ActionScript 3.0 :: 2nd Font WONT Embed Keep Getting Error: 1151 A Conflict Exist
May 8, 2010
I am trying to embed a font. It is the same font but, different sizes ( I dont know if that matters, one size is 11 the other is 15). I set up my actionscript as so (please see below), but I continue to get this error message: 1151 A conflict exist with definition dtText2 in namespace internal. WHAT I AM DOING WRONG? And do I need another set of code if I am using the same font but instead of size=15; I am using size=11;?
var font3:Font=new Font3();
var dtFormat:TexFormat=new TextFormat();
var dtText2:TextField=new TextField();
dtFormat.Font=Font3.fontName;
dtFormat.size=15;
[Code]...
Why is it giving me error 1151 A conflict exist.....? I have tried changeing the name of my var dtText2, and I even instance my dynamic Text, naming it myText2 but I continue to get errors.
Iam trying to control my sound via AS3. My code looks like this:
[Code]...
I gives me an error code:1151: A conflict exist with definition mysound in namespace internal. I and also the website doesn't function properly like my intro movie doesn't play and then it skips thorough everthing else.
I am developing an application where the user chooses the game he wants to play. In my main timeline I have a different layer for each game(movie clip). Movie clips - games - have some common function/variable names with totally different implementation. When I try to compile I get the :
Code: ...1151: A conflict exists with definition iArea in namespace internal.
I unchecked 'Automatically declare stage instances' option on stage settings.There are 30 errors of this kind and there will be 6-7 games so coming up with different names will be a real pain.
i dont know if its me but have things got alot more complicated? i have made 4 .swf's that all work fine individually. i have 4 scenes that each .swf is to load into and play in turn when the main movie loads in.before the loadmovie code was:
I already have a couple discussions active regarding some duplicate script troubles I am having, but felt I needed to start a new one... I have two slideshows inside of one Flash site. I have been receiving "duplicate function definitions" all over the place as a result of both slideshows having similar script. I've managed to remedy most of these with some different naming devices. But I am not sure how to get around this latest....
The latest is a 1151 error "A conflict exists within definition xmlReq in namespace internal." for the clearing that up, Flash! These are the two conflicting lines of script - which reside in separate "label" sections actions layers - below. I am not sure why I'm getting an error, as you'll see I've got distinct xml file names in them:
I am migrating one of my project to AS3.I have a structure of one main movieclip attached to class MainApp, which is having some movieclips each of those attached to some classes (say MyItem class). Now I am getting two problems,
1. I have some simple movieclip in my MyItem movieclip. The instance name say bg_mc. Now in my MyItem class in AS2 I used to write something like : private var bg_mc:MovieClip;
and then make visible true or false depending on some action.If I am trying to do the same in AS3, it is showing me error saying :
"1151: A conflict exists with definition bg_mc in namespace internal."
If I am attaching the movieclip using addChild then it is fine. But for my app this will be a hectic job as I have atleast 40 of such items and the shape are different. So I have manually placed those movieclips inside whatever designers have given me. Can't we have simple movieclips in a AS3 class without doing addChild?how to call a method from MyItem to MainApp.In AS2 I used to call something like
_parent.onItemSelection (this);
In AS3 the same is throwing some error though I have the method in my MainApp.as file.Both my classes are extending MovieClip class.
I'm trying to embed the Chalet font to some dynamic text fields and it is causing the vertical position of the text to jump up above the actual textfield. (see screenshot) Is Chalet a messed up font? (or more likely, Flash is sooo screwed up in handling fonts) This font displays absolutely fine in Photoshop and Illustrator.
i have been working on a reaction timer and i need to run the same program multiple times but put in different colored squares (when the square shows up click stop to get time) to see if that effected the reaction time so i made a bunch of seperate files with the different colors but i wanted to combine them and after i combined them i had a bunch of duplicates and i got those fixed but i still have error 1151.
i have the same text thirty times and where the numbers and myy is they are to get rid of duplicate terms var blueSquare=new blueSquare();
timeline 1 stop(); var myy1Timer = new Timer(2500);myy1Timer.addEventListener(TimerEvent.TIMER, blueSquareDelay1);myy1Timer.start(); var blueSquare = new blueSquare();
[code]....
if you are planning on building it to test i have three buttons the stop start and reset with the instances stop_btn etc. then there is an adaptive text box with instance of myText_txt i also have not put time in to get the start and reset buttons working it just starts on its own.
You cannot declare more than one variable with the same identifier name within the same scope unless all such variables are declared to be of the same type. In ActionScript 3.0, different code blocks (such as those used in two for loops in the same function definition) are considered to be in the same scope.
What the friggin hell is this? I mean the i variable is all the time exists as a Number, typecasted as a Number, why the hell would the above code then fail?
I bought a text scroller flash file and am now trying to tailor it to my needs.URL...It is composed of several movieclips which link to the an external text file. The external file starts off with this mytext= <font color="#000000" size="7">BACKGROUND</font> This file determines the size and color of the font but does not define the actual font itself, it also contains the content. There is a movieclip within the flash file where you can denote a device font or embed a font from the properties panel.Starting off I simply picked my font from the properties panel and used "anti-alias for animation". This seemed to work fine on the Flash preview and also once published online. However, once I used another computer to view my site the font changed and reverted to a default. This leads me to believe the font is linked to each computers font library. I am wondering if there is a way to override this and to link the font to a place on my server?I also tried to embed my font via the properties panel but it looks warped and unrecognizable, so thats out. Unless there is another way to embed fonts at stays true to the font? To add more fuel to the fire, the font I have to use is not html safe "Gotham" to be exact.URL,,,
I have a swf A, which contains no font.If I download into it the swf F1, which contains few characters of Arial, then I'll have the arial font embed into A, no problem with that.But if, then, I download the swf F2, which contains other characters of Arial into swf A, will I be able to use all the embed characters font, only the F2, or only the F1 ?I'd like to have a link to somewhere where this is explained, even in very technical terms : I wasn't able to find one.
EDIT : After few tests, it seems that the player replace the loaded font... How can I merge them, then ?
Is it possible to embed a font in Flash and have it displayed as though it was a device font? In other words, can embedded fonts be aliased?Using the bitmap-text option doesn't work, Flash tends to screw up a lot of the character spacing. I haven't found any pixel fonts that mimic Arial, Verdana and Tahoma accurately. Setting the stage quality to low does alias the fonts but they become fragmented.Using device fonts is an option but, as far as I understand, some browsers/operating systems will take it upon themselves to anti-alias the text.
error 1152: a conflict exists with inherited definition
Tried to do this simple task: Created 2 buttons classes: a base class (ButtonBase) and another button (Button2) which inherits fron the base class Created a symbol in the library for the base button : a rectangle with a text field named "label_txt" Created a second symbol in the library for the second button type : an oval with a text field named "label_txt" Linked the first symbol to the "ButtonBase" and the second symbol to "Button2"
I'm using a custom event (HotEvent) to make the communication between a loaded swf and its container, but im getting some strange error if i set the event handler parameter type:
This is my application that contains embedded fonts:
ActionScript Code: package { import flash.display.Sprite; public class EnglishFonts extends Sprite implements IFontApplication
[code]....
Edit:I only get this error when I debug my Flex project in Flash Builder and see the output in the stand-alone Flash Player. When I open my SWF in the browser, everything works fine.
I was working on a project in CS3 and since i'm getting closer to completion i started porting it to CS4 flashplayer 10. (bug is also present in CS5 when exporting for flash player 10.) Whenever i run the project this line is displayed: ReferenceError: Error #1065: Variable $elementInstruction is not defined. along with the stack.
To start off with the Class "IS" defined "PUBLIC" (though not in capitals). The area i am getting the problem is in the below code snippet:
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
I'm new to flex, actually I'm reading a simple tutorial about Flex 4 (I'm using flash builder 4.5) this is the tutorial.I added a RichEditableText and then I should specify the property selectionColor, but when I add it to the source code, the IDE give me an error like this property do not exist.
I wrote a document class using Flash Develop and compiling with the Flash IDE, to test out a Pixel Bender filter. I've been doing some tuts and other similar stuff all week with no problem. Anyway, I got a complier error, #1137, (Incorrect number of arguments. Expected no more than 0).
In the course of troubleshooting , I commented out the offending line of code, saved and recompiled, and got the same result... Error generated by a line of code no longer in the class... I deleted the lines all together, same result.
I've tried closing and restarting flash, making a fresh FLA, a fresh AS file with a new name... and I keep getting the same result.
I develop my own library with some simple component classes (the name of the library is test "myLib"). Yesterday i've created a folder in my library folder "events" and create a custom Event class in there.when i try to import the class from this directory i get the error:"1172: Definition myLib.events:myCustomEvent could not be found." i've try to make a completely new and empty .fla file and paste this line in the Action panel:
import myLib.events.myCustomEvent
and again i receive this odd error while with other subfolders of my lib i have no problems.like this
import myLib.ui.*;
import myLib.ui.myCustomScroll
or
import myLib.util.CustomMath
in all these cases a have no problems exept with this custom event why is this ?
I was working on a project in CS3 and since i'm getting closer to completion i started porting it to CS4 flashplayer 10. (bug is also present in CS5 when exporting for flash player 10.) Whenever i run the project this line is displayed: ReferenceError: Error #1065: Variable $elementInstruction is not defined. along with the stack.
To start off with the Class "IS" defined "PUBLIC" (though not in capitals). The area i am getting the problem is in the below code snippet:
Origional Code:
Code: protected function digestString($instructions:String):void { var $instanceNameCommands:Array = $instructions.split("$");//String("owner-
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
I am a COMPLETE newb at actionscript. I have been experimenting with variables; I've made some assumptions based on programming with other languages.When I search for errors,it says my script is fine, but when I publish preview, it plays and then gives me errors.I keep getting error 1152: A conflict exists with inherited definition flash.displayisplayObject.x in namespace public. and1152: A conflict exists with inherited definition flash.displayisplayObject.y in namespace public.
Here is my script for frame1
stop(); import flash.events.MouseEvent; var x:int; var y:int;