ActionScript 2.0 :: Check If The Mouse Is "rollovering" A Dynamicly Created MC?
Feb 13, 2004
Is there a way a check if the mouse is "rollovering" a dynamicly created MC? the MC name must contains a same word + a digit
like _root.myMC1 , _root.myMC2 , _root.myMC3 ...
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Feb 13, 2004
Is there a way a check if the mouse is "rollovering" a dynamicly created MC? the MC name must contains a same word + a digit
like _root.myMC1 , _root.myMC2 , _root.myMC3 ...
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May 5, 2011
i have a prob i have a class called Button wich it the base for my created buttons. my prob is that i want to create 3 btns on a y of 546. and 3 btns at y 576. would i have to create another array to hold them or can i do it it one array.
[Code]...
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Jun 16, 2009
this i have this code at the moment and i want to add a hittest to the "bullet".i have created.[code]but this doesn't seem to work.
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Mar 20, 2010
I've used something similar to this script (AS2) to create and target MC-buttons. But I lost myself when trying to rewrite this to AS3
Original AS2 (works well):
var fruit:Array = new Array ("apple", "orange", "lemon", "banana");
var i:Number;[code]............
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May 23, 2008
Im creating an online survery and recording all the answers as a variable in _root.vars.variablename where each question creates a new variable in the vars clip.
When the user answers a question the variable is created and given a value e.g.
_root.vars.variablename1 = 1
_root.vars.variablename2 = 1
_root.vars.variablename2 = 0
But I need a piece of code to check if the variable has actually been created. The reason for this is I have a next button the user has to click once they have answered, and I dont want them to advance if they havent answered. So I need to add something like if (_root.vars.variablename1 exists ) {gotoAndPlay("answered");} else{ gotoAndPlay("noAnswer");}
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Jun 7, 2011
I urgently need to be able to check the authenticity of a Flash CS4 file. There is no information given about author etc in the properties using Windows but I was hoping that Flash embeds author information and history.
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Jan 13, 2009
I have a movieclip that lists a bunch of song artists, and I need to find out which movieclip is underneath the mouse at a given time.They are all different sizes so I can't run a simple for loop.The only thing I could think of would be to add each movieclip to a huge array and then loop through the array checking each item's position and width/height to determine whether the mouse lies over that specific item.
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Jan 6, 2010
I'm building a specialized viewer application which loads external SWFs.
var content:Sprite = ...
content.addChild(loader);
I listen to my top level content Sprite MOUSE_OVER and MOUSE_OUT events.The over handler hides default cursor and displays a custom (zoom) cursor.Out handler changes cursor back to default.What I want to achieve is NOT showing the zoom cursor when the mouse is over a clickable item in the externally loaded SWF like a button or textlink.The current code works perfectly for AVM1 swfs.The problem lies with loaded swfs using AS3.For these the content MOUSE_OUT is fired and instantly MOUSE_OVER is fired as well, so the cursor remains wrong.What this probably boils down to is: How to check the mouse is over a clickable child of content?
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Apr 25, 2010
I did some heavy googleing but could only find solutions for AS2, how to check it in AS3?
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Nov 11, 2010
Whats the best way to check if the mouse is over a particular element?
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Sep 20, 2011
if there is a way to check if the mouse is over an instance of an mc?
something like:
Code:
if (myMC.MOUSE_OVER == true) {
//do somthing;
} else {
//do something else;
}
Unfortunately standard MOUSE_OVER and MOUSE_OUT event listeners won't do in this case. I have 2 mc's next to each other. I have a MOUSE_OUT function for mc 1, but I only want it to execute if the mouse does not roll over mc2 which is situated directly next to it.
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Oct 8, 2008
I m starting with actionscript, and I need help creating a script to detect when the the mouse pointer is no longer on a certain area (or "mc" area if we use one as an area reference ).please help me.
Its a drop down menu and the problem is when the mouse passes really fast, the menus do not hide back.For a solution, I thought of an action that would check and if the menu was still open after the mouse was out,and then trigger an action to hide it back.
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Jun 1, 2006
I know that hitTest works with movieclips
MovieClip.hitTest(object);
What about buttons? It doesn seem to work
Button.hitTest(object);
Is there away to check if a mouse is over a button?
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Nov 16, 2011
I have is Adobe fl CS4. I succussfully created a scene with all correct layers including a start button action script. No errors works great. Now my next challenge is, how do I cause a word to apear? I created some objects that I want to select and cause a word to appear and color to change, once I hover over the object. It is like the same method when you create a 'start button.' Do I create another sub scene in the action script command?
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Jan 15, 2007
I want to hide my mouse and instead of the mouse I want to see a movie clip that I created. How do I attach it?
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Aug 13, 2010
I'm trying to move the mouse and check how many pixels I "walked" by comparing the positions every frame, my idea was doing it with arrays, but I really don't know how to make it.
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Dec 29, 2010
i have a group of movie clips i want to know when certain movie clip is clisked
here is my code that does not work properly
stage.addEventListener(MouseEvent.CLICK, clicked)function clicked(e:Event){ switch(e.target) { case "myMc" : trace("hello world") break;}
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Feb 13, 2009
i am trying to find out wether the mouse is moving to the left or to the right but i reckon by storing the old mouses location and updating the new postion and store this in a varaible if thats possible
to update and check the mouse x and y postition on the stage saw i can locate
wether the mouse is moving to the left or to the right .
mouse old postion to the mouse new postion
example by using a variable
mouse_old_xpos. _xmouse
mouse_new_pos
this want i tried
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
mouse_oldxpos = _xmouse;
mouse_newrightxpos = ""
[Code].....
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Sep 15, 2010
It seems i cant find a solution to this simple problem! All I want to check is when the mouse has stopped moving? I know you can check if it is moving (onMouseMove) but cant find a way to check to other way around?
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Aug 17, 2011
How do I check to see if a mouse click was on an object in actionscript 2?
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Apr 1, 2007
I'm trying to write an if statement so that when the user clicks on my button i tween some content in.
Here is my AS Code:
ActionScript Code:
if (news.onRelease == true){
function newsContent(){
[Code]....
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May 5, 2007
How do I check if the mouse is outside or inside the swf-window?
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Dec 27, 2005
I have created some dynamic textfields. i want to put links to these textfields. i have a variable named firstname. I have used this code to create these textfields
[size=1]for(i=1 ; i < int(mrcounter) + 1 ;i++)
{
var p
p=p+25;
fn="fn"+i;
[code]....
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Sep 27, 2010
How does one check if mouse is over a symbol instance using ActionScript 3 / Flash CS5?
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Oct 5, 2011
I have a bitmap with many colors inside it. I want each color, when clicked, to preform a different method. How do I determine the pixel's color value and use it for a mouse event? I found bitmap hit detection but I cannot figure out how to use it (because I have many colors inside the bitmap).
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Mar 25, 2012
i just wanted to know if it is possible to check in mouse event whether the object is grabbed or not in Action Script.
For example: youtube video player is also built in flash. and when we grab the track, it just stays with the mouse pointor and when we release it. it stops wherever we left it.
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Feb 24, 2005
[URL].. It's so elegant. Adopt Design - check out the mouse trail?
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Mar 7, 2006
I would like to constantly (with an interval) check if the mouse is inside a movieclip or not. I think this should be done with hitTest, but I'm not quite sure how to use it.
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Sep 23, 2009
I would like to know how to perform a check on the direction of the movement of the mouse on stage like let us say considering the stage.height/2 as the center if the mouse moves up it should trace up and down if it moves down... I did it by storing all the _ymouse coordinates in temp array and chking if temp[i]>temp[i-1] but it doesn't work satisfactorily. i am posting the script i made...i do admit i am very bad in calculations so correct me if i went wrong somewhere
[Code]....
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