on a game for my university project and I have run into a bit of trouble. I have the following code here:

function launchBall() {
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[Code].....

Its set up so that when a ball goes off screen, it resets to a coordinate and launchBall is called.

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ActionScript 3.0 :: Removing Event Listener On ROLL_OUT

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I'm trying to build a scrolling thumbnails from scratch for my first time and i can get the thumbs to scroll when the mouse rolls over the scroll arrow, but i can't get it to stop scrolling once the mouse rolls out.
 
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[Code]....

I've tried moving the entire roll_out function all over the place but I would get errors not being able to find lremoveFast but either way I can't get it to funciton

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ActionScript 3.0 :: Adding Or Removing Event Listeners All At Once?

Jul 1, 2010

I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:

[Code]...

Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost.

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ActionScript 3.0 :: Removing An Event Listener From Buttons?

Feb 18, 2011

Iīd like to know if itīs necessary to remove event listeners from buttons. I know it's good practice to remove event listeners when its use is over. But itīs necessary to remove event listeners for buttons as well?

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Removing Event Listeners And Null Objects?

May 14, 2009

I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
function callBack(evt:Event):void
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[Code].....

In this case have I removed 'object''s listener when I made the object null?

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ActionScript 3.0 :: Adding/Removing Event Listeners?

Apr 21, 2011

ive made a flash website containing 5 pages all accessed via flash buttonson one of the page ive tried loading a external swf file and then added event listeners to each of the buttons so when a new page is selected the swf file doesnt continue to play in the background on the other pagesthis works, however when i then try to change page again this error is displayed:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()atValleyViewingWebsite_fla::MainTimeline/btnClick()below is the code im using:

var Xpos:Number = 110;
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[code].....

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ActionScript 3.0 :: Removing Loader Event Listeners?

Nov 9, 2003

What is the correct way to refer to the dispatcher listeners in the following code so that I can remove them within completeListener()?

Code:
private function createLoader():void {
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[code]....

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ActionScript 3.0 :: Removing A Loader Class Event From The Stage?

Mar 3, 2010

I know using the UI loader when I needed to remove from the stage I used
 
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Wouldn't this have to go in every button listener? If I went from a frame that loads an swf to the the frame that displays the homepage where text is in the place of where the swf was I would need to always have the remove Child event in all other button event listeners am I correct?

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ActionScript 3.0 :: Removing Event Listeners From Movieclips In Class

Mar 21, 2011

I'm creating a class for a game, and I'm having a problem removing event listeners from movieclips in that class.In the class file I have an enterFrame event which puts the movieclips into motion - I want to remove that event listener when the movieclip is removed from the stage.I made the function 'public' in the class file and tried to target it as follows (animal is the movieclip)animal.removeEventListener(Event.ENTER_FRAME, animal.onEnterFrameHandler)

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Professional :: Removing Event Listeners On Leaving A Frame

Mar 15, 2012

I have l modded some code that I am really happy with, it makes buttons bounce around for the user to try to click on when entering a certain frame.. I notice tha the code adds eventlisteners ENTER_FRAME to make this work, when you leave that frame there are now problems with null objects becuase the listeners are still on but the objects are not there anymore..
 
Ok so attempted solution - I can use a currentLabel on the main timeline to check if the correct frame is reached then use a function if (label is x) put listeners on else take them off... works but then I have to have these objects hidden on the timeline  and then add visible=true/false to my framelabel listener.. This works but part of my functionality here is that these movieclips that move are buttons that the user clicks on and they explode and dissapear- but now they dont because I have a code that says on that frame they should be visible..
  
The only thing I can think of is to have a blank frame at the end of the explode and put a stop on it.  Then add a gotoAndPlay(1) into my frame label code.  Seems very ugly, you guys got a better way?  Can I remove eventlisteners on leaving a frame?  Is there a code like LEAVE_FRAME??

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Actionscript 3.0 :: Professional : Removing An Event Listener In Code?

Mar 20, 2012

i have a movie clip named "contact" inside this movie clip made the same object into a 2nd imbedded movie clip named "em_contact" inside this I did a frame by frame animation and added a new movie clip symbol of a piece of paper named contactbtn_mc on this frame, I added an event listener for a click that acesses on the root level a symbol named contact_mc i told it to go to and play frame 2 that plays out an animation of this object moving into the screen.

my problem here is i asked earlyer on how to stop the em_contact to stop listening for the mouse click once it is clicked. I made the code it come up with no errors but it does not stop the event listener the event listener is still there bellow is my code.

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.MouseEvent;

[code]....

what i want to happen here is for the event listener once it is click to stop listening for that event becuase i have a mouse event inside the "em_contact" movie clip on an object named "contactbtn_mc". and that one has a click event on it as well but when i click on the contactbtn_mc the animation above plays out as well.

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Actionscript 3 :: Removing Event Listeners For Local Variables?

Feb 15, 2011

Do you have to remove event listeners on variables with local scope? By this I mean...does the event listener still exist if the variable only exists as long as the function/method is running?

private function startSomething():void
{
whatever.start();

[Code].....

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Actionscript 3 :: Removing An Event Listener As Well As A Sprite At The Same Time?

Apr 4, 2011

I'm having trouble removing the an event listener as well as the sprite at the same time. I currently get an error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

And if I comment out removeChild, I have no error but, obviously, the sprite remains on the screen. how I can rid myself of that error?

//Bullet extends Sprite Class
bullet:Bullet = new Bullet();
mc.addChild(bullet);

[Code]....

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Flex :: Removing Event Listeners Before Closing A Module?

Aug 18, 2011

I add an instance of this module to the dispay list and then remove it.Will the event listener attached to foo create a leak?A simplified module:

<s:Module creationComplete="init()">
<fx:Script>
protected var foo:Bar = new Bar();

[code].....

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ActionScript 3.0 :: Adding / Removing Stage Event Listeners

Feb 6, 2009

I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.

basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.

[Code]...

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